Esempio n. 1
0
int main(int argc, char **argv) {
  if (argc < 2) {
    std::cerr << "Syntax: cpp_introspection_test <filename or path> [<message type>]" << std::endl;
    exit(1);
  }

  load(argv[1]);
  if (packages().empty()) return 1;

  if (argc < 3) {
    PackagePtr package = packages().back();
    std::cout << "Introspecting package " << package->getName() << "..." << std::endl;
    for(Package::const_iterator it = package->begin(); it != package->end(); ++it) {
      MessagePtr message = *it;
      std::cout << std::endl << "Creating an instance of " << message->getName() << "..." << std::endl;
      VoidPtr instance = message->createInstance();
      MessagePtr introspected = message->introspect(instance.get());
      print_introspection(introspected);
      std::cout << std::endl << "...and expanded ..." << std::endl;
      print_introspection(expand(introspected));
    }

  } else {
    std::cout << std::endl << "Introspecting " << argv[2] << ":" << std::endl;
    MessagePtr introspected = messageByDataType(argv[2]);
    if (!introspected) {
      std::cout << "I am sorry, I don't know that message type." << std::endl;
    } else {
      V_string fields, types;
      introspected->getFields(fields, true);
      introspected->getTypes(types, true);
      assert(fields.size() == types.size());
      for(size_t i = 0; i < fields.size(); ++i) {
        std::cout << "  " << types[i] << "\t" << fields[i] << std::endl;
      }
    }
  }

  exit(0);
}
Esempio n. 2
0
        bool CheckBox::handleUI(Event::Type type, const UIEvent& event, const VoidPtr& sender)
        {
            OUZEL_UNUSED(event);

            if (!enabled) return true;

            if (sender.get() == this)
            {
                if (type == Event::Type::UI_ENTER_NODE)
                {
                    pointerOver = true;
                    updateSprite();
                }
                else if (type == Event::Type::UI_LEAVE_NODE)
                {
                    pointerOver = false;
                    updateSprite();
                }
                else if (type == Event::Type::UI_PRESS_NODE)
                {
                    pressed = true;
                    updateSprite();
                }
                else if (type == Event::Type::UI_RELEASE_NODE)
                {
                    if (pressed)
                    {
                        pressed = false;
                        updateSprite();
                    }
                }
                else if (type == Event::Type::UI_CLICK_NODE)
                {
                    pressed = false;
                    checked = !checked;
                    updateSprite();

                    Event event;
                    event.sender = shared_from_this();
                    event.type = Event::Type::UI_WIDGET_CHANGE;
                    sharedEngine->getEventDispatcher()->dispatchEvent(event);
                }
            }

            return true;
        }
Esempio n. 3
0
        bool Button::handleUI(Event::Type type, const UIEvent& event, const VoidPtr& sender)
        {
            OUZEL_UNUSED(event);

            if (!enabled) return true;

            if (sender.get() == this)
            {
                if (type == Event::Type::UI_ENTER_NODE)
                {
                    pointerOver = true;
                    updateSprite();
                }
                else if (type == Event::Type::UI_LEAVE_NODE)
                {
                    pointerOver = false;
                    updateSprite();
                }
                else if (type == Event::Type::UI_PRESS_NODE)
                {
                    pressed = true;
                    updateSprite();
                }
                else if (type == Event::Type::UI_RELEASE_NODE)
                {
                    if (pressed)
                    {
                        pressed = false;
                        updateSprite();
                    }
                }
                else if (type == Event::Type::UI_CLICK_NODE)
                {
                    if (pressed)
                    {
                        pressed = false;
                        updateSprite();
                    }
                }
            }

            return true;
        }