Esempio n. 1
0
int		main(void)
{

	Zombie *	marvin;
	Zombie *	random;

	std::cout << "<Main> Creation of a zombie by default" << std::endl;
	Zombie	livingDead;
	livingDead.announce();

	std::cout << std::endl;
	ZombieEvent	event;

	std::cout << std::endl << "<Main> Adding a type to the existing zombie" << std::endl;
	event.setZombieType("Hungry");
	std::cout << "<Main> Checking the zombie type in the main : [" << event.getZombieType() << "]" << std::endl;
	std::cout << std::endl << "<Main> Creation of a zombie called Marvin" << std::endl;
	marvin = event.newZombie("Marvin");
	std::cout << "<Main> What is it zombie?" << std::endl;
	marvin->announce();
	std::cout << "<Main> Get away Marvin!" << std::endl;
	delete marvin;

	std::cout << std::endl << "<Main> Creation of a random zombie with type Hungry" << std::endl;
	random = event.randomChump();
	std::cout << "<Main> I will destroy you now" << std::endl;
	delete random;

	std::cout << "<Main> This is the end, computer always win." << std::endl;
	return (0);
}
Esempio n. 2
0
int				main(void)
{
	ZombieEvent		event;

	srand(time(NULL));
	std::cout << "OMG! FUS ZOMBIES COMMING" << std::endl;
	wave(event, "FUS", 5);
	std::cout << "OMG! RO ZOMBIES COMMING" << std::endl;
	wave(event, "RO", 5);
	std::cout << "OMG! DA ZOMBIES COMMING" << std::endl;
	wave(event, "DA", 5);
	std::cout << "LOL F****D UP ZOMBIE" << std::endl;
	event.randomChump();
	event.randomChump();
	event.randomChump();
	event.randomChump();
	event.randomChump();
	event.randomChump();
	return (0);
}
Esempio n. 3
0
int		main(void)
{
	ZombieEvent event = ZombieEvent();
	Zombie* michael = event.newZombie("michael");
	michael->Announce();
	delete michael;
	event.randomChump();
	Zombie julie = Zombie("julie", "runner");
	julie.Announce();
	return (0);
}
Esempio n. 4
0
int		main(void)
{
	srand(time(0));
	ZombieEvent		eve = ZombieEvent();

	Zombie			*z1 = eve.randomChump();
	eve.setZombieType("SWAAAAAG");
	Zombie			*z2 = eve.randomChump();
	Zombie			*z3 = eve.randomChump();
	eve.setZombieType("Bobo Parisien");
	Zombie			*z4 = eve.randomChump();

	z1->announce();
	z2->announce();
	z4->announce();
	z3->announce();
	delete z1;
	delete z2;
	delete z3;
	delete z4;
	return (0);
}