Esempio n. 1
0
void WeatherMgr::LoadFromDB()
{
    //sLog.outString("  Loading Weather..."); // weather type 0= sunny / 1= fog / 2 = light_rain / 4 = rain / 8 = snow / ?? = sandstorm
    QueryResult* result = WorldDatabase.Query("SELECT zoneId,high_chance,high_type,med_chance,med_type,low_chance,low_type FROM weather");

    if (!result)
        return;

    do
    {
        Field* fields = result->Fetch();
        WeatherInfo* wi = new WeatherInfo;
        wi->m_zoneId = fields[0].GetUInt32();
        wi->m_effectValues[0] = fields[1].GetUInt32();  // high_chance
        wi->m_effectValues[1] = fields[2].GetUInt32();  // high_type
        wi->m_effectValues[2] = fields[3].GetUInt32();  // med_chance
        wi->m_effectValues[3] = fields[4].GetUInt32();  // med_type
        wi->m_effectValues[4] = fields[5].GetUInt32();  // low_chance
        wi->m_effectValues[5] = fields[6].GetUInt32();  // low_type
        m_zoneWeathers[wi->m_zoneId] = wi;

        wi->_GenerateWeather();
    } while (result->NextRow());
    Log.Notice("WeatherMgr", "Loaded weather information for %u zones.", result->GetRowCount());

    delete result;
}
Esempio n. 2
0
void WeatherMgr::LoadFromDB()
{
	sLog.outString("  Loading Weather...");
	QueryResult *result = WorldDatabase.Query( "SELECT * FROM weather" );

	if( !result )
	{
		sLog.outString("  Query failed.");
		return;
	}
//	uint32 total =(uint32) result->GetRowCount();
//	int num = 0;

	do
	{
		Field *fields = result->Fetch();
		WeatherInfo *wi = new WeatherInfo;
		wi->m_zoneId = fields[0].GetUInt32();
		wi->m_effectValues[0] = fields[1].GetUInt32();
		wi->m_effectValues[1] = fields[2].GetUInt32();
		wi->m_effectValues[2] = fields[3].GetUInt32();
		wi->m_effectValues[3] = fields[4].GetUInt32();
		wi->m_effectValues[4] = fields[5].GetUInt32();

		m_zoneWeathers[wi->m_zoneId] = wi;

		wi->_GenerateWeather();
	} while( result->NextRow() );

	delete result;
}
Esempio n. 3
0
void WeatherMgr::LoadFromDB()
{
    QueryResult *result = sDatabase.Query( "SELECT * FROM weather" );

    if( !result )
    {
        sLog.outString("  Query failed.");
        return;
    }
    uint32 total =(uint32) result->GetRowCount();
    int num = 0;

    do
    {
        Field *fields = result->Fetch();
        WeatherInfo *wi = new WeatherInfo;
        wi->m_zoneId = fields[0].GetUInt32();
        wi->m_effectValues[0] = fields[1].GetUInt32();
        wi->m_effectValues[1] = fields[2].GetUInt32();
        wi->m_effectValues[2] = fields[3].GetUInt32();
        wi->m_effectValues[3] = fields[4].GetUInt32();
        wi->m_effectValues[4] = fields[5].GetUInt32();

        m_zoneWeathers[wi->m_zoneId] = wi;

        wi->_GenerateWeather();
        ++num;
        if(!(num % 15)) SetProgressBar(num, total, "Zone Weather");
    } while( result->NextRow() );

    delete result;
    ClearProgressBar();
}
Esempio n. 4
0
void WeatherMgr::LoadFromDB()
{
	QueryResult *result = WorldDatabase.Query( "SELECT zoneId,high_chance,high_type,med_chance,med_type,low_chance,low_type FROM weather" );
	if( !result )
		return;

	Field *fields = result->Fetch();
	WeatherInfo* wi = NULL;
	do
	{
		fields = result->Fetch();
		wi = new WeatherInfo();
		wi->m_zoneId = fields[0].GetUInt32();
		wi->m_effectValues[0] = fields[1].GetUInt32(); // high_chance
		wi->m_effectValues[1] = fields[2].GetUInt32(); // high_type
		wi->m_effectValues[2] = fields[3].GetUInt32(); // med_chance
		wi->m_effectValues[3] = fields[4].GetUInt32(); // med_type
		wi->m_effectValues[4] = fields[5].GetUInt32(); // low_chance
		wi->m_effectValues[5] = fields[6].GetUInt32(); // low_type
		m_zoneWeathers[wi->m_zoneId] = wi;

		wi->_GenerateWeather();
	} while( result->NextRow() );
	Log.Notice("WeatherMgr", "Loaded weather information for %u zones.", result->GetRowCount());

	delete result;
}