void LItemLayout::SetPos(crect rect, wal::ccollect<WSS> &wList) { LSize ls; l->GetLSize(&ls); if (rect.Width() > ls.x.maximal) rect.right = rect.left + ls.x.maximal; if (rect.Height() > ls.y.maximal) rect.bottom = rect.top + ls.y.maximal; l->SetPos(rect, wList); }
void LItemWin::SetPos(crect rect, wal::ccollect<WSS> &wList) { LSize ls; if (!w->IsVisible()) return; w->GetLSize(&ls); if (rect.Width() > ls.x.maximal) rect.right = rect.left + ls.x.maximal; if (rect.Height() > ls.y.maximal) rect.bottom = rect.top + ls.y.maximal; if (w->Rect() != rect) { WSS wss; wss.rect = rect; wss.w = w; wList.append(wss); } }
static void FillHorisont( wal::GC& gc, crect rect, unsigned a, unsigned b ) { if ( rect.IsEmpty() ) { return; } unsigned ar = a & 0xFF, ag = ( a >> 8 ) & 0xFF, ab = ( a >> 16 ) & 0xFF, br = b & 0xFF, bg = ( b >> 8 ) & 0xFF, bb = ( b >> 16 ) & 0xFF; int h = rect.Height(); int x1 = rect.left, x2 = rect.right; if ( h <= 0 || x1 >= x2 ) { return; } for ( int i = 0; i < h; i++ ) { unsigned color = ( MidAB( ar, br, i, h ) & 0xFF ) + ( ( MidAB( ag, bg, i, h ) & 0xFF ) << 8 ) + ( ( MidAB( ab, bb, i, h ) & 0xFF ) << 16 ); gc.SetLine( color ); gc.MoveTo( x1, rect.top + i ); gc.LineTo( x2, rect.top + i ); } }
void Draw3DButtonW2(GC &gc, crect r, unsigned bg, bool up) { static unsigned hp1,lp1; static unsigned hp2,lp2; static unsigned lastBg = 0; static bool initialized = false; if (!initialized || lastBg != bg) { hp1 = ColorTone(bg, -10); lp1 = ColorTone(bg, -90); hp2 = ColorTone(bg, +150); lp2 = ColorTone(bg, -60); lastBg = bg; initialized = true; } unsigned php1,plp1,php2,plp2; if (up) { php1 = hp1; plp1 = lp1; php2 = hp2; plp2 = lp2; } else { php1 = lp1; plp1 = hp1; php2 = lp2; plp2 = hp2; } gc.SetLine(plp1); gc.MoveTo(r.right-1,r.top); gc.LineTo(r.right-1,r.bottom-1); gc.LineTo(r.left,r.bottom-1); gc.SetLine(php1); gc.LineTo(r.left,r.top); gc.LineTo(r.right-1,r.top); r.Dec(); gc.MoveTo(r.right-1, r.top); gc.SetLine(php2); gc.LineTo(r.left, r.top); gc.LineTo(r.left, r.bottom-1); gc.SetLine(plp2); gc.LineTo(r.right-1, r.bottom-1); gc.LineTo(r.right-1, r.top); }
/* types: 1 -left 2 - right 3 - horisontal slider 4 - up 5 - down 6 - vert. slider */ void SBCDrawButton( GC& gc, crect rect, int type, unsigned bg, bool pressed ) { static unsigned short up[] = {6, 0x10, 0x38, 0x7c, 0xee, 0x1c7, 0x82}; static unsigned short down[] = {6, 0x82, 0x1c7, 0xee, 0x7c, 0x38, 0x10,}; static unsigned short left[] = {9, 0x10, 0x38, 0x1c, 0x0e, 0x07, 0x0e, 0x1c, 0x38, 0x10}; static unsigned short right[] = {9, 0x02, 0x07, 0x0E, 0x1c, 0x38, 0x1c, 0x0e, 0x07, 0x02}; DrawBorder( gc, rect, ColorTone( bg, -100 ) ); rect.Dec(); Draw3DButtonW1( gc, rect, bg, !pressed ); //rect.Dec(); rect.Dec(); gc.SetFillColor( bg ); gc.FillRect( rect ); int xPlus = 0; int yPlus = 0; if ( pressed ) { // xPlus = 1; yPlus = 1; } unsigned color = ColorTone( bg, -200 ); switch ( type ) { case 1: DrawPixelList( gc, left, rect.left + ( rect.Width() - 6 ) / 2 + xPlus, rect.top + ( rect.Height() - 9 ) / 2 + yPlus, color ); break; case 2: DrawPixelList( gc, right, rect.left + ( rect.Width() - 6 ) / 2 + xPlus, rect.top + ( rect.Height() - 9 ) / 2 + yPlus, color ); break; case 4: DrawPixelList( gc, up, rect.left + ( rect.Width() - 9 ) / 2 + xPlus, rect.top + ( rect.Height() - 6 ) / 2 + yPlus, color ); break; case 5: DrawPixelList( gc, down, rect.left + ( rect.Width() - 9 ) / 2 + xPlus, rect.top + ( rect.Height() - 6 ) / 2 + yPlus, color ); break; }; }
void Win::Move(crect rect, bool repaint) { ::MoveWindow(handle,rect.left, rect.top, rect.Width(), rect.Height(), repaint ? TRUE:FALSE); }