void APFSDS::drawtra(WarDraw *wd){ /* cull object */ if(wd->vw->gc->cullFrustum(pos, getHitRadius())) return; double pixels = getHitRadius() * fabs(wd->vw->gc->scale(pos)); if(pixels < .1) return; /* bullet glow */ { Vec3d dv = (pos - wd->vw->pos).norm(); Vec3d forward = velo.norm(); GLubyte a[4] = {255,255,127, (GLubyte)(128. * (forward.sp(dv) + 1.) / 2.)}; if(2 < a[3]){ glPushAttrib(GL_LIGHTING_BIT | GL_DEPTH_BUFFER_BIT); glDisable(GL_LIGHTING); glDepthMask(0); gldSpriteGlow(pos, 10., a, wd->vw->irot); glPopAttrib(); } } }