Esempio n. 1
0
	void copy_from(buffer& source)
	{
		source.unmap();
		source.bind();
		GL(glBindTexture(GL_TEXTURE_2D, id_));
		GL(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, FORMAT[stride_], TYPE[stride_], NULL));
		GL(glBindTexture(GL_TEXTURE_2D, 0));
		source.unbind();
		source.map(); // Just map it back since map will orphan buffer.
	}
Esempio n. 2
0
	void copy_to(buffer& dest)
	{
		dest.unmap();
		dest.bind();
		GL(glBindTexture(GL_TEXTURE_2D, id_));
		GL(glReadBuffer(GL_COLOR_ATTACHMENT0));
		GL(glReadPixels(0, 0, width_, height_, FORMAT[stride_], TYPE[stride_], NULL));
		GL(glBindTexture(GL_TEXTURE_2D, 0));
		dest.unbind();
		GL(glFlush());
	}