void RasterizerDummy::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND(!mesh); ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX ); ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX); Surface s; s.format=0; for(int i=0;i<p_arrays.size();i++) { if (p_arrays[i].get_type()==Variant::NIL) continue; s.format|=(1<<i); if (i==VS::ARRAY_VERTEX) { Vector3Array v = p_arrays[i]; int len = v.size(); ERR_FAIL_COND(len==0); Vector3Array::Read r = v.read(); for(int i=0;i<len;i++) { if (i==0) s.aabb.pos=r[0]; else s.aabb.expand_to(r[i]); } } } ERR_FAIL_COND((s.format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory s.data=p_arrays; s.morph_data=p_blend_shapes; s.primitive=p_primitive; s.alpha_sort=p_alpha_sort; s.morph_target_count=mesh->morph_target_count; s.morph_format=s.format; Surface *surface = memnew( Surface ); *surface=s; mesh->surfaces.push_back(surface); }
int RasterizerDummy::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.get( p_mesh ); ERR_FAIL_COND_V(!mesh,-1); ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); Surface *surface = mesh->surfaces[p_surface]; ERR_FAIL_COND_V( !surface, -1 ); Vector3Array arr = surface->data[VS::ARRAY_VERTEX]; return arr.size(); }
//------------------------------------------------------------------------------------------------ bool AnimatedMeshToShapeConverter::getBoneVertices(unsigned char bone, unsigned int &vertex_count, Ogre::Vector3 *&vertices, const Ogre::Vector3 &bonePosition) { BoneIndex::iterator i = mBoneIndex->find(bone); if (i == mBoneIndex->end()) { return false; } Vector3Array *array = i->second; const Vector3Array::size_type size = array->size(); if (size == 0) { return false; } vertex_count = size + 1; if (vertex_count > mTransformedVerticesTempSize) { if (mTransformedVerticesTemp) { delete[] mTransformedVerticesTemp; } mTransformedVerticesTemp = new Ogre::Vector3[vertex_count]; } vertices = mTransformedVerticesTemp; vertices[0] = bonePosition; //mEntity->_getParentNodeFullTransform() * // mEntity->getSkeleton()->getBone(bone)->_getDerivedPosition(); //mEntity->getSkeleton()->getBone(bone)->_getDerivedOrientation() unsigned int currBoneVertex = 1; Vector3Array::iterator j = array->begin(); while (j != array->end()) { vertices[currBoneVertex] = (*j); ++j; ++currBoneVertex; } return true; }
void PhysicsShapeMesh::addMesh(const Vector3Array& vertices, const UintArray& face) noexcept { btIndexedMesh mesh; mesh.m_vertexType = PHY_FLOAT; mesh.m_numVertices = vertices.size(); mesh.m_vertexStride = sizeof(Vector3); mesh.m_vertexBase = (unsigned char*)vertices.data(); mesh.m_indexType = PHY_INTEGER; mesh.m_numTriangles = face.size() / 3; mesh.m_triangleIndexStride = sizeof(std::uint32_t) * 3; mesh.m_triangleIndexBase = (unsigned char*)face.data(); if (face.empty()) { auto array = new btTriangleMesh; for (int i = 0; i < mesh.m_numVertices; i += 3) { btVector3 v1; v1.setX(vertices[i].x); v1.setY(vertices[i].y); v1.setZ(vertices[i].z); btVector3 v2; v2.setX(vertices[i + 1].x); v2.setY(vertices[i + 1].y); v2.setZ(vertices[i + 1].z); btVector3 v3; v3.setX(vertices[i + 2].x); v3.setY(vertices[i + 2].y); v3.setZ(vertices[i + 2].z); array->addTriangle(v1, v2, v3); } _array = array; } else { auto array = new btTriangleIndexVertexArray; array->addIndexedMesh(mesh); _array = array; } }
////////////////////////////////////////////////////////////////////// // Read a mesh ////////////////////////////////////////////////////////////////////// Mesh *MeshReader::BuildMesh( const string &inputFile ) { // Open the input file ifstream f( inputFile.c_str() ); Real E, v, density; int numGaussPoints; int elementType; int numVertices, numElements, numConstrained; Tuple3i divisions; f >> E; f >> v; f >> density; f >> numGaussPoints; f >> elementType; f >> numVertices; f >> numElements; f >> numConstrained; f >> divisions[ 0 ]; f >> divisions[ 1 ]; f >> divisions[ 2 ]; Vector3Array vertices; for ( int i = 0; i < numVertices; i++ ) { VEC3F p; f >> p[0]; f >> p[1]; f >> p[2]; vertices.push_back( p ); } // Read in elements if ( elementType < 0 || elementType >= Mesh::NUM_ELEMENT_TYPES ) { cout << "Invalid element type!" << endl; return NULL; } IntArray connectivity; if ( elementType == Mesh::ISO_8_NODE ) { for ( int i = 0; i < numElements; i++ ) { for ( int j = 0; j < 8; j++ ) { int nodeNum; f >> nodeNum; connectivity.push_back( nodeNum ); } } } vector<bool> constrained(vertices.size()); for (int i = 0; i < constrained.size(); i++) { constrained.at(i) = false; } // Read in constrained nodes for ( int i = 0; i < numConstrained; i++ ) { int nodeNum; f >> nodeNum; constrained.at(nodeNum) = true; } f.close(); // Finish building the mesh return new Mesh( vertices, (Mesh::ElementType)elementType, connectivity, constrained, E, v, density, numGaussPoints, divisions ); }
int main(int _argc, const char* _argv[]) { bx::CommandLine cmdLine(_argc, _argv); const char* filePath = cmdLine.findOption('f'); if (NULL == filePath) { help("Input file name must be specified."); return EXIT_FAILURE; } const char* outFilePath = cmdLine.findOption('o'); if (NULL == outFilePath) { help("Output file name must be specified."); return EXIT_FAILURE; } float scale = 1.0f; const char* scaleArg = cmdLine.findOption('s', "scale"); if (NULL != scaleArg) { scale = (float)atof(scaleArg); } cmdLine.hasArg(s_obbSteps, '\0', "obb"); s_obbSteps = bx::uint32_min(bx::uint32_max(s_obbSteps, 1), 90); uint32_t packNormal = 0; cmdLine.hasArg(packNormal, '\0', "packnormal"); uint32_t packUv = 0; cmdLine.hasArg(packUv, '\0', "packuv"); bool ccw = cmdLine.hasArg("ccw"); bool flipV = cmdLine.hasArg("flipv"); bool hasTangent = cmdLine.hasArg("tangent"); FILE* file = fopen(filePath, "r"); if (NULL == file) { printf("Unable to open input file '%s'.", filePath); exit(EXIT_FAILURE); } int64_t parseElapsed = -bx::getHPCounter(); int64_t triReorderElapsed = 0; uint32_t size = (uint32_t)fsize(file); char* data = new char[size+1]; size = (uint32_t)fread(data, 1, size, file); data[size] = '\0'; fclose(file); // https://en.wikipedia.org/wiki/Wavefront_.obj_file Vector3Array positions; Vector3Array normals; Vector3Array texcoords; Index3Map indexMap; TriangleArray triangles; GroupArray groups; uint32_t num = 0; Group group; group.m_startTriangle = 0; group.m_numTriangles = 0; char commandLine[2048]; uint32_t len = sizeof(commandLine); int argc; char* argv[64]; const char* next = data; do { next = bx::tokenizeCommandLine(next, commandLine, len, argc, argv, BX_COUNTOF(argv), '\n'); if (0 < argc) { if (0 == strcmp(argv[0], "#") ) { if (2 < argc && 0 == strcmp(argv[2], "polygons") ) { } } else if (0 == strcmp(argv[0], "f") ) { Triangle triangle; memset(&triangle, 0, sizeof(Triangle) ); for (uint32_t edge = 0, numEdges = argc-1; edge < numEdges; ++edge) { Index3 index; index.m_texcoord = -1; index.m_normal = -1; index.m_vertexIndex = -1; char* vertex = argv[edge+1]; char* texcoord = strchr(vertex, '/'); if (NULL != texcoord) { *texcoord++ = '\0'; char* normal = strchr(texcoord, '/'); if (NULL != normal) { *normal++ = '\0'; index.m_normal = atoi(normal)-1; } index.m_texcoord = atoi(texcoord)-1; } index.m_position = atoi(vertex)-1; uint64_t hash0 = index.m_position; uint64_t hash1 = uint64_t(index.m_texcoord)<<20; uint64_t hash2 = uint64_t(index.m_normal)<<40; uint64_t hash = hash0^hash1^hash2; stl::pair<Index3Map::iterator, bool> result = indexMap.insert(stl::make_pair(hash, index) ); if (!result.second) { Index3& oldIndex = result.first->second; BX_UNUSED(oldIndex); BX_CHECK(oldIndex.m_position == index.m_position && oldIndex.m_texcoord == index.m_texcoord && oldIndex.m_normal == index.m_normal , "Hash collision!" ); } switch (edge) { case 0: case 1: case 2: triangle.m_index[edge] = hash; if (2 == edge) { if (ccw) { std::swap(triangle.m_index[1], triangle.m_index[2]); } triangles.push_back(triangle); } break; default: if (ccw) { triangle.m_index[2] = triangle.m_index[1]; triangle.m_index[1] = hash; } else { triangle.m_index[1] = triangle.m_index[2]; triangle.m_index[2] = hash; } triangles.push_back(triangle); break; } } } else if (0 == strcmp(argv[0], "g") ) { EXPECT(1 < argc); group.m_name = argv[1]; } else if (*argv[0] == 'v') { group.m_numTriangles = (uint32_t)(triangles.size() ) - group.m_startTriangle; if (0 < group.m_numTriangles) { groups.push_back(group); group.m_startTriangle = (uint32_t)(triangles.size() ); group.m_numTriangles = 0; } if (0 == strcmp(argv[0], "vn") ) { Vector3 normal; normal.x = (float)atof(argv[1]); normal.y = (float)atof(argv[2]); normal.z = (float)atof(argv[3]); normals.push_back(normal); } else if (0 == strcmp(argv[0], "vp") ) { static bool once = true; if (once) { once = false; printf("warning: 'parameter space vertices' are unsupported.\n"); } } else if (0 == strcmp(argv[0], "vt") ) { Vector3 texcoord; texcoord.x = (float)atof(argv[1]); texcoord.y = 0.0f; texcoord.z = 0.0f; switch (argc) { case 4: texcoord.z = (float)atof(argv[3]); // fallthrough case 3: texcoord.y = (float)atof(argv[2]); break; default: break; } texcoords.push_back(texcoord); } else { float px = (float)atof(argv[1]); float py = (float)atof(argv[2]); float pz = (float)atof(argv[3]); float pw = 1.0f; if (argc > 4) { pw = (float)atof(argv[4]); } float invW = scale/pw; px *= invW; py *= invW; pz *= invW; Vector3 pos; pos.x = px; pos.y = py; pos.z = pz; positions.push_back(pos); } } else if (0 == strcmp(argv[0], "usemtl") ) { std::string material(argv[1]); if (material != group.m_material) { group.m_numTriangles = (uint32_t)(triangles.size() ) - group.m_startTriangle; if (0 < group.m_numTriangles) { groups.push_back(group); group.m_startTriangle = (uint32_t)(triangles.size() ); group.m_numTriangles = 0; } } group.m_material = material; } // unsupported tags // else if (0 == strcmp(argv[0], "mtllib") ) // { // } // else if (0 == strcmp(argv[0], "o") ) // { // } // else if (0 == strcmp(argv[0], "s") ) // { // } } ++num; } while ('\0' != *next); group.m_numTriangles = (uint32_t)(triangles.size() ) - group.m_startTriangle; if (0 < group.m_numTriangles) { groups.push_back(group); group.m_startTriangle = (uint32_t)(triangles.size() ); group.m_numTriangles = 0; } delete [] data; int64_t now = bx::getHPCounter(); parseElapsed += now; int64_t convertElapsed = -now; std::sort(groups.begin(), groups.end(), GroupSortByMaterial() ); bool hasColor = false; bool hasNormal; bool hasTexcoord; { Index3Map::const_iterator it = indexMap.begin(); hasNormal = -1 != it->second.m_normal; hasTexcoord = -1 != it->second.m_texcoord; if (!hasTexcoord && texcoords.size() == positions.size() ) { hasTexcoord = true; for (Index3Map::iterator it = indexMap.begin(), itEnd = indexMap.end(); it != itEnd; ++it) { it->second.m_texcoord = it->second.m_position; } } if (!hasNormal && normals.size() == positions.size() ) { hasNormal = true; for (Index3Map::iterator it = indexMap.begin(), itEnd = indexMap.end(); it != itEnd; ++it) { it->second.m_normal = it->second.m_position; } } } bgfx::VertexDecl decl; decl.begin(); decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float); if (hasColor) { decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true); } if (hasTexcoord) { switch (packUv) { default: case 0: decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float); break; case 1: decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Half); break; } } if (hasNormal) { hasTangent &= hasTexcoord; switch (packNormal) { default: case 0: decl.add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float); if (hasTangent) { decl.add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Float); } break; case 1: decl.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true); if (hasTangent) { decl.add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true); } break; } } decl.end(); uint32_t stride = decl.getStride(); uint8_t* vertexData = new uint8_t[triangles.size() * 3 * stride]; uint16_t* indexData = new uint16_t[triangles.size() * 3]; int32_t numVertices = 0; int32_t numIndices = 0; int32_t numPrimitives = 0; uint8_t* vertices = vertexData; uint16_t* indices = indexData; std::string material = groups.begin()->m_material; PrimitiveArray primitives; bx::CrtFileWriter writer; if (0 != writer.open(outFilePath) ) { printf("Unable to open output file '%s'.", outFilePath); exit(EXIT_FAILURE); } Primitive prim; prim.m_startVertex = 0; prim.m_startIndex = 0; uint32_t positionOffset = decl.getOffset(bgfx::Attrib::Position); uint32_t color0Offset = decl.getOffset(bgfx::Attrib::Color0); uint32_t ii = 0; for (GroupArray::const_iterator groupIt = groups.begin(); groupIt != groups.end(); ++groupIt, ++ii) { for (uint32_t tri = groupIt->m_startTriangle, end = tri + groupIt->m_numTriangles; tri < end; ++tri) { if (material != groupIt->m_material || 65533 < numVertices) { prim.m_numVertices = numVertices - prim.m_startVertex; prim.m_numIndices = numIndices - prim.m_startIndex; if (0 < prim.m_numVertices) { primitives.push_back(prim); } triReorderElapsed -= bx::getHPCounter(); for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt) { const Primitive& prim = *primIt; triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32); } triReorderElapsed += bx::getHPCounter(); if (hasTangent) { calcTangents(vertexData, numVertices, decl, indexData, numIndices); } write(&writer, vertexData, numVertices, decl, indexData, numIndices, material, primitives); primitives.clear(); for (Index3Map::iterator indexIt = indexMap.begin(); indexIt != indexMap.end(); ++indexIt) { indexIt->second.m_vertexIndex = -1; } vertices = vertexData; indices = indexData; numVertices = 0; numIndices = 0; prim.m_startVertex = 0; prim.m_startIndex = 0; ++numPrimitives; material = groupIt->m_material; } Triangle& triangle = triangles[tri]; for (uint32_t edge = 0; edge < 3; ++edge) { uint64_t hash = triangle.m_index[edge]; Index3& index = indexMap[hash]; if (index.m_vertexIndex == -1) { index.m_vertexIndex = numVertices++; float* position = (float*)(vertices + positionOffset); memcpy(position, &positions[index.m_position], 3*sizeof(float) ); if (hasColor) { uint32_t* color0 = (uint32_t*)(vertices + color0Offset); *color0 = rgbaToAbgr(numVertices%255, numIndices%255, 0, 0xff); } if (hasTexcoord) { float uv[2]; memcpy(uv, &texcoords[index.m_texcoord], 2*sizeof(float) ); if (flipV) { uv[1] = -uv[1]; } bgfx::vertexPack(uv, true, bgfx::Attrib::TexCoord0, decl, vertices); } if (hasNormal) { float normal[4]; bx::vec3Norm(normal, (float*)&normals[index.m_normal]); bgfx::vertexPack(normal, true, bgfx::Attrib::Normal, decl, vertices); } vertices += stride; } *indices++ = (uint16_t)index.m_vertexIndex; ++numIndices; } } if (0 < numVertices) { prim.m_numVertices = numVertices - prim.m_startVertex; prim.m_numIndices = numIndices - prim.m_startIndex; prim.m_name = groupIt->m_name; primitives.push_back(prim); prim.m_startVertex = numVertices; prim.m_startIndex = numIndices; } BX_TRACE("%3d: s %5d, n %5d, %s\n" , ii , groupIt->m_startTriangle , groupIt->m_numTriangles , groupIt->m_material.c_str() ); } if (0 < primitives.size() ) { triReorderElapsed -= bx::getHPCounter(); for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt) { const Primitive& prim = *primIt; triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32); } triReorderElapsed += bx::getHPCounter(); if (hasTangent) { calcTangents(vertexData, numVertices, decl, indexData, numIndices); } write(&writer, vertexData, numVertices, decl, indexData, numIndices, material, primitives); } printf("size: %d\n", uint32_t(writer.seek() ) ); writer.close(); delete [] indexData; delete [] vertexData; now = bx::getHPCounter(); convertElapsed += now; printf("parse %f [s]\ntri reorder %f [s]\nconvert %f [s]\n# %d, g %d, p %d, v %d, i %d\n" , double(parseElapsed)/bx::getHPFrequency() , double(triReorderElapsed)/bx::getHPFrequency() , double(convertElapsed)/bx::getHPFrequency() , num , uint32_t(groups.size() ) , numPrimitives , numVertices , numIndices ); return EXIT_SUCCESS; }
uint32_t objToBin(const uint8_t* _objData , bx::WriterSeekerI* _writer , uint32_t _packUv , uint32_t _packNormal , bool _ccw , bool _flipV , bool _hasTangent , float _scale ) { int64_t parseElapsed = -bx::getHPCounter(); int64_t triReorderElapsed = 0; const int64_t begin = _writer->seek(); Vector3Array positions; Vector3Array normals; Vector3Array texcoords; Index3Map indexMap; TriangleArray triangles; BgfxGroupArray groups; uint32_t num = 0; MeshGroup group; group.m_startTriangle = 0; group.m_numTriangles = 0; group.m_name = ""; group.m_material = ""; char commandLine[2048]; uint32_t len = sizeof(commandLine); int argc; char* argv[64]; const char* next = (const char*)_objData; do { next = bx::tokenizeCommandLine(next, commandLine, len, argc, argv, BX_COUNTOF(argv), '\n'); if (0 < argc) { if (0 == strcmp(argv[0], "#") ) { if (2 < argc && 0 == strcmp(argv[2], "polygons") ) { } } else if (0 == strcmp(argv[0], "f") ) { Triangle triangle; memset(&triangle, 0, sizeof(Triangle) ); const int numNormals = (int)normals.size(); const int numTexcoords = (int)texcoords.size(); const int numPositions = (int)positions.size(); for (uint32_t edge = 0, numEdges = argc-1; edge < numEdges; ++edge) { Index3 index; index.m_texcoord = 0; index.m_normal = 0; index.m_vertexIndex = -1; char* vertex = argv[edge+1]; char* texcoord = strchr(vertex, '/'); if (NULL != texcoord) { *texcoord++ = '\0'; char* normal = strchr(texcoord, '/'); if (NULL != normal) { *normal++ = '\0'; const int nn = atoi(normal); index.m_normal = (nn < 0) ? nn+numNormals : nn-1; } const int tex = atoi(texcoord); index.m_texcoord = (tex < 0) ? tex+numTexcoords : tex-1; } const int pos = atoi(vertex); index.m_position = (pos < 0) ? pos+numPositions : pos-1; uint64_t hash0 = index.m_position; uint64_t hash1 = uint64_t(index.m_texcoord)<<20; uint64_t hash2 = uint64_t(index.m_normal)<<40; uint64_t hash = hash0^hash1^hash2; CS_STL::pair<Index3Map::iterator, bool> result = indexMap.insert(CS_STL::make_pair(hash, index) ); if (!result.second) { Index3& oldIndex = result.first->second; BX_UNUSED(oldIndex); BX_CHECK(oldIndex.m_position == index.m_position && oldIndex.m_texcoord == index.m_texcoord && oldIndex.m_normal == index.m_normal , "Hash collision!" ); } switch (edge) { case 0: case 1: case 2: triangle.m_index[edge] = hash; if (2 == edge) { if (_ccw) { std::swap(triangle.m_index[1], triangle.m_index[2]); } triangles.push_back(triangle); } break; default: if (_ccw) { triangle.m_index[2] = triangle.m_index[1]; triangle.m_index[1] = hash; } else { triangle.m_index[1] = triangle.m_index[2]; triangle.m_index[2] = hash; } triangles.push_back(triangle); break; } } } else if (0 == strcmp(argv[0], "g") ) { if (1 >= argc) { CS_PRINT("Error parsing *.obj file.\n"); return 0; } group.m_name = argv[1]; } else if (*argv[0] == 'v') { group.m_numTriangles = (uint32_t)(triangles.size() ) - group.m_startTriangle; if (0 < group.m_numTriangles) { groups.push_back(group); group.m_startTriangle = (uint32_t)(triangles.size() ); group.m_numTriangles = 0; } if (0 == strcmp(argv[0], "vn") ) { Vector3 normal; normal.x = (float)atof(argv[1]); normal.y = (float)atof(argv[2]); normal.z = (float)atof(argv[3]); normals.push_back(normal); } else if (0 == strcmp(argv[0], "vp") ) { static bool once = true; if (once) { once = false; CS_PRINT("warning: 'parameter space vertices' are unsupported.\n"); } } else if (0 == strcmp(argv[0], "vt") ) { Vector3 texcoord; texcoord.x = (float)atof(argv[1]); texcoord.y = 0.0f; texcoord.z = 0.0f; switch (argc) { case 4: texcoord.z = (float)atof(argv[3]); // fallthrough case 3: texcoord.y = (float)atof(argv[2]); break; default: break; } texcoords.push_back(texcoord); } else { float px = (float)atof(argv[1]); float py = (float)atof(argv[2]); float pz = (float)atof(argv[3]); float pw = 1.0f; if (argc > 4) { pw = (float)atof(argv[4]); } float invW = _scale/pw; px *= invW; py *= invW; pz *= invW; Vector3 pos; pos.x = px; pos.y = py; pos.z = pz; positions.push_back(pos); } } else if (0 == strcmp(argv[0], "usemtl") ) { std::string material(argv[1]); if (material != group.m_material) { group.m_numTriangles = (uint32_t)(triangles.size() ) - group.m_startTriangle; if (0 < group.m_numTriangles) { groups.push_back(group); group.m_startTriangle = (uint32_t)(triangles.size() ); group.m_numTriangles = 0; } } group.m_material = material; } // unsupported tags // else if (0 == strcmp(argv[0], "mtllib") ) // { // } // else if (0 == strcmp(argv[0], "o") ) // { // } // else if (0 == strcmp(argv[0], "s") ) // { // } } ++num; } while ('\0' != *next); group.m_numTriangles = (uint32_t)(triangles.size() ) - group.m_startTriangle; if (0 < group.m_numTriangles) { groups.push_back(group); group.m_startTriangle = (uint32_t)(triangles.size() ); group.m_numTriangles = 0; } int64_t now = bx::getHPCounter(); parseElapsed += now; int64_t convertElapsed = -now; std::sort(groups.begin(), groups.end(), GroupSortByMaterial() ); bool hasColor = false; bool hasNormal; bool hasTexcoord; { Index3Map::const_iterator it = indexMap.begin(); hasNormal = 0 != it->second.m_normal; hasTexcoord = 0 != it->second.m_texcoord; if (!hasTexcoord && texcoords.size() == positions.size() ) { hasTexcoord = true; for (Index3Map::iterator it = indexMap.begin(), itEnd = indexMap.end(); it != itEnd; ++it) { it->second.m_texcoord = it->second.m_position; } } if (!hasNormal && normals.size() == positions.size() ) { hasNormal = true; for (Index3Map::iterator it = indexMap.begin(), itEnd = indexMap.end(); it != itEnd; ++it) { it->second.m_normal = it->second.m_position; } } } bgfx::VertexDecl decl; decl.begin(); decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float); if (hasColor) { decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true); } if (hasTexcoord) { switch (_packUv) { default: case 0: decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float); break; case 1: decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Half); break; } } if (hasNormal) { _hasTangent &= hasTexcoord; switch (_packNormal) { default: case 0: decl.add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float); if (_hasTangent) { decl.add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Float); } break; case 1: decl.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true); if (_hasTangent) { decl.add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true); } break; } } decl.end(); uint32_t stride = decl.getStride(); uint8_t* vertexData = new uint8_t[triangles.size() * 3 * stride]; uint16_t* indexData = new uint16_t[triangles.size() * 3]; int32_t numVertices = 0; int32_t numIndices = 0; int32_t numPrimitives = 0; uint8_t* vertices = vertexData; uint16_t* indices = indexData; std::string material = groups.begin()->m_material; BgfxPrimitiveArray primitives; Primitive prim; prim.m_startVertex = 0; prim.m_startIndex = 0; uint32_t positionOffset = decl.getOffset(bgfx::Attrib::Position); uint32_t color0Offset = decl.getOffset(bgfx::Attrib::Color0); uint32_t ii = 0; for (BgfxGroupArray::const_iterator groupIt = groups.begin(); groupIt != groups.end(); ++groupIt, ++ii) { for (uint32_t tri = groupIt->m_startTriangle, end = tri + groupIt->m_numTriangles; tri < end; ++tri) { if (material != groupIt->m_material || 65533 < numVertices) { prim.m_numVertices = numVertices - prim.m_startVertex; prim.m_numIndices = numIndices - prim.m_startIndex; if (0 < prim.m_numVertices) { primitives.push_back(prim); } triReorderElapsed -= bx::getHPCounter(); for (BgfxPrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt) { const Primitive& prim = *primIt; triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32); } triReorderElapsed += bx::getHPCounter(); if (_hasTangent) { calculateTangents(vertexData, numVertices, decl, indexData, numIndices); } write(_writer , vertexData , numVertices , decl , indexData , numIndices , material.c_str() , primitives.data() , (uint32_t)primitives.size() ); primitives.clear(); for (Index3Map::iterator indexIt = indexMap.begin(); indexIt != indexMap.end(); ++indexIt) { indexIt->second.m_vertexIndex = -1; } vertices = vertexData; indices = indexData; numVertices = 0; numIndices = 0; prim.m_startVertex = 0; prim.m_startIndex = 0; ++numPrimitives; material = groupIt->m_material; } Triangle& triangle = triangles[tri]; for (uint32_t edge = 0; edge < 3; ++edge) { uint64_t hash = triangle.m_index[edge]; Index3& index = indexMap[hash]; if (index.m_vertexIndex == -1) { index.m_vertexIndex = numVertices++; float* position = (float*)(vertices + positionOffset); memcpy(position, &positions[index.m_position], 3*sizeof(float) ); if (hasColor) { uint32_t* color0 = (uint32_t*)(vertices + color0Offset); *color0 = rgbaToAbgr(numVertices%255, numIndices%255, 0, 0xff); } if (hasTexcoord) { float uv[2]; memcpy(uv, &texcoords[index.m_texcoord], 2*sizeof(float) ); if (_flipV) { uv[1] = -uv[1]; } bgfx::vertexPack(uv, true, bgfx::Attrib::TexCoord0, decl, vertices); } if (hasNormal) { float normal[4]; bx::vec3Norm(normal, (float*)&normals[index.m_normal]); bgfx::vertexPack(normal, true, bgfx::Attrib::Normal, decl, vertices); } vertices += stride; } *indices++ = (uint16_t)index.m_vertexIndex; ++numIndices; } } if (0 < numVertices) { prim.m_numVertices = numVertices - prim.m_startVertex; prim.m_numIndices = numIndices - prim.m_startIndex; bx::strlcpy(prim.m_name, groupIt->m_name.c_str(), 128); primitives.push_back(prim); prim.m_startVertex = numVertices; prim.m_startIndex = numIndices; } //CS_PRINT("%3d: s %5d, n %5d, %s\n" // , ii // , groupIt->m_startTriangle // , groupIt->m_numTriangles // , groupIt->m_material.c_str() // ); } if (0 < primitives.size() ) { triReorderElapsed -= bx::getHPCounter(); for (BgfxPrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt) { const Primitive& prim = *primIt; triangleReorder(indexData + prim.m_startIndex, prim.m_numIndices, numVertices, 32); } triReorderElapsed += bx::getHPCounter(); if (_hasTangent) { calculateTangents(vertexData, numVertices, decl, indexData, numIndices); } write(_writer, vertexData, numVertices, decl, indexData, numIndices, material.c_str(), primitives.data(), (uint32_t)primitives.size()); } delete [] indexData; delete [] vertexData; now = bx::getHPCounter(); convertElapsed += now; const int64_t end = _writer->seek(); const uint32_t dataSize = uint32_t(end-begin); CS_PRINT("size: %u\n", dataSize); CS_PRINT("parse %f [s]\ntri reorder %f [s]\nconvert %f [s]\n# %d, g %d, p %d, v %d, i %d\n" , double(parseElapsed)/bx::getHPFrequency() , double(triReorderElapsed)/bx::getHPFrequency() , double(convertElapsed)/bx::getHPFrequency() , num , uint32_t(groups.size() ) , numPrimitives , numVertices , numIndices ); return dataSize; }