void dCollisionBoxNodeInfo::BakeTransform (const dMatrix& transform)
{
	dCollisionNodeInfo::BakeTransform (transform);

	dVector scale;
	dMatrix stretchAxis;
	dMatrix transformMatrix;
	transform.PolarDecomposition (transformMatrix, scale, stretchAxis);
	m_size = m_size * scale;
}
void dCollisionConeNodeInfo::BakeTransform (const dMatrix& transform)
{
	dCollisionNodeInfo::BakeTransform (transform);

	dVector scale;
	dMatrix stretchAxis;
	dMatrix transformMatrix;
	transform.PolarDecomposition (transformMatrix, scale, stretchAxis);
	m_radius *= scale.m_y;
	m_height *= scale.m_x;
}