//----------------------------------------------------------------// bool MOAILuaState::Encode ( int idx, ZLStreamWriter& writer ) { if ( !this->IsType ( idx, LUA_TSTRING )) return false; size_t len; cc8* buffer = lua_tolstring ( this->mState, idx, &len ); if ( !len ) return false; ZLMemStream stream; writer.Open ( stream ); writer.WriteBytes ( buffer, len ); writer.Close (); len = stream.GetLength (); void* temp = malloc ( len ); stream.Seek ( 0, SEEK_SET ); stream.ReadBytes (( void* )temp, len ); lua_pushlstring ( this->mState, ( cc8* )temp, len ); free ( temp ); return true; }
//----------------------------------------------------------------// bool MOAILuaState::Decode ( int idx, ZLStreamReader& reader ) { if ( !this->IsType ( idx, LUA_TSTRING )) return false; size_t len; void* buffer = ( void* )lua_tolstring ( this->mState, idx, &len ); if ( !len ) return false; ZLByteStream cryptStream; cryptStream.SetBuffer ( buffer, len ); cryptStream.SetLength ( len ); ZLMemStream plainStream; reader.Open ( cryptStream ); plainStream.WriteStream ( reader ); reader.Close (); len = plainStream.GetLength (); buffer = malloc ( len ); plainStream.Seek ( 0, SEEK_SET ); plainStream.ReadBytes ( buffer, len ); lua_pushlstring ( this->mState, ( cc8* )buffer, len ); free ( buffer ); return true; }
//----------------------------------------------------------------// void STLString::zl_encode ( ZLStreamAdapter& writer, const void* buffer, size_t len ) { ( *this ) = ""; if ( !len ) return; ZLMemStream memStream; writer.Open ( &memStream ); writer.WriteBytes ( buffer, len ); writer.Close (); memStream.Seek ( 0, SEEK_SET ); ( *this ) = memStream.ReadString ( memStream.GetLength ()); }
/** @name toCppHeader @text Convert data to CPP header file. @overload @in string data The string data to encode @in string name @opt number columns Default value is 12 @out string output @overload @in MOAIDataBuffer data The data buffer to encode @in string name @opt number columns Default value is 12 @out string output */ int MOAIDataBuffer::_toCppHeader ( lua_State* L ) { MOAILuaState state ( L ); cc8* name = state.GetValue < cc8* >( 2, "" ); u32 columns = state.GetValue < u32 >( 3, 12 ); if ( !strlen ( name )) return 0; ZLMemStream memStream; if ( state.IsType ( 1, LUA_TSTRING )) { size_t size; const void* bytes = lua_tolstring ( state, 1, &size ); ZLHexDump::DumpAsCPPHeader ( memStream, name, bytes, size, columns ); } MOAIDataBuffer* dataBuffer = state.GetLuaObject < MOAIDataBuffer >( 1, true ); if ( dataBuffer ) { size_t size; void* bytes; dataBuffer->Lock ( &bytes, &size ); ZLHexDump::DumpAsCPPHeader ( memStream, name, bytes, size, columns ); } if ( memStream.GetLength ()) { memStream.Seek ( 0, SEEK_SET ); STLString result = memStream.ReadString ( memStream.GetLength ()); lua_pushstring ( state, result ); return 1; } return 0; }
//----------------------------------------------------------------// bool MOAIDataBuffer::Encode ( ZLStreamWriter& writer ) { this->mMutex.Lock (); ZLMemStream stream; writer.Open ( stream ); writer.WriteBytes ( this->mBytes, this->mBytes.Size ()); writer.Close (); size_t len = stream.GetLength (); this->mBytes.Init ( len ); stream.Seek ( 0, SEEK_SET ); stream.ReadBytes ( this->mBytes, len ); this->mMutex.Unlock (); return true; }
//----------------------------------------------------------------// bool MOAIDataBuffer::Decode ( ZLStreamReader& reader ) { this->mMutex.Lock (); ZLByteStream cryptStream; cryptStream.SetBuffer ( this->mBytes, this->mBytes.Size ()); cryptStream.SetLength ( this->mBytes.Size ()); ZLMemStream plainStream; reader.Open ( cryptStream ); plainStream.WriteStream ( reader ); reader.Close (); size_t len = plainStream.GetLength (); this->mBytes.Init ( len ); plainStream.Seek ( 0, SEEK_SET ); plainStream.ReadBytes ( this->mBytes, len ); this->mMutex.Unlock (); return true; }
//----------------------------------------------------------------// void SafeTesselator::GetTriangles ( MOAIVertexBuffer& vtxBuffer, MOAIIndexBuffer& idxBuffer ) { ZLMemStream idxStream; ZLMemStream vtxStream; const int* elems = tessGetElements ( this->mTess ); const int nelems = tessGetElementCount ( this->mTess ); for ( int i = 0; i < nelems; ++i ) { const int* tri = &elems [ i * 3 ]; idxStream.Write < u32 >( tri [ 0 ]); idxStream.Write < u32 >( tri [ 1 ]); idxStream.Write < u32 >( tri [ 2 ]); } const float* verts = tessGetVertices ( this->mTess ); const int nverts = tessGetVertexCount ( this->mTess ); for ( int i = 0; i < nverts; ++i ) { const ZLVec2D& vert = (( const ZLVec2D* )verts )[ i ]; vtxStream.Write < float >( vert.mX ); vtxStream.Write < float >( vert.mY ); vtxStream.Write < float >( 0.0f ); vtxStream.Write < u32 >( 0xffffffff ); } idxStream.Seek ( 0, SEEK_SET ); vtxStream.Seek ( 0, SEEK_SET ); idxBuffer.CopyFromStream ( idxStream, 4 ); vtxBuffer.Clear (); vtxBuffer.Reserve ( vtxStream.GetLength ()); vtxBuffer.WriteStream ( vtxStream ); }