SkyBackgroundPluginForm::SkyBackgroundPluginForm( QWidget* parent /*= 0*/, const char* name /*= 0*/, WFlags fl /*= 0*/ ) : SkyBackgroundPluginFormBase(parent, name, fl) { settings.setPath("UFZ", "VRED-SkyBackgroundPlugin"); skyDir = QDir(settings.readEntry("presetDir", "D:/Data/SkyBackgrounds")); presetDirLineEdit->setText(skyDir.absPath()); presetDirs[0] = QDir("NiceDay"); //presetDirs[1] = QDir("NiceDay/1024"); //presetDirs[2] = QDir("NiceDay/512"); skyBackground = NullFC; vrOSGWidget *gl = vrOSGWidget::getMGLW(-1); ViewportPtr vredViewport = gl->getViewport(); oldBackground = vredViewport->getBackground(); for (int i = 0; i < 6; i++) { images[i] = Image::create(); textures[i] = TextureChunk::create(); beginEditCP(textures[i]); textures[i]->setMinFilter( GL_LINEAR ); textures[i]->setMagFilter( GL_LINEAR ); textures[i]->setWrapS ( GL_CLAMP_TO_EDGE ); // other clamping causes black seams on the edges textures[i]->setWrapT ( GL_CLAMP_TO_EDGE ); // of the sky cube because of gl_linear filtering textures[i]->setWrapR ( GL_CLAMP_TO_EDGE ); textures[i]->setEnvMode ( GL_REPLACE ); endEditCP(textures[i]); } LightDistanceExSlider->setRange(1, 10000); LightDistanceExSlider->setValue(1000); }
int main(int argc, char **argv) { osgInit(argc,argv); // GLUT init glutInit(&argc, argv); bool stereobuffer = false; bool amberblue = false; if(argc >= 2 && !strcmp(argv[1],"-s")) { stereobuffer = true; --argc, ++argv; } if(argc >= 2 && !strcmp(argv[1],"-a")) { amberblue = true; --argc, ++argv; } glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (stereobuffer?GLUT_STEREO:0) ); glutCreateWindow("OpenSG"); glutReshapeFunc(reshape); glutDisplayFunc(display); glutIdleFunc(display); glutMouseFunc(mouse); glutMotionFunc(motion); glutKeyboardFunc(keyboard); PassiveWindowPtr pwin=PassiveWindow::create(); pwin->init(); // create the scene NodePtr scene; if(argc > 1) { scene = SceneFileHandler::the().read(argv[1]); } else { scene = makeBox(2,2,2, 1,1,1); } // create the SimpleSceneManager helper mgr = new SimpleSceneManager; // create the window and initial camera/viewport mgr->setWindow(pwin ); // tell the manager what to manage mgr->setRoot (scene); // now create the second vp for stereo ViewportPtr vp = pwin->getPort(0); PerspectiveCameraPtr cam = PerspectiveCameraPtr::dcast(vp->getCamera()); beginEditCP(cam); cam->setFov(deg2rad(90)); cam->setAspect(1); endEditCP (cam); Navigator *nav = mgr->getNavigator(); nav->setAt(Pnt3f(0,0,0)); nav->setDistance(1.5); mgr->showAll(); // create the decorators and the second viewport ViewportPtr vpleft,vpright; decoleft = ShearedStereoCameraDecorator::create(); decoright = ShearedStereoCameraDecorator::create(); beginEditCP(decoleft); decoleft->setEyeSeparation(ed); decoleft->setZeroParallaxDistance(zpp); decoleft->setLeftEye(true); decoleft->setDecoratee(cam); endEditCP (decoleft); beginEditCP(decoright); decoright->setEyeSeparation(ed); decoright->setZeroParallaxDistance(zpp); decoright->setLeftEye(false); decoright->setDecoratee(cam); endEditCP (decoright); if(amberblue) { ColorBufferViewportPtr svpleft = ColorBufferViewport::create(); ColorBufferViewportPtr svpright = ColorBufferViewport::create(); beginEditCP(svpleft); svpleft->setLeft(0); svpleft->setRight(1); svpleft->setBottom(0); svpleft->setTop(1); svpleft->setCamera(decoleft); svpleft->setBackground(vp->getBackground()); svpleft->setRoot(vp->getRoot()); svpleft->setRed(GL_TRUE); svpleft->setGreen(GL_TRUE); svpleft->setBlue(GL_FALSE); svpleft->setAlpha(GL_TRUE); endEditCP (svpleft); beginEditCP(svpright); svpright->setLeft(0); svpright->setRight(1); svpright->setBottom(0); svpright->setTop(1); svpright->setCamera(decoright); svpright->setBackground(vp->getBackground()); svpright->setRoot(vp->getRoot()); svpright->setRed(GL_FALSE); svpright->setGreen(GL_FALSE); svpright->setBlue(GL_TRUE); svpright->setAlpha(GL_FALSE); endEditCP (svpright); vpleft = svpleft; vpright = svpright; } else if(stereobuffer) { StereoBufferViewportPtr svpleft = StereoBufferViewport::create(); StereoBufferViewportPtr svpright = StereoBufferViewport::create(); beginEditCP(svpleft); svpleft->setLeft(0); svpleft->setRight(1); svpleft->setBottom(0); svpleft->setTop(1); svpleft->setCamera(decoleft); svpleft->setBackground(vp->getBackground()); svpleft->setRoot(vp->getRoot()); svpleft->setLeftBuffer(true); svpleft->setRightBuffer(false); endEditCP (svpleft); beginEditCP(svpright); svpright->setLeft(0); svpright->setRight(1); svpright->setBottom(0); svpright->setTop(1); svpright->setCamera(decoright); svpright->setBackground(vp->getBackground()); svpright->setRoot(vp->getRoot()); svpright->setLeftBuffer(false); svpright->setRightBuffer(true); endEditCP (svpright); vpleft = svpleft; vpright = svpright; } else { vpleft = vp; vpright = Viewport::create(); beginEditCP(vpleft); vpleft->setLeft(0); vpleft->setRight(1); vpleft->setBottom(0); vpleft->setTop(0.5); endEditCP (vpleft); beginEditCP(vpright); vpright->setLeft(0); vpright->setRight(1); vpright->setBottom(0.5); vpright->setTop(1); vpright->setBackground(vp->getBackground()); vpright->setRoot(vp->getRoot()); endEditCP (vpright); } beginEditCP(vpleft); vpleft->setCamera(decoleft); endEditCP (vpleft); beginEditCP(vpright); vpright->setCamera(decoright); endEditCP (vpright); beginEditCP(pwin); pwin->subPort(vp); pwin->addPort(vpleft); pwin->addPort(vpright); endEditCP (pwin); // make it notice the changes mgr->setWindow(pwin ); // show the whole scene mgr->showAll(); // OpenGL info GLint val; #define cv(v)\ glGetIntegerv((v),&val);\ printf("%s: %d\n", #v, val) cv(GL_RED_BITS); cv(GL_GREEN_BITS); cv(GL_BLUE_BITS); cv(GL_DEPTH_BITS); glEnable(GL_DEPTH_TEST); // GLUT main loop glutMainLoop(); return 0; }
// Initialize GLUT & OpenSG and set up the scene int main(int argc, char **argv) { // OSG init glutInit(&argc, argv); osgInit(argc, argv); std::string fontfile("testfont.ttf"); std::string testtext("Test Text"); UInt32 drawmode; if(argc > 1) testtext = argv[1]; if(argc > 2) fontfile = argv[2]; if(argc < 4 || sscanf(argv[3], "%d", &drawmode) != 1 ) drawmode = FTGLFont::Outline; // GLUT int winid = setupGLUT(&argc, argv); GLUTWindowPtr gwin= GLUTWindow::create(); gwin->setId(winid); gwin->init(); // Create the Cubes node NodePtr scene = makeCoredNode<Group>(); beginEditCP(scene); scene->addChild( makeBox(200,200,200, 1,1,1) ); // scene->addChild( SceneFileHandler::the().read("tie.wrl") ); endEditCP(scene); // Create the text FTGLFontPtr font = FTGLFont::create(); beginEditCP(font); font->setName(fontfile); font->setDrawType(drawmode); font->setSize(40); font->setRes(72); font->setDepth(20); endEditCP(font); FTGLTextPtr text; NodePtr tnode = makeCoredNode<FTGLText>(&text); beginEditCP(text); text->setFont(font); text->setText(testtext); text->setPosition(Pnt3f(0,300,0)); text->setMaterial(getDefaultMaterial()); endEditCP(text); beginEditCP(scene); scene->addChild(tnode); endEditCP(scene); // create the SimpleSceneManager helper mgr = new SimpleSceneManager; // tell the manager what to manage mgr->setWindow(gwin ); mgr->setRoot (scene); // show the whole scene mgr->showAll(); // copy to second window int winid2 = setupGLUT(&argc, argv); gwin2= GLUTWindow::create(); gwin2->setId(winid2); gwin2->init(); ViewportPtr ovp = gwin->getPort()[0]; ViewportPtr vp = Viewport::create(); beginEditCP(vp); vp->setLeft(0); vp->setRight(400); vp->setBottom(0); vp->setTop(400); vp->setCamera(ovp->getCamera()); vp->setRoot(ovp->getRoot()); vp->setBackground(ovp->getBackground()); vp->setParent(gwin2); endEditCP(vp); beginEditCP(gwin2); gwin2->getPort().push_back(vp); endEditCP(gwin2); // GLUT main loop glutMainLoop(); return 0; }