Esempio n. 1
0
void Armor::onEvent(event::Event * const event) {
	if (event->id() == ChangedInventoryItems::ID) {
		ChangedInventoryItems* e = static_cast<ChangedInventoryItems*> (event);
		for (set<unsigned char>::iterator k = e->keys().begin(); k != e->keys().end(); ++k) {
			if (betterThanCurrent(Inventory::itemAtKey(*k)))
				_put_on.insert(*k);
			else
				_put_on.erase(*k);
		}
	} else if (event->id() == ReceivedItems::ID) {
		ReceivedItems* e = static_cast<ReceivedItems*> (event);
		for (map<unsigned char, Item>::iterator i = e->items().begin(); i != e->items().end(); ++i) {
			if (data::Armor::armors().find(i->second.name()) == data::Armor::armors().end())
				continue; // not armor
			if (i->second.beatitude() != BEATITUDE_UNKNOWN) {
				/* known beatitude, should we wear it? */
				if (i->second.beatitude() != CURSED && betterThanCurrent(i->second))
					_put_on.insert(i->first); // it's not cursed and (possibly) better than what we're wearing
				else
					_put_on.erase(i->first);
				continue;
			}
			Beatify b(i->first, 175);
			EventBus::broadcast(&b);
		}
	} else if (event->id() == WantItems::ID) {
		WantItems* e = static_cast<WantItems*> (event);
		if (Saiph::encumbrance() >= BURDENED) {
			/* burdened and beatifying, (and is on a stash): pick up */
			if (World::shortestPath(ALTAR).cost() < UNPASSABLE) {
				if (Saiph::encumbrance() < STRESSED) {
					if (e->safeStash()) {
						for (map<unsigned char, Item>::iterator i = e->items().begin(); i != e->items().end(); ++i) {
							if (betterThanCurrent(i->second))
								i->second.want(i->second.count());
						}
					}
				}
				/* burdened and not beatifying: stash */
			} else if (e->safeStash()) {
				loopTimeout = World::turn() + 10;
			}
			/* not burdened */
		} else {
			/* and not on safe stash: pick up */
			if (!e->safeStash() && loopTimeout <= World::turn()) {
				/* ^ this also means 'drop at every safe stash if not burdened' */
				/* TODO: to avoid this, check whether on upstair, without stashing */
				for (map<unsigned char, Item>::iterator i = e->items().begin(); i != e->items().end(); ++i) {
					if (betterThanCurrent(i->second))
						i->second.want(i->second.count());
				}
			}
		}
	}
}
Esempio n. 2
0
void Armor::onEvent(event::Event * const event) {
	if (event->id() == ChangedInventoryItems::ID) {
		ChangedInventoryItems* e = static_cast<ChangedInventoryItems*> (event);
		for (set<unsigned char>::iterator k = e->keys().begin(); k != e->keys().end(); ++k) {
			if (betterThanCurrent(Inventory::itemAtKey(*k)))
				_put_on.insert(*k);
			else
				_put_on.erase(*k);
		}
	} else if (event->id() == ReceivedItems::ID) {
		ReceivedItems* e = static_cast<ReceivedItems*> (event);
		for (map<unsigned char, Item>::iterator i = e->items().begin(); i != e->items().end(); ++i) {
			if (data::Armor::armors().find(i->second.name()) == data::Armor::armors().end())
				continue; // not armor
			if (i->second.beatitude() != BEATITUDE_UNKNOWN) {
				/* known beatitude, should we wear it? */
				if (i->second.beatitude() != CURSED && betterThanCurrent(i->second))
					_put_on.insert(i->first); // it's not cursed and (possibly) better than what we're wearing
				else
					_put_on.erase(i->first);
				continue;
			}
			Beatify b(i->first, 175);
			EventBus::broadcast(&b);
		}
	} else if (event->id() == WantItems::ID) {
		WantItems* e = static_cast<WantItems*> (event);
		if (e->safeStash() && World::shortestPath(ALTAR).cost() >= UNPASSABLE) {
			/* on safe stash and can't path to altar, drop */
		} else if (Saiph::encumbrance() < BURDENED && (!e->safeStash() || World::shortestPath(ALTAR).cost() < UNPASSABLE)) {
			/* we're not burdened and not on a safe stash or we can't reach an altar, loot armor */
			/* if we are on a safe stash and can't reach an altar then we will drop armor */
			for (map<unsigned char, Item>::iterator i = e->items().begin(); i != e->items().end(); ++i) {
				if (betterThanCurrent(i->second))
					i->second.want(i->second.count());
			}
		}
	}
}