void EdgeCell::drawRawTopology(Time time, ViewSettings & viewSettings) { bool screenRelative = viewSettings.screenRelative(); if(screenRelative) { triangles(viewSettings.edgeTopologyWidth() / viewSettings.zoom(), time).draw(); } else { triangles(viewSettings.edgeTopologyWidth(), time).draw(); } }
void VertexCell::drawRawTopology(Time time, ViewSettings & viewSettings) { bool screenRelative = viewSettings.screenRelative(); if(screenRelative) { int n = 50; Eigen::Vector2d p = pos(time); glBegin(GL_POLYGON); { double r = 0.5 * viewSettings.vertexTopologySize() / viewSettings.zoom(); //if(r == 0) r = 3; //else if (r<1) r = 1; for(int i=0; i<n; ++i) { double theta = 2 * (double) i * 3.14159 / (double) n ; glVertex2d(p.x() + r*std::cos(theta),p.y()+ r*std::sin(theta)); } } glEnd(); } else { int n = 50; Eigen::Vector2d p = pos(time); glBegin(GL_POLYGON); { double r = 0.5 * viewSettings.vertexTopologySize(); if(r == 0) r = 3; else if (r<1) r = 1; for(int i=0; i<n; ++i) { double theta = 2 * (double) i * 3.14159 / (double) n ; glVertex2d(p.x() + r*std::cos(theta),p.y()+ r*std::sin(theta)); } } glEnd(); } }