void HTMLImport::recalcTreeState(HTMLImport* root) { WillBeHeapHashMap<RawPtrWillBeMember<HTMLImport>, HTMLImportState> snapshot; WillBeHeapVector<RawPtrWillBeMember<HTMLImport>> updated; for (HTMLImport* i = root; i; i = traverseNext(i)) { snapshot.add(i, i->state()); i->m_state = HTMLImportState::invalidState(); } // The post-visit DFS order matters here because // HTMLImportStateResolver in recalcState() Depends on // |m_state| of its children and precedents of ancestors. // Accidental cycle dependency of state computation is prevented // by invalidateCachedState() and isStateCacheValid() check. for (HTMLImport* i = traverseFirstPostOrder(root); i; i = traverseNextPostOrder(i)) { ASSERT(!i->m_state.isValid()); i->m_state = HTMLImportStateResolver(i).resolve(); HTMLImportState newState = i->state(); HTMLImportState oldState = snapshot.get(i); // Once the state reaches Ready, it shouldn't go back. ASSERT(!oldState.isReady() || oldState <= newState); if (newState != oldState) updated.append(i); } for (size_t i = 0; i < updated.size(); ++i) updated[i]->stateDidChange(); }
void EventPath::calculateTreeOrderAndSetNearestAncestorClosedTree() { // Precondition: // - TreeScopes in m_treeScopeEventContexts must be *connected* in the same tree of trees. // - The root tree must be included. WillBeHeapHashMap<RawPtrWillBeMember<const TreeScope>, RawPtrWillBeMember<TreeScopeEventContext>> treeScopeEventContextMap; for (const auto& treeScopeEventContext : m_treeScopeEventContexts) treeScopeEventContextMap.add(&treeScopeEventContext->treeScope(), treeScopeEventContext.get()); TreeScopeEventContext* rootTree = nullptr; for (const auto& treeScopeEventContext : m_treeScopeEventContexts) { // Use olderShadowRootOrParentTreeScope here for parent-child relationships. // See the definition of trees of trees in the Shadow DOM spec: // http://w3c.github.io/webcomponents/spec/shadow/ TreeScope* parent = treeScopeEventContext.get()->treeScope().olderShadowRootOrParentTreeScope(); if (!parent) { ASSERT(!rootTree); rootTree = treeScopeEventContext.get(); continue; } ASSERT(treeScopeEventContextMap.find(parent) != treeScopeEventContextMap.end()); treeScopeEventContextMap.find(parent)->value->addChild(*treeScopeEventContext.get()); } ASSERT(rootTree); rootTree->calculateTreeOrderAndSetNearestAncestorClosedTree(0, nullptr); }
void findGoodTouchTargets(const IntRect& touchBox, LocalFrame* mainFrame, Vector<IntRect>& goodTargets, WillBeHeapVector<RawPtrWillBeMember<Node> >& highlightNodes) { goodTargets.clear(); int touchPointPadding = ceil(std::max(touchBox.width(), touchBox.height()) * 0.5); IntPoint touchPoint = touchBox.center(); IntPoint contentsPoint = mainFrame->view()->windowToContents(touchPoint); HitTestResult result = mainFrame->eventHandler().hitTestResultAtPoint(contentsPoint, HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent, IntSize(touchPointPadding, touchPointPadding)); const WillBeHeapListHashSet<RefPtrWillBeMember<Node> >& hitResults = result.rectBasedTestResult(); // Blacklist nodes that are container of disambiguated nodes. // It is not uncommon to have a clickable <div> that contains other clickable objects. // This heuristic avoids excessive disambiguation in that case. WillBeHeapHashSet<RawPtrWillBeMember<Node> > blackList; for (WillBeHeapListHashSet<RefPtrWillBeMember<Node> >::const_iterator it = hitResults.begin(); it != hitResults.end(); ++it) { // Ignore any Nodes that can't be clicked on. RenderObject* renderer = it->get()->renderer(); if (!renderer || !it->get()->willRespondToMouseClickEvents()) continue; // Blacklist all of the Node's containers. for (RenderBlock* container = renderer->containingBlock(); container; container = container->containingBlock()) { Node* containerNode = container->node(); if (!containerNode) continue; if (!blackList.add(containerNode).isNewEntry) break; } } WillBeHeapHashMap<RawPtrWillBeMember<Node>, TouchTargetData> touchTargets; float bestScore = 0; for (WillBeHeapListHashSet<RefPtrWillBeMember<Node> >::const_iterator it = hitResults.begin(); it != hitResults.end(); ++it) { for (Node* node = it->get(); node; node = node->parentNode()) { if (blackList.contains(node)) continue; if (node->isDocumentNode() || isHTMLHtmlElement(*node) || isHTMLBodyElement(*node)) break; if (node->willRespondToMouseClickEvents()) { TouchTargetData& targetData = touchTargets.add(node, TouchTargetData()).storedValue->value; targetData.windowBoundingBox = boundingBoxForEventNodes(node); targetData.score = scoreTouchTarget(touchPoint, touchPointPadding, targetData.windowBoundingBox); bestScore = std::max(bestScore, targetData.score); break; } } } for (WillBeHeapHashMap<RawPtrWillBeMember<Node>, TouchTargetData>::iterator it = touchTargets.begin(); it != touchTargets.end(); ++it) { // Currently the scoring function uses the overlap area with the fat point as the score. // We ignore the candidates that has less than 1/2 overlap (we consider not really ambiguous enough) than the best candidate to avoid excessive popups. if (it->value.score < bestScore * 0.5) continue; goodTargets.append(it->value.windowBoundingBox); highlightNodes.append(it->key); } }
void CSSAnimations::maybeApplyPendingUpdate(Element* element) { if (!m_pendingUpdate) { m_previousActiveInterpolationsForAnimations.clear(); return; } OwnPtrWillBeRawPtr<CSSAnimationUpdate> update = m_pendingUpdate.release(); m_previousActiveInterpolationsForAnimations.swap(update->activeInterpolationsForAnimations()); // FIXME: cancelling, pausing, unpausing animations all query compositingState, which is not necessarily up to date here // since we call this from recalc style. // https://code.google.com/p/chromium/issues/detail?id=339847 DisableCompositingQueryAsserts disabler; for (const AtomicString& animationName : update->cancelledAnimationNames()) { RefPtrWillBeRawPtr<AnimationPlayer> player = m_animations.take(animationName); player->cancel(); player->update(TimingUpdateOnDemand); } for (const AtomicString& animationName : update->animationsWithPauseToggled()) { AnimationPlayer* player = m_animations.get(animationName); if (player->paused()) player->unpause(); else player->pause(); if (player->outdated()) player->update(TimingUpdateOnDemand); } for (const auto& entry : update->newAnimations()) { const InertAnimation* inertAnimation = entry.animation.get(); OwnPtrWillBeRawPtr<AnimationEventDelegate> eventDelegate = adoptPtrWillBeNoop(new AnimationEventDelegate(element, entry.name)); RefPtrWillBeRawPtr<Animation> animation = Animation::create(element, inertAnimation->effect(), inertAnimation->specifiedTiming(), Animation::DefaultPriority, eventDelegate.release()); animation->setName(inertAnimation->name()); RefPtrWillBeRawPtr<AnimationPlayer> player = element->document().timeline().createAnimationPlayer(animation.get()); if (inertAnimation->paused()) player->pause(); player->update(TimingUpdateOnDemand); m_animations.set(entry.name, player.get()); } // Transitions that are run on the compositor only update main-thread state // lazily. However, we need the new state to know what the from state shoud // be when transitions are retargeted. Instead of triggering complete style // recalculation, we find these cases by searching for new transitions that // have matching cancelled animation property IDs on the compositor. WillBeHeapHashMap<CSSPropertyID, std::pair<RefPtrWillBeMember<Animation>, double>> retargetedCompositorTransitions; for (CSSPropertyID id : update->cancelledTransitions()) { ASSERT(m_transitions.contains(id)); RefPtrWillBeRawPtr<AnimationPlayer> player = m_transitions.take(id).player; Animation* animation = toAnimation(player->source()); if (animation->hasActiveAnimationsOnCompositor(id) && update->newTransitions().find(id) != update->newTransitions().end()) retargetedCompositorTransitions.add(id, std::pair<RefPtrWillBeMember<Animation>, double>(animation, player->startTimeInternal())); player->cancel(); player->update(TimingUpdateOnDemand); } for (const auto& entry : update->newTransitions()) { const CSSAnimationUpdate::NewTransition& newTransition = entry.value; RunningTransition runningTransition; runningTransition.from = newTransition.from; runningTransition.to = newTransition.to; CSSPropertyID id = newTransition.id; InertAnimation* inertAnimation = newTransition.animation.get(); OwnPtrWillBeRawPtr<TransitionEventDelegate> eventDelegate = adoptPtrWillBeNoop(new TransitionEventDelegate(element, newTransition.eventId)); RefPtrWillBeRawPtr<AnimationEffect> effect = inertAnimation->effect(); if (retargetedCompositorTransitions.contains(id)) { const std::pair<RefPtrWillBeMember<Animation>, double>& oldTransition = retargetedCompositorTransitions.get(id); RefPtrWillBeRawPtr<Animation> oldAnimation = oldTransition.first; double oldStartTime = oldTransition.second; double inheritedTime = isNull(oldStartTime) ? 0 : element->document().timeline().currentTimeInternal() - oldStartTime; AnimatableValueKeyframeEffectModel* oldEffect = toAnimatableValueKeyframeEffectModel(inertAnimation->effect()); const KeyframeVector& frames = oldEffect->getFrames(); AnimatableValueKeyframeVector newFrames; newFrames.append(toAnimatableValueKeyframe(frames[0]->clone().get())); newFrames.append(toAnimatableValueKeyframe(frames[1]->clone().get())); newFrames[0]->clearPropertyValue(id); RefPtrWillBeRawPtr<InertAnimation> inertAnimationForSampling = InertAnimation::create(oldAnimation->effect(), oldAnimation->specifiedTiming(), false); OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> sample = inertAnimationForSampling->sample(inheritedTime); ASSERT(sample->size() == 1); newFrames[0]->setPropertyValue(id, toLegacyStyleInterpolation(sample->at(0).get())->currentValue()); effect = AnimatableValueKeyframeEffectModel::create(newFrames); } RefPtrWillBeRawPtr<Animation> transition = Animation::create(element, effect, inertAnimation->specifiedTiming(), Animation::TransitionPriority, eventDelegate.release()); transition->setName(inertAnimation->name()); RefPtrWillBeRawPtr<AnimationPlayer> player = element->document().timeline().createAnimationPlayer(transition.get()); player->update(TimingUpdateOnDemand); runningTransition.player = player; m_transitions.set(id, runningTransition); ASSERT(id != CSSPropertyInvalid); blink::Platform::current()->histogramSparse("WebCore.Animation.CSSProperties", UseCounter::mapCSSPropertyIdToCSSSampleIdForHistogram(id)); } }