Esempio n. 1
0
/* This function handles the packet from the client which is
sent when we click on an npc with the flag UNIT_FLAG_SPELLCLICK
and checks if there is room for us then adds us as a passenger
to that vehicle*/
void WorldSession::HandleSpellClick( WorldPacket & recv_data )
{
	if (GetPlayer() == NULL || GetPlayer()->m_CurrentVehicle)
		return;

	CHECK_PACKET_SIZE(recv_data, 8);

	uint64 guid;
	recv_data >> guid;

	Vehicle* pVehicle = NULL;
	Unit* unit = GetPlayer()->GetMapMgr()->GetUnit(guid);
	Unit* pPlayer = TO_UNIT(GetPlayer());

	if(!unit)
		return;

	if(!unit->IsVehicle())
	{
		if(unit->IsCreature())
		{
			Creature* ctr = TO_CREATURE(unit);
			if(ctr->GetProto()->SpellClickid)
				ctr->CastSpell(pPlayer, ctr->GetProto()->SpellClickid, true);
			else
				OUT_DEBUG("[SPELL][CLICK]: Unknown spell click spell on creature %u", ctr->GetEntry());
		}
		return;
	}
	else
	{
		pVehicle = TO_VEHICLE(unit);
	}

	if(!pVehicle->GetMaxPassengerCount())
		return;

	if(!pVehicle->GetMaxSeat())
		return;

	// just in case.
	if( sEventMgr.HasEvent( pVehicle, EVENT_VEHICLE_SAFE_DELETE ) )
		return;

	if(pVehicle->HasPassenger(pPlayer))
		pVehicle->RemovePassenger(pPlayer);

	pVehicle->AddPassenger(pPlayer);
}
Esempio n. 2
0
bool ChatHandler::HandleVehiclePossess(const char * args, WorldSession * m_session)
{
	Creature * creature = this->getSelectedCreature(m_session);
	if (!creature || !creature->IsVehicle())
	{
		SystemMessage(m_session, "Select a vehicle first");
		return true;
	}

	Vehicle * vehicle = (Vehicle *)creature;
	Player * player = m_session->GetPlayer();

	vehicle->AddPassenger(player);
	player->Possess(vehicle);
	
	GreenSystemMessage(m_session, "Possessing Selected Vehicle...");
	return true;
}