Esempio n. 1
0
void Map::SyncDraw(Gdiplus::Graphics* g)
{
	Vector3i northWestTile = mMapViewport->GetNorthWestTileCoordinate();
	Vector3i southEastTile = mMapViewport->GetSouthEastTileCoordinate();
	Vector2i origin = mMapViewport->GetTileOrigin(northWestTile);
	int xTileCount = southEastTile.GetX() - northWestTile.GetX() + 1;
	int yTileCount = southEastTile.GetY() - northWestTile.GetY() + 1;
	int tileCount = xTileCount*yTileCount;

	int k = 0;
	for(int i = 0; i<xTileCount; i++)
	{
		for(int j = 0; j<yTileCount; j++)
		{
			k++;
			std::cout << k << "/" << tileCount << std::endl;
			Vector3i coord(northWestTile.GetX() + i, northWestTile.GetY() + j, mMapViewport->GetZoom());
			Tile* tile = new Tile(coord, mMapSource);
			tile->Download(false);
			Gdiplus::Image* im = tile->GetImage();
			if(im)
				g->DrawImage(im, origin.GetX() + i*mMapSource->GetTileSize(), origin.GetY() + j*mMapSource->GetTileSize());
			delete tile;
		}
	}
}
Esempio n. 2
0
void Map::Draw(Gdiplus::Graphics* g)
{
	Vector3i northWestTile = mMapViewport->GetNorthWestTileCoordinate();
	Vector3i southEastTile = mMapViewport->GetSouthEastTileCoordinate();
	Vector2i origin = mMapViewport->GetTileOrigin(northWestTile);
	int xTileCount = southEastTile.GetX() - northWestTile.GetX() + 1;
	int yTileCount = southEastTile.GetY() - northWestTile.GetY() + 1;
	int tileCount = xTileCount*yTileCount;

	for(int i = 0; i<xTileCount; i++)
	{
		for(int j = 0; j<yTileCount; j++)
		{
			Vector3i coord(northWestTile.GetX() + i, northWestTile.GetY() + j, mMapViewport->GetZoom());
			Tile* tile = GetTile(coord);
			if(!tile->IsLoaded())
			{
				tile->SignalReady += [this](Tile* tile) {
					std::lock_guard<std::mutex> lock(signal_mutex);
					SignalNewTile.emit();
				};
				continue;
			}
			Gdiplus::Image* im = tile->GetImage();
			if(im)
				g->DrawImage(im, origin.GetX() + i*mMapSource->GetTileSize(), origin.GetY() + j*mMapSource->GetTileSize());
		}
	}
}
Esempio n. 3
0
void WindowFramework::SetMousePositionInWindow( const Vector2i &position ) {
    SDL_WarpMouseInWindow( m_window, position.GetX(), position.GetY() );
}