Esempio n. 1
0
	bool SkyLight::Create(Sys_GraphicsPtr pGraphics)
	{
		m_pMaterial = pGraphics->CreateMaterialFromFile("./assets/standard/material/dr_render_directional_light.fx");

		VertexFormat vf;
		vf.AddElement(VertexElement(0, VertexElement::POSITION, G_FORMAT_R32G32B32_FLOAT));
		m_pMaterial->SetVertexFormat(vf);

		if(m_pMaterial == MaterialPtr())
		{
			return false;
		}
		return true;
	}
Esempio n. 2
0
	bool SpotLight::Create(Sys_GraphicsPtr pGraphics)
	{
		math::Vector3* pVerts = MeshUtil::CreateSpotLightCone(m_range, m_angle, 50, m_nVerts);

		m_pVB = pGraphics->CreateBuffer(BT_VERTEX_BUFFER, sizeof(math::Vector3) * m_nVerts, pVerts, true);
		
		mem_free(pVerts);
		
		if(m_pVB == GPUBufferPtr())
		{
			return false;
		}

		m_pMaterial = pGraphics->CreateMaterialFromFile("./assets/standard/material/dr_render_spot_light.fx");
		if(m_pMaterial == MaterialPtr())
		{
			return false;
		}
		VertexFormat vf;
		vf.AddElement(VertexElement(0, VertexElement::POSITION, G_FORMAT_R32G32B32_FLOAT));
		m_pMaterial->SetVertexFormat(vf);

		return true;
	}