Esempio n. 1
0
void YsClassSample::MainLoop(void)
{
	int lb,mb,rb;
	long mx,my;

	eyeDistance=10.0;
	eyeLookAt.Set(0.0,0.0,0.0);
	eyeAtt.Set(0.0,0.0,0.0);

	pointOfInterest.Set(0.0,0.0,-1.0);
	PrepareSquare(p);
	PrepareSquare(q);
	RotatePolygon(q,YsDegToRad(90.0),0.0);
	PrepareSquare(r);
	RotatePolygon(r,0.0,YsDegToRad(90.0));

	BiMouse(&lb,&mb,&rb,&mx,&my);

	mouseMode=0;
	while((key=BiInkey())!=BIKEY_ESC)
	{
		BIPROJ prj;

		BiUpdateDevice();
		BiGetStdProjection(&prj);
		BiSetProjection(&prj);

		Key(key);
		Display();

		lastX=mx;
		lastY=my;
		BiMouse(&lb,&mb,&rb,&mx,&my);
		if(lb==BI_ON && (mx!=lastX || my!=lastY))
		{
			Motion(mx,my);
		}
	}

}
Esempio n. 2
0
int main(int argc, char** argv)
{
	InitYsClass();
	PrepareShell(sh1);
	PrepareShell(sh2);

	printf("Keys\n");
	printf("A....Viewing Rotation Mode\n");
	printf("B....Viewing Translation (Scroll) Mode\n");
	printf("C....Rotate Shell 1\n");
	printf("D....Move Shell 1\n");
	printf("E....Rotate Shell 2\n");
	printf("F....Move Shell 2\n");
	printf("G....Polygon/Wireframe\n");
	printf("O....Or(UNION)\n");
	printf("I....And(INTERSECTION)\n");
	printf("S....Minus(DIFFERENCE)\n");
	printf("Z....Zoom\n");
	printf("M....Mooz\n");
	printf("----------\n");

	eyeAtt.Set(0.0,0.0,0.0);
	eyeDistance=10.0;

	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutInitWindowSize(500, 500);
	glutInitWindowPosition(100, 100);
	glutCreateWindow(argv[0]);
	InitOpenGL();
	glutDisplayFunc(Display);
	glutReshapeFunc(Reshape);
	glutKeyboardFunc(Keyboard);
	glutMouseFunc(Mouse);
	glutMotionFunc(Motion);
	glutIdleFunc(Idle);
	glutMainLoop();
	return 0;
}
Esempio n. 3
0
int main(int argc, char** argv)
{
	InitYsClass();
	PrepareSquare(p);
	PrepareSquare(q);
	RotatePolygon(q,YsDegToRad(90.0),0.0);
	PrepareSquare(r);
	RotatePolygon(r,0.0,YsDegToRad(90.0));

	printf("Keys\n");
	printf("A....Viewing Rotation Mode\n");
	printf("B....Viewing Translation (Scroll) Mode\n");
	printf("C....Rotate polygon 1(Target Polygon)\n");
	printf("D....Rotate polygon 2(Slasher)\n");
	printf("E....Rotate polygon 3(Slasher)\n");
	printf("Z....Zoom\n");
	printf("M....Mooz\n");
	printf("----------\n");

	mouseMode=3;

	eyeAtt.Set(0.0,0.0,0.0);
	eyeDistance=10.0;

	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutInitWindowSize(500, 500);
	glutInitWindowPosition(100, 100);
	glutCreateWindow(argv[0]);
	InitOpenGL();
	glutDisplayFunc(Display);
	glutReshapeFunc(Reshape);
	glutKeyboardFunc(Keyboard);
	glutMouseFunc(Mouse);
	glutMotionFunc(Motion);
	glutIdleFunc(Idle);
	glutMainLoop();
	return 0;
}
Esempio n. 4
0
int main(int argc, char** argv)
{
	InitYsClass();

	axisOfOrbit.Set(1.0,1.0,1.0);
	axisOfOrbit.Normalize();

	orbiter=axisOfOrbit.GetArbitraryParpendicularVector();
	orbiter.Normalize();

	rot.Set(axisOfOrbit,0.0);


	printf("Keys\n");
	printf("A....Viewing Rotation Mode\n");
	printf("B....Viewing Translation (Scroll) Mode\n");
	printf("Z....Zoom\n");
	printf("M....Mooz\n");
	printf("----------\n");

	eyeAtt.Set(YsPi/2.0,0.0,0.0);
	eyeDistance=10.0;

	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutInitWindowSize(500, 500);
	glutInitWindowPosition(100, 100);
	glutCreateWindow(argv[0]);
	InitOpenGL();
	glutDisplayFunc(Display);
	glutReshapeFunc(Reshape);
	glutKeyboardFunc(Keyboard);
	glutMouseFunc(Mouse);
	glutMotionFunc(Motion);
	glutIdleFunc(Idle);
	glutMainLoop();
	return 0;
}
Esempio n. 5
0
int main(int argc, char** argv)
{
	int i;

	InitYsClass();

	for(i=0; i<nVtx; i++)
	{
		vtx[i].Set(&v[i*3]);
	}

	printf("Keys\n");
	printf("A....Viewing Rotation Mode\n");
	printf("B....Viewing Translation (Scroll) Mode\n");
	printf("Z....Zoom\n");
	printf("M....Mooz\n");
	printf("----------\n");

	eyeAtt.Set(0.0,0.0,0.0);
	eyeDistance=10.0;

	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutInitWindowSize(500, 500);
	glutInitWindowPosition(100, 100);
	glutCreateWindow(argv[0]);
	InitOpenGL();
	glutDisplayFunc(Display);
	glutReshapeFunc(Reshape);
	glutKeyboardFunc(Keyboard);
	glutMouseFunc(Mouse);
	glutMotionFunc(Motion);
	glutIdleFunc(Idle);
	glutMainLoop();
	return 0;
}