Esempio n. 1
0
void Wolf::_findNewWay( const TilePos& start )
{  
  WalkerList walkers = _city()->statistic().walkers
                                           .find<Walker>( walker::any, config::distance::animalRandrom, start )
                                           .exclude<Wolf>();

  Pathway pathway;
  if( !walkers.empty() )
  {
    WalkerPtr wlk = walkers.random();
    pathway = PathwayHelper::create( start, wlk->pos(), PathwayHelper::allTerrain );
  }

  if( !pathway.isValid() )
  {
    pathway = PathwayHelper::randomWay( _city(), start, config::distance::animalRandrom );
  }

  if( pathway.isValid() )
  {
    setPos( start );
    setPathway( pathway );
    go();
  }
  else
  {
    die();
  }
}
Esempio n. 2
0
void Wolf::_centerTile()
{
  Animal::_centerTile();

  WalkerList walkers = _city()->statistic().walkers
                                           .neighbors<Walker>( pos() )
                                           .exclude<Wolf>();

  if( !walkers.empty() )
  {
    WalkerPtr wlk = walkers.random();

    turn( wlk->pos() );
    _setAction( acFight );
    //setSpeedMultiplier( 0.0 );
    _d->attackPos = wlk->pos();
  }
}