Esempio n. 1
0
//===========================================
// Sprite::Sprite
//===========================================
Sprite::Sprite(const XmlNode data)
   : Asset(internString("Sprite")),
     Entity(data.nthChild(0)),
     EntityAnimations(this, data.nthChild(1)),
     EntityTransformations(this, data.nthChild(2)) {

   XML_NODE_CHECK(data, Sprite);
}
Esempio n. 2
0
//===========================================
// PauseMenu::PauseMenu
//===========================================
PauseMenu::PauseMenu(const XmlNode data)
   : Asset(internString("PauseMenu")),
     Entity(data.firstChild().firstChild().firstChild()),
     Menu(data.firstChild()) {

   try {
      AssetManager assetManager;

      XML_NODE_CHECK(data, PauseMenu);

      XmlNode node = data.nthChild(1);
      XML_NODE_CHECK(node, flare);

      XmlAttribute attr = node.firstAttribute();
      XML_ATTR_CHECK(attr, ptr);
      long id = attr.getLong();

      m_flare = boost::dynamic_pointer_cast<CSprite>(assetManager.getAssetPointer(id));

      if (!m_flare)
         throw XmlException("Bad asset id for flare item", __FILE__, __LINE__);

      m_flare->addToWorld();
   }
   catch (XmlException& e) {
      e.prepend("Error parsing XML for instance of class PauseMenu; ");
      throw;
   }
}
Esempio n. 3
0
//===========================================
// CreditsMenu::CreditsMenu
//===========================================
CreditsMenu::CreditsMenu(const XmlNode data)
   : Asset(internString("CreditsMenu")),
     Entity(data.firstChild().firstChild().firstChild()),
     Menu(data.firstChild()) {

   try {
      AssetManager assetManager;

      XML_NODE_CHECK(data, CreditsMenu);

      XmlNode node = data.nthChild(1);
      XML_NODE_CHECK(node, font);

      XmlAttribute attr = node.firstAttribute();
      XML_ATTR_CHECK(attr, ptr);

      long id = attr.getLong();
      m_font = boost::dynamic_pointer_cast<Dodge::Font>(assetManager.getAssetPointer(id));

      if (!m_font)
         throw XmlException("Bad font asset id", __FILE__, __LINE__);

      node = node.nextSibling();
      XML_NODE_CHECK(node, fadeInTime);
      m_fadeInTime = node.getFloat();
   }
   catch (XmlException& e) {
      e.prepend("Error parsing XML for instance of class CreditsMenu; ");
      throw;
   }

   init();
}
Esempio n. 4
0
      //===========================================
      // PhysicalSprite::PhysicalSprite
      //===========================================
      explicit PhysicalSprite(const XmlNode data)
         : Asset(internString("PhysicalSprite")),
           Entity(data.firstChild().firstChild()),
           Sprite(data.firstChild()),
           T_PHYSICS(this, data.nthChild(1)) {

         XML_NODE_CHECK(data, PhysicalSprite);
      }
Esempio n. 5
0
      //===========================================
      // PhysicalSprite::assignData
      //===========================================
      virtual void assignData(const XmlNode data) {
         if (data.isNull() || data.name() != "PhysicalSprite") return;

         XmlNode node = data.firstChild();

         if (!node.isNull() && node.name() == "Sprite") {
            Sprite::assignData(node);
            node = node.nextSibling();
         }

         if (!node.isNull() && node.name() == "EntityPhysics") {
            T_PHYSICS::assignData(data.nthChild(1));
         }
      }
Esempio n. 6
0
//===========================================
// Soil::Soil
//===========================================
Soil::Soil(const XmlNode data)
    : Asset(internString("Soil")),
      Entity(data.firstChild().firstChild()),
      Item(data.firstChild()),
      Sprite(data.nthChild(1)) {

    try {
        XML_NODE_CHECK(data, Soil);
    }
    catch (XmlException& e) {
        e.prepend("Error parsing XML for instance of class Soil; ");
        throw;
    }

    init();
}
Esempio n. 7
0
//===========================================
// TextEntity::TextEntity
//===========================================
TextEntity::TextEntity(const XmlNode data)
   : Asset(internString("TextEntity")),
     Entity(data.firstChild()),
     m_renderer(Renderer::getInstance()),
     m_model(Renderer::TRIANGLES) {

   try {
      XML_NODE_CHECK(data, TextEntity);

      XmlNode node = data.nthChild(1);
      XML_NODE_CHECK(node, font);

      XmlAttribute attr = node.firstAttribute();
      XML_ATTR_CHECK(attr, ptr);
      long fontId = attr.getLong();

      AssetManager assetManager;
      pFont_t font = boost::dynamic_pointer_cast<Dodge::Font>(assetManager.getAssetPointer(fontId));

      if (!font)
         throw XmlException("Bad asset id", __FILE__, __LINE__);

      m_font = font;

      node = node.nextSibling();
      XML_NODE_CHECK(node, textSize);
      m_size = Vec2f(node.firstChild());

      node = node.nextSibling();
      XML_NODE_CHECK(node, text);
      setText(node.getString());
   }
   catch (XmlException& e) {
      e.prepend("Error parsing XML for instance of class TextEntity; ");
      throw;
   }
}
Esempio n. 8
0
//===========================================
// TextEntity::assignData
//===========================================
void TextEntity::assignData(const XmlNode data) {
   try {
      if (data.isNull() || data.name() != "TextEntity") return;

      XmlNode node = data.nthChild(1);
      if (!node.isNull() && node.name() == "font") {

         XmlAttribute attr = node.firstAttribute();
         if (!attr.isNull() && attr.name() == "ptr") {
            long fontId = attr.getLong();

            AssetManager assetManager;
            pFont_t font = boost::dynamic_pointer_cast<Dodge::Font>(assetManager.getAssetPointer(fontId));

            if (!font)
               throw XmlException("Bad asset id", __FILE__, __LINE__);

            m_font = font;
         }

         node = node.nextSibling();
      }

      if (!node.isNull() && node.name() == "textSize") {
         m_size = Vec2f(node.firstChild());
         node = node.nextSibling();
      }

      XML_NODE_CHECK(node, text);
      setText(node.getString());
   }
   catch (XmlException& e) {
      e.prepend("Error parsing XML for instance of class TextEntity; ");
      throw;
   }
}