Esempio n. 1
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void ciUIExampleiOSApp::draw()
{
    gl::setMatricesWindow( getWindowSize() );
    gl::clear( Color( bgColorR, bgColorG, bgColorB ) );

    gui->draw();
    gui1->draw();
}
Esempio n. 2
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void ciUISimpleExampleApp::keyDown( KeyEvent event )
{
    if(event.getChar() == 'g')
    {
        gui->toggleVisible(); 
    }
}
Esempio n. 3
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void ciUIExampleiOSApp::guiEvent(ciUIEvent *event)
{
    string name = event->widget->getName();
    cout << name << endl;
    if(name == "THEME SELECTOR")
    {
        ciUISlider *slider = (ciUISlider *) event->widget;
        int theme = slider->getScaledValue();
        gui->setTheme(theme);
        gui1->setTheme(theme);
    }
    else if(name == "RED")
    {
        ciUISlider *slider = (ciUISlider *) event->widget;
        bgColorR = slider->getScaledValue();
    }
    else if(name == "GREEN")
    {
        ciUISlider *slider = (ciUISlider *) event->widget;
        bgColorG = slider->getScaledValue();
    }
    else if(name == "BLUE")
    {
        ciUISlider *slider = (ciUISlider *) event->widget;
        bgColorB = slider->getScaledValue();
    }
    else if(name == "TEXT INPUT")
    {
        ciUITextInput *tf = (ciUITextInput *) event->widget;
        switch(tf->getTriggerType())
        {
        case CI_UI_TEXTINPUT_ON_ENTER:
            cout << "ENTER TRIGGER: " << tf->getTextString() << endl;
            break;
        case CI_UI_TEXTINPUT_ON_FOCUS:
            cout << "ON FOCUS TRIGGER: " << tf->getTextString() << endl;
            break;
        case CI_UI_TEXTINPUT_ON_UNFOCUS:
            cout << "ON UNFOCUS TRIGGER: " << tf->getTextString() << endl;
            break;
        }
    }
}
Esempio n. 4
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void ciUIDynamicDropDownApp::keyDown(KeyEvent event)
{
    switch (event.getChar())     
    {
        case 'p':
            gui->setDrawWidgetPadding(true);
            break;
        case 'P':
            gui->setDrawWidgetPadding(false);
            break;
            
        case '1':
            ddl->addToggle("NEW TOGGLE");
            break;
            
        case '2':
            ddl->removeToggle("NEW TOGGLE");
            break;
            
        case '3':
            ddl->clearToggles();
            break;

        case '4':
        {
            if(ddl->isOpen())
            {
                ddl->close();    
            }
            else 
            {
                ddl->open();
            }
        }   
            break;
 
        default:
            break;
    } 
}
Esempio n. 5
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void PS3EYECaptureApp::draw()
{
	gl::clear( Color::black() );
	gl::disableDepthRead();	
	gl::disableDepthWrite();		
	gl::enableAlphaBlending();

	gl::setMatricesWindow( getWindowWidth(), getWindowHeight() );
	if( mTexture ) {
		glPushMatrix();
		gl::draw( mTexture );
		glPopMatrix();
	}
	
	gui->draw();
}
Esempio n. 6
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void ciUISimpleExampleApp::draw()
{
	gl::clear( backgroundColor ); 

    gl::color(ColorA(red, green, blue, alpha)); 
    if(drawFill)
    {
        gl::drawSolidCircle(position, radius, resolution);
    }
    else
    {
        gl::drawStrokedCircle(position, radius, resolution);
    }
    
    gui->draw();
}
Esempio n. 7
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void PS3EYECaptureApp::update()
{
    if(eye)
    {
		eye->getFrame(frame_bgr);
        mTexture = gl::Texture( mFrame );

        mCamFrameCount++;
        double now = mTimer.getSeconds();
        if( now > mCamFpsLastSampleTime + 1 ) {
            uint32_t framesPassed = mCamFrameCount - mCamFpsLastSampleFrame;
            mCamFps = (float)(framesPassed / (now - mCamFpsLastSampleTime));

            mCamFpsLastSampleTime = now;
            mCamFpsLastSampleFrame = mCamFrameCount;
        }
    
        gui->update();
        eyeFpsLab->update_fps(mCamFps);
    }
}
Esempio n. 8
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void ciUIDynamicDropDownApp::setup()
{
    guiWidth = getWindowWidth()*.5; 
    guiHeight= getWindowHeight(); 
    dim = guiWidth*.0625; 
    length = guiWidth-CI_UI_GLOBAL_WIDGET_SPACING*2;
    bgValue = 0.75; 
    
    gui = new ciUICanvas(0,0,guiWidth, guiHeight);
    gui->addWidgetDown(new ciUILabel("CIUI: DYNAMIC DROP DOWN", CI_UI_FONT_LARGE));
    gui->addWidgetDown(new ciUILabel("PRESS '1' TO ADD TO LIST", CI_UI_FONT_MEDIUM)); 
    gui->addWidgetDown(new ciUILabel("PRESS '2' TO DELETE FROM LIST", CI_UI_FONT_MEDIUM));     
    gui->addWidgetDown(new ciUILabel("PRESS '3' TO DELETE ALL IN LIST", CI_UI_FONT_MEDIUM));  
    gui->addWidgetDown(new ciUILabel("PRESS '4' TO OPEN/CLOSE THE LIST", CI_UI_FONT_MEDIUM));      
    vector<string> names; 
    names.push_back("ONE");    names.push_back("TWO");    names.push_back("THREE");    names.push_back("FOUR");    names.push_back("FIVE");
    ddl = new ciUIDropDownList(length, "DYNAMIC DROP DOWN", names, CI_UI_FONT_MEDIUM); 
    ddl->setAllowMultiple(true);
    gui->addWidgetDown(ddl);
    
    gui->registerUIEvents(this, &ciUIDynamicDropDownApp::guiEvent);
}
Esempio n. 9
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void ciUIExampleiOSApp::update()
{
    gui->update();
    gui1->update();
}
Esempio n. 10
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void ciUIDynamicDropDownApp::draw()
{
	gl::clear( Color( bgValue, bgValue, bgValue ) ); 
    gui->draw();
}
Esempio n. 11
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void ciUIDynamicDropDownApp::update()
{
    gui->update(); 
}
Esempio n. 12
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void ciUIButtonsApp::draw()
{
	gl::clear( Color( bgValue, bgValue, bgValue ) ); 
    gui->draw();
}
Esempio n. 13
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void ciUIButtonsApp::update()
{
    gui->update(); 
}
Esempio n. 14
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void ciUIButtonsApp::setup()
{
    guiWidth = getWindowWidth()*.5; 
    guiHeight= getWindowHeight(); 
    dim = guiWidth*.0625; 
    length = guiWidth-CI_UI_GLOBAL_WIDGET_SPACING*2;
    bgValue = 0.75; 
    
    gui = new ciUICanvas(0,0,guiWidth, guiHeight);
    gui->addWidgetDown(new ciUILabel("CIUI: BUTTONS & TOGGLES", CI_UI_FONT_LARGE));

    gui->addWidgetDown(new ciUISpacer(length, 2));
    gui->addWidgetDown(new ciUILabel("SIMPLE BUTTONS & TOGGLES", CI_UI_FONT_MEDIUM));    
    gui->addWidgetDown(new ciUIButton(dim*2,dim*2,false, "BUTTON", CI_UI_FONT_SMALL));
    gui->addWidgetRight(new ciUIToggle(dim*2,dim*2,false, "TOGGLE", CI_UI_FONT_SMALL));    
    
    gui->addWidgetDown(new ciUISpacer(length, 2), CI_UI_ALIGN_LEFT);    
    gui->addWidgetDown(new ciUILabel("SINGLE IMAGE BUTTONS & TOGGLES", CI_UI_FONT_MEDIUM));        
    gui->addWidgetDown(new ciUIImageButton(dim*2,dim*2, false, loadResource(PLAY_IMAGE), "PLAY"));
    gui->addWidgetRight(new ciUIImageToggle(dim*2,dim*2, false, loadResource(PLAY_IMAGE), "PLAY"));    
    
    gui->addWidgetDown(new ciUISpacer(length, 2), CI_UI_ALIGN_LEFT);     
    gui->addWidgetDown(new ciUILabel("MULTI-IMAGE BUTTONS & TOGGLES", CI_UI_FONT_MEDIUM));        
    gui->addWidgetDown(new ciUIMultiImageButton(dim*2, dim*2, false, "toggle.png", "BTN", CI_UI_FONT_SMALL));
    gui->addWidgetRight(new ciUIMultiImageToggle(dim*2, dim*2, true, "toggle.png", "TGL", CI_UI_FONT_SMALL));
    
    gui->addWidgetDown(new ciUISpacer(length, 2));    
    gui->addWidgetDown(new ciUILabelButton(length, false, "LABEL BUTTON LGE", CI_UI_FONT_LARGE));
    gui->addWidgetDown(new ciUILabelButton(length, false, "LABEL BUTTON MED", CI_UI_FONT_MEDIUM));
    gui->addWidgetDown(new ciUILabelButton(length, false, "LABEL BUTTON SML", CI_UI_FONT_SMALL));
        
    gui->addWidgetDown(new ciUILabelToggle(length, false, "LABEL TOGGLE LGE", CI_UI_FONT_LARGE));        
    gui->addWidgetDown(new ciUILabelToggle(length, false, "LABEL TOGGLE MED", CI_UI_FONT_MEDIUM));        
    gui->addWidgetDown(new ciUILabelToggle(length, false, "LABEL TOGGLE SML", CI_UI_FONT_SMALL));            
    
    gui->addWidgetDown(new ciUILabelButton(false, "BUTTON AUTO SIZE", CI_UI_FONT_SMALL));
    gui->addWidgetRight(new ciUILabelToggle(false, "TOGGLE AUTO SIZE", CI_UI_FONT_SMALL));        
    
    gui->addWidgetDown(new ciUISpacer(length, 2), CI_UI_ALIGN_LEFT);
    vector<string> names;     names.push_back("RAD 1");    names.push_back("RAD 2");    
    gui->addWidgetDown(new ciUIRadio(dim,dim, "RADIO HORIZONTAL", names, CI_UI_ORIENTATION_HORIZONTAL));
    vector<string> names2;     names2.push_back("RADIO 1");    names2.push_back("RADIO 2");     
    gui->addWidgetDown(new ciUIRadio(dim,dim, "RADIO VERTICAL", names2, CI_UI_ORIENTATION_VERTICAL));    
    
    ((ciUIToggleMatrix *)gui->addWidgetDown(new ciUIToggleMatrix(dim, dim, 4, 5, "TOGGLE MATRIX")))->setAllowMultiple(true);    //true by default
    ((ciUIToggleMatrix *)gui->addWidgetRight(new ciUIToggleMatrix(dim, dim, 4, 5, "RADIO MATRIX")))->setAllowMultiple(false);    
    
    gui->registerUIEvents(this, &ciUIButtonsApp::guiEvent);
}
Esempio n. 15
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void ciUISimpleExampleApp::update()
{
    gui->update(); 
}
Esempio n. 16
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void ciUISimpleExampleApp::setup()
{
    backgroundColor.r = 0.5; 
    backgroundColor.g = 0.5; 
    backgroundColor.b = 0.5;  
    red = .75; 
    green = .75; 
    blue = .75;         
    alpha = .8; 
    radius = 150; 
    drawFill = true;     
    backgroundColor = ColorA(233.0/255.0, 52.0/255.0, 27.0/255.0); 
    resolution = 30; 
    position = Vec2f(getWindowWidth()*.5, getWindowHeight()*.5); 
    
    guiWidth = getWindowWidth()*.5; 
    guiHeight= getWindowHeight(); 
    dim = guiWidth*.0625; 
    length = guiWidth-CI_UI_GLOBAL_WIDGET_SPACING*2;
    
    gui = new ciUICanvas(0,0,guiWidth, guiHeight);
	gui->addWidgetDown(new ciUILabel("CIUI: SIMPLE EXAMPLE", CI_UI_FONT_LARGE)); 
    gui->addWidgetDown(new ciUILabel("BACKGROUND CONTROL", CI_UI_FONT_MEDIUM));     
    gui->addWidgetDown(new ciUISlider(length/3.0 - CI_UI_GLOBAL_WIDGET_SPACING, dim, 0, 1.0, (float)backgroundColor.r, "BGR")); 
    gui->addWidgetRight(new ciUISlider(length/3.0 - CI_UI_GLOBAL_WIDGET_SPACING, dim, 0, 1.0, (float)backgroundColor.g, "BGG")); 
    gui->addWidgetRight(new ciUISlider(length/3.0 - CI_UI_GLOBAL_WIDGET_SPACING, dim, 0, 1.0, (float)backgroundColor.b, "BGB"));     
    gui->addWidgetDown(new ciUILabel("CIRCLE CONTROL", CI_UI_FONT_MEDIUM));     
    gui->addWidgetDown(new ciUISlider(length/3.0 - CI_UI_GLOBAL_WIDGET_SPACING, dim, 0.0, 1.0, red, "RED")); 
	gui->addWidgetRight(new ciUISlider(length/3.0 - CI_UI_GLOBAL_WIDGET_SPACING, dim, 0.0, 1.0, green, "GREEN")); 
    gui->addWidgetRight(new ciUISlider(length/3.0 - CI_UI_GLOBAL_WIDGET_SPACING, dim, 0.0, 1.0, blue, "BLUE")); 	    
    gui->addWidgetSouthOf(new ciUISlider(length,dim, 0.0, 1.0, alpha, "ALPHA"), "RED"); 	        
    gui->addWidgetDown(new ciUISlider(length,dim, 0.0, 600.0, radius, "RADIUS")); 
	gui->addWidgetDown(new ciUISlider(length,dim, 3, 60, resolution, "RESOLUTION")); 
    gui->addWidgetDown(new ciUILabelToggle(length, drawFill, "DRAW FILL", CI_UI_FONT_MEDIUM)); 
    float padWidth = length; 
    float padHeight = length*((float)getWindowHeight()/(float)getWindowWidth()); 
    
    gui->addWidgetDown(new ciUI2DPad(padWidth, padHeight, Vec2f(padWidth*.5, padHeight*.5), "POSITION")); 
    
    gui->addWidgetDown(new ciUISpacer(length, 2)); 
    gui->addWidgetDown(new ciUILabel("HIDE & SHOW GUI BY PRESSING 'g'", CI_UI_FONT_MEDIUM));     
    gui->addWidgetDown(new ciUILabel("MOUSE OVER A SLIDER AND", CI_UI_FONT_MEDIUM));         
    gui->addWidgetDown(new ciUILabel("PRESS UP, DOWN, LEFT, RIGHT", CI_UI_FONT_MEDIUM));             

    gui->registerUIEvents(this, &ciUISimpleExampleApp::guiEvent);
}
Esempio n. 17
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void ciUIExampleiOSApp::setupGUI2()
{
    float w = widgetWidth;
    float h = dim;
    float spacerHeight = 2;
    gui1 = new ciUICanvas(gui->getRect()->getX()+gui->getRect()->getWidth(),0,menuWidth,menuHeight);
    gui1->addWidgetDown(new ciUILabel("MORE WIDGETS", CI_UI_FONT_LARGE));
    gui1->addWidgetDown(new ciUISpacer(w, spacerHeight));
    gui1->addWidgetDown(new ciUI2DPad(w, w*.5, Vec2f(w*.5,w*.25), "2DPAD"), CI_UI_ALIGN_LEFT);
    gui1->addWidgetDown(new ciUISpacer(w, spacerHeight));
    gui1->addWidgetDown(new ciUILabel("NUMBER DIALER", CI_UI_FONT_MEDIUM));
    gui1->addWidgetDown(new ciUINumberDialer(-10000.0, 10000.0, 10000.0, 4, "NUMBER DIALER", CI_UI_FONT_MEDIUM));
    gui1->addWidgetDown(new ciUISpacer(w, spacerHeight), CI_UI_ALIGN_LEFT);
    gui1->addWidgetDown(new ciUILabel("BUTTONS & TOGGLES", CI_UI_FONT_MEDIUM));
    gui1->addWidgetDown(new ciUIButton(h,h,false, "BUTTON", CI_UI_FONT_SMALL));
    gui1->addWidgetRight(new ciUIToggle(h,h,false, "TOGGLE", CI_UI_FONT_SMALL));
    gui1->addWidgetDown(new ciUIMultiImageButton(h, h, false, "toggle.png", "MULTI-IMAGE BUTTON", CI_UI_FONT_SMALL));
    gui1->addWidgetDown(new ciUIMultiImageToggle(h, h, true, "toggle.png", "MULTI-IMAGE TOGGLE", CI_UI_FONT_SMALL));
    gui1->addWidgetDown(new ciUILabelButton(w, false, "LABEL BUTTON", CI_UI_FONT_MEDIUM, h));
    gui1->addWidgetDown(new ciUILabelButton(false, "BUTTON AUTO SIZE", CI_UI_FONT_SMALL));
    gui1->addWidgetDown(new ciUILabelToggle(w, false, "LABEL TOGGLE", CI_UI_FONT_MEDIUM, h));
    gui1->addWidgetDown(new ciUILabelToggle(false, "TOGGLE AUTO SIZE", CI_UI_FONT_SMALL));
    gui1->autoSizeToFitWidgets();
    gui1->registerUIEvents(this, &ciUIExampleiOSApp::guiEvent);
}
Esempio n. 18
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void ciUIExampleiOSApp::setupGUI1()
{
    float w = widgetWidth;
    float h = dim;
    float spacerHeight = 2;
    gui = new ciUICanvas(0,0,menuWidth,menuHeight);
    gui->addWidgetDown(new ciUILabel("CINDER UI: CIUI", CI_UI_FONT_LARGE));
    gui->addWidgetDown(new ciUISpacer(w, spacerHeight));
    gui->addWidgetDown(new ciUILabel("BY REZA ALI @rezaali", CI_UI_FONT_SMALL));
    gui->addWidgetDown(new ciUILabel("SLIDERS", CI_UI_FONT_MEDIUM));
    gui->addWidgetDown(new ciUILabel("CHANGE THEMES:", CI_UI_FONT_MEDIUM));
    ((ciUISlider *)gui->addWidgetDown(new ciUISlider(w, h, 0, 44, 0.0, "THEME SELECTOR")))->setIncrement(1.0);
    gui->addWidgetDown(new ciUISlider(w, h, 0, 1.0, bgColorR, "RED"));
    gui->addWidgetDown(new ciUISlider(w, h, 0, 1.0, bgColorG, "GREEN"));
    gui->addWidgetDown(new ciUISlider(w, h, 0, 1.0, bgColorB, "BLUE"));
    gui->addWidgetDown(new ciUIRangeSlider(w, h, 0, 100, 25, 75, "RANGE SLIDER"));
    gui->addWidgetDown(new ciUIMinimalSlider(w, h, 0, 1.00, 0.50, "MINIMAL SLIDER"));
    gui->addWidgetDown(new ciUIBiLabelSlider(w, h, 0, 1, .5, "BILABEL", "BILABEL", "SLIDER"));
    gui->addWidgetDown(new ciUIFPSSlider(w, h, 0, 120.00, 0.50, "FPS SLIDER"));
    gui->addWidgetDown(new ciUISpacer(w, spacerHeight));
    gui->autoSizeToFitWidgets();
    gui->registerUIEvents(this, &ciUIExampleiOSApp::guiEvent);
}
Esempio n. 19
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void PS3EYECaptureApp::setup()
{
    using namespace ps3eye;

    // list out the devices
    std::vector<PS3EYECam::PS3EYERef> devices( PS3EYECam::getDevices() );
	console() << "found " << devices.size() << " cameras" << std::endl;

	mTimer = Timer(true);
	mCamFrameCount = 0;
	mCamFps = 0;
	mCamFpsLastSampleFrame = 0;
	mCamFpsLastSampleTime = 0;

	gui = new ciUICanvas(0,0,320, 480);
    
    float gh = 15;
    float slw = 320 - 20;

    if(devices.size())
    {   
        eye = devices.at(0);
        bool res = eye->init(640, 480, 60);
        console() << "init eye result " << res << std::endl;
        eye->start();
        
		frame_bgr = new uint8_t[eye->getWidth()*eye->getHeight()*3];
		mFrame = Surface(frame_bgr, eye->getWidth(), eye->getHeight(), eye->getWidth()*3, SurfaceChannelOrder::BGR);
		memset(frame_bgr, 0, eye->getWidth()*eye->getHeight()*3);
		        
        gui->addWidgetDown(new ciUILabel("EYE", CI_UI_FONT_MEDIUM));
        
        eyeFpsLab = new eyeFPS(CI_UI_FONT_MEDIUM);
        gui->addWidgetRight(eyeFpsLab);
        
        // controls
        gui->addWidgetDown(new ciUIToggle(gh, gh, false, "auto gain"));
        gui->addWidgetRight(new ciUIToggle(gh, gh, false, "auto white balance"));
        gui->addWidgetDown(new ciUISlider(slw, gh, 0, 63, eye->getGain(), "gain"));
        gui->addWidgetDown(new ciUISlider(slw, gh, 0, 63, eye->getSharpness(), "sharpness"));
        gui->addWidgetDown(new ciUISlider(slw, gh, 0, 255, eye->getExposure(), "exposure"));
        gui->addWidgetDown(new ciUISlider(slw, gh, 0, 255, eye->getBrightness(), "brightness"));
        gui->addWidgetDown(new ciUISlider(slw, gh, 0, 255, eye->getContrast(), "contrast"));
        gui->addWidgetDown(new ciUISlider(slw, gh, 0, 255, eye->getHue(), "hue"));
        gui->addWidgetDown(new ciUISlider(slw, gh, 0, 255, eye->getBlueBalance(), "blue balance"));
        gui->addWidgetDown(new ciUISlider(slw, gh, 0, 255, eye->getRedBalance(), "red balance"));
        
        gui->registerUIEvents(this, &PS3EYECaptureApp::guiEvent);
    }
}