Esempio n. 1
0
/// Serialize the given object, followed by all its children.
///
/// @param[in] rSerializer  Serializer to use for serialization.
/// @param[in] pObject      GameObject to serialize.
void ConfigPc::RecursiveSerializeObject( XmlSerializer& rSerializer, GameObject* pObject )
{
    HELIUM_ASSERT( pObject );
    HELIUM_ASSERT( !pObject->IsPackage() );

    rSerializer.Serialize( pObject );

    for( GameObject* pChildObject = pObject->GetFirstChild();
         pChildObject != NULL;
         pChildObject = pChildObject->GetNextSibling() )
    {
        if( !pChildObject->IsPackage() )
        {
            RecursiveSerializeObject( rSerializer, pChildObject );
        }
    }
}