VecDoub EquatorialToGalactic(const VecDoub &Equatorial){ //alpha, dec, s => l,b,s double alpha = Equatorial[0], delta = Equatorial[1]; double cd = cos(delta), sd = sin(delta); double dalpha = alpha-RA_GP; double b=asin(sdGP*sd+cdGP*cd*cos(dalpha)); double l=lCP-atan2(cd*sin(alpha-RA_GP),cdGP*sd-sdGP*cd*cos(dalpha)); if(l<0.)l+=2.*PI; VecDoub Galactic {l,b,Equatorial[2]}; if(Equatorial.size()==3)return Galactic; else{ //vlos, ma_cos(d), md => vlos, ml_cos(b), mb double cb = cos(b), sb = sin(b); double dl = lCP-l; double A11=(sdGP*cd-cdGP*sd*cos(dalpha))/cb; double A12=-cdGP*sin(dalpha)/cb; double A21,A22; if(fabs(cos(dl))>fabs(sin(dl))){ A21= (sd*sin(dalpha)-sb*sin(dl)*A11)/cos(dl); A22=-( cos(dalpha)+sb*sin(dl)*A12)/cos(dl); }else{ A21=(cdGP*cd+sdGP*sd*cos(dalpha)+sb*cos(dl)*A11)/sin(dl); A22=(sdGP*sin(dalpha)+sb*cos(dl)*A12)/sin(dl); } VecDoub GalVel {Equatorial[3],A21*Equatorial[5]+A22*Equatorial[4], A11*Equatorial[5]+A12*Equatorial[4]}; for ( VecDoub::iterator it = GalVel.begin(); it != GalVel.end(); ++it) Galactic.push_back(*it); return Galactic; } }
VecDoub GalacticToEquatorial(const VecDoub &Galactic){ //l,b,s => alpha, dec, s double l = Galactic[0], b = Galactic[1]; double cb = cos(b),sb = sin(b); double dl = lCP-l; double delta=asin(cdGP*cb*cos(-dl)+sb*sdGP); double alpha=RA_GP+atan2(cb*sin(dl),sb*cdGP-cb*sdGP*cos(-dl)); if(alpha>2.*PI)alpha-=2.*PI; VecDoub Equatorial {alpha,delta,Galactic[2]}; if(Galactic.size()==3)return Equatorial; else{ double dalpha = alpha-RA_GP; //vlos, ml_cos(b), mb => vlos, ma_cos(d), md double cd = cos(delta), sd = sin(delta); double A11=(sdGP*cd-cdGP*sd*cos(dalpha))/cb; double A12=-cdGP*sin(dalpha)/cb; double A21,A22; if(fabs(cos(dl))>fabs(sin(dl))){ A21=(sd*sin(dalpha)-sb*sin(dl)*A11)/cos(dl); A22=-(cos(dalpha)+sb*sin(dl)*A12)/cos(dl); }else{ A21=(cdGP*cd+sdGP*sd*cos(dalpha)+sb*cos(dl)*A11)/sin(dl); A22=(sdGP*sin(dalpha)+sb*cos(dl)*A12)/sin(dl); } double Prod = A11*A22-A12*A21; VecDoub EqVel {Galactic[3],(A11*Galactic[4]-A21*Galactic[5])/Prod, (A22*Galactic[5]-A12*Galactic[4])/Prod}; for ( VecDoub::iterator it = EqVel.begin(); it != EqVel.end(); ++it) Equatorial.push_back(*it); return Equatorial; } }
VecDoub CartesianToGalactic(const VecDoub &Cartesian, const VecDoub& SolarPosition){ // X,Y,Z->l,b,s double tmp1 = SolarPosition[0]-Cartesian[0]; double tmp2 = -Cartesian[1]; double tmp3 = Cartesian[2]-SolarPosition[1]; // Need to rotate to account for the height of the Sun above the plane double h = sqrt(SolarPosition[0]*SolarPosition[0] +SolarPosition[1]*SolarPosition[1]); double ct = SolarPosition[0]/h, st = SolarPosition[1]/h; double x = tmp1*ct-tmp3*st, z = tmp1*st+tmp3*ct; double Distance = norm<double>({x,tmp2,z}); VecDoub Galactic { atan2(tmp2,x), asin(z/Distance), Distance}; if(Cartesian.size()==3)return Galactic; // vx,vy,vz -> vlos,mu_lcos(b),mu_b // in units km/s -> km/s mas/yr else{ double vx=-Cartesian[3]*ct-Cartesian[5]*st-SolarPosition[2]; double vy = -Cartesian[4]-SolarPosition[3]; double vz = Cartesian[5]*ct+Cartesian[3]*st-SolarPosition[4]; double cl = cos(Galactic[0]), sl = sin(Galactic[0]), cb = cos(Galactic[1]), sb = sin(Galactic[1]); VecDoub GalVel {vx*cl*cb+vy*sl*cb+vz*sb,(-vx*sl+vy*cl)/(PM_Const*Distance), (-vx*cl*sb-vy*sl*sb+vz*cb)/(PM_Const*Distance)}; for ( VecDoub::iterator it = GalVel.begin(); it != GalVel.end(); ++it) Galactic.push_back(*it); return Galactic; } }
VecDoub PolarToCartesian(const VecDoub& Polar){ // R,phi,z -> X,Y,Z double cp = cos(Polar[1]), sp = sin(Polar[1]); VecDoub Cartesian { Polar[0]*cp, Polar[0]*sp, Polar[2]}; if(Polar.size()==3) return Cartesian; // vR,vphi,vz -> vx,vy,vz else{ VecDoub CartVel {Polar[3]*cp-Polar[4]*sp,Polar[4]*cp+Polar[3]*sp,Polar[5]}; for ( VecDoub::iterator it = CartVel.begin(); it != CartVel.end(); ++it) Cartesian.push_back(*it); return Cartesian; } }
// ====================================================================================== // Cartesian <==> Polar VecDoub CartesianToPolar(const VecDoub& Cartesian){ // X,Y,Z -> R,phi,z VecDoub Polar { sqrt(Cartesian[0]*Cartesian[0]+Cartesian[1]*Cartesian[1]), atan2(Cartesian[1],Cartesian[0]), Cartesian[2]}; if(Cartesian.size()==3) return Polar; // vx,vy,vz -> vR,vphi,vz else{ double cp = cos(Polar[1]), sp = sin(Polar[1]); VecDoub PolarVel { Cartesian[3]*cp+Cartesian[4]*sp,Cartesian[4]*cp-Cartesian[3]*sp, Cartesian[5]}; for ( VecDoub::iterator it = PolarVel.begin(); it != PolarVel.end(); ++it) Polar.push_back(*it); return Polar; } }