Esempio n. 1
0
	void handleEvents(WorldState & state, RenderEngine & render)
	{
		sf::Event event;
		
		while (window->pollEvent(event))
		{
			if (event.type == sf::Event::Closed)
				state.setRunning(false);
			if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape))
				state.setRunning(false);
			
			if((event.type == sf::Event::TextEntered) && (event.text.unicode == 'r'))
				state.toggleModelRotate();
			if((event.type == sf::Event::TextEntered) && (event.text.unicode == 'q'))
				state.toggleIncreaseVelocity();
			
			if(event.type == sf::Event::Resized) {
				resize(event.size.width, event.size.height);
			}

			if(event.type == sf::Event::MouseButtonPressed)
			{
				state.lastClickPos[0] = event.mouseButton.x;
				state.lastClickPos[1] = (state.currentRes[1]-event.mouseButton.y);
				state.lastFrameDragPos[0] = event.mouseButton.x;
				state.lastFrameDragPos[1] = (state.currentRes[1]-event.mouseButton.y);
				state.mouseButtonDown = true;
			}

			if(event.type == sf::Event::MouseButtonReleased)
				state.mouseButtonDown = false;

			if(event.type == sf::Event::MouseMoved && state.mouseButtonDown)
			{
				state.cursorDragAmount[0] += state.lastFrameDragPos[0] - event.mouseMove.x;
				state.cursorDragAmount[1] += state.lastFrameDragPos[1] - (state.currentRes[1]-event.mouseMove.y);
				state.lastFrameDragPos[0] = event.mouseMove.x;
				state.lastFrameDragPos[1] = (state.currentRes[1]-event.mouseMove.y);
			}

			if(event.type == sf::Event::MouseWheelMoved)
			{
				state.zoomCamera(event.mouseWheel.delta);
				state.cursorScrollAmount += event.mouseWheel.delta;
			}

			if(event.type == sf::Event::MouseMoved)
			{
				state.cursorAbsolutePos[0] = event.mouseMove.x;
				state.cursorAbsolutePos[1] = (state.currentRes[1]-event.mouseMove.y);
			}

			if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Up))
				state.zoomCamera(1);
			if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Down))
				state.zoomCamera(-1);

		}
	}
Esempio n. 2
0
	void handleEvents(WorldState & state, RenderEngine & render)
	{
		sf::Event event;
		
		while (App->pollEvent(event))
		{
			if (event.type == sf::Event::Closed)
				state.setRunning(false);
			if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape))
				state.setRunning(false);
			
            if((event.type == sf::Event::TextEntered) && (event.text.unicode == 'q'))
                state.setShadingMode(0);
            if((event.type == sf::Event::TextEntered) && (event.text.unicode == 'w'))
                state.setShadingMode(1);
            if((event.type == sf::Event::TextEntered) && (event.text.unicode == 'e'))
                state.setShadingMode(2);
			if((event.type == sf::Event::TextEntered) && (event.text.unicode == 'r'))
                state.toggleModelRotate();
			if((event.type == sf::Event::TextEntered) && (event.text.unicode == 't'))
                state.toggleLightRotate();
		}
	}