Esempio n. 1
0
void Border::invalidate(Viewport & v, const Allocation & a)
{
    Twips t = a.getTop();
    Twips l = a.getLeft();
    Twips h = a.getHeight();
    Twips w = a.getWidth();
    Twips d = d_thickness;

	// Zeichne einen Rahmen um a herum nach innen ausdehnend um thickness.
    v.damage( Allocation( l, t, w, d ) ); // oben
    v.damage( Allocation( l, t, d, h ) ); // links
    v.damage( Allocation( l + w - d, t, d, h ) ); // rechts
    v.damage( Allocation( l, t + h - d, w, d ) ); // unten
}
Esempio n. 2
0
void SelectorCmd::damage()
{
	const Coord left = Math::_min( d_left, d_right );
	const Coord top = Math::_min( d_top, d_bottom );
	const Coord right = Math::_max( d_left, d_right );
	const Coord bottom = Math::_max( d_top, d_bottom );
	Viewport* v = getHandler()->getViewport();
	Allocation a1( left, top, right - left + 20, 20 );
	Allocation a2( left, top, 20, bottom - top + 20 );
	Allocation a3( left, bottom, right - left + 20, 20 );
	Allocation a4( right, top, 20, bottom - top + 20 );
	v->damage( a1 );
	v->damage( a2 );
	v->damage( a3 );
	v->damage( a4 );
}
Esempio n. 3
0
void SpecViewer::setFocus(bool on)
{
	if( d_focus == on )
		return;
	d_focus = on;

	Viewport* v = getViewport();
	assert( v );

	const Allocation& a = d_area->getAllocation();
    Coord t = a.getTop();
    Coord l = a.getLeft();
    Coord h = a.getHeight();
    Coord w = a.getWidth();

	// Zeichne einen Rahmen um a herum nach innen ausdehnend um thickness.
    v->damage( l, t, w, TwipsPerPoint ); // oben
    v->damage( l, t, TwipsPerPoint, h ); // links
    v->damage( l + w - s_off - 2 * TwipsPerPoint, t, 3 * TwipsPerPoint, h ); // rechts
    v->damage( l, t + h - s_off - 2 * TwipsPerPoint, w, 3 * TwipsPerPoint ); // unten
}