static void export_vrml_zones( MODEL_VRML& aModel, BOARD* aPcb ) { double scale = aModel.scale; double x, y; for( int ii = 0; ii < aPcb->GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = aPcb->GetArea( ii ); VRML_LAYER* vl; if( !GetLayer( aModel, zone->GetLayer(), &vl ) ) continue; if( !zone->IsFilled() ) { zone->SetFillMode( 0 ); // use filled polygons zone->BuildFilledSolidAreasPolygons( aPcb ); } const CPOLYGONS_LIST& poly = zone->GetFilledPolysList(); int nvert = poly.GetCornersCount(); int i = 0; while( i < nvert ) { int seg = vl->NewContour(); bool first = true; if( seg < 0 ) break; while( i < nvert ) { x = poly.GetX(i) * scale; y = -(poly.GetY(i) * scale); if( poly.IsEndContour(i) ) break; if( !vl->AddVertex( seg, x, y ) ) throw( std::runtime_error( vl->GetError() ) ); ++i; } // KiCad ensures that the first polygon is the outline // and all others are holes vl->EnsureWinding( seg, first ? false : true ); if( first ) first = false; ++i; } } }
void POINT_EDITOR::finishItem() const { EDA_ITEM* item = m_editPoints->GetParent(); if( item->Type() == PCB_ZONE_AREA_T ) { ZONE_CONTAINER* zone = static_cast<ZONE_CONTAINER*>( item ); if( zone->IsFilled() ) getEditFrame<PCB_EDIT_FRAME>()->Fill_Zone( zone ); } }