Esempio n. 1
0
void QtHost::SendGPUWait(u32 cmd, u32 addr, void *data)
{
	EmuThread_LockDraw(false);

	if((m_GPUFlag == 1 && (cmd == GE_CMD_PRIM || cmd == GE_CMD_BEZIER || cmd == GE_CMD_SPLINE)))
	{
		// Break after the draw
		m_GPUFlag = 0;
	}
	else if(m_GPUFlag == 0)
	{
		mainWindow->GetDialogDisasm()->UpdateDisplayList();
		mainWindow->GetDialogDisplaylist()->Update();
		m_hGPUStepEvent.wait(m_hGPUStepMutex);
	}
	else if(m_GPUFlag == 2 && addr == m_GPUData)
	{
		mainWindow->GetDialogDisasm()->UpdateDisplayList();
		mainWindow->GetDialogDisplaylist()->Update();
		m_hGPUStepEvent.wait(m_hGPUStepMutex);
	}
	else if(m_GPUFlag == 3 && (cmd == GE_CMD_PRIM || cmd == GE_CMD_BEZIER || cmd == GE_CMD_SPLINE))
	{
		GPUgstate *state = (GPUgstate*)data;
		u32 texAddr = (state->texaddr[0] & 0xFFFFF0) | ((state->texbufwidth[0]<<8) & 0x0F000000);
		if(texAddr == m_GPUData)
		{
			mainWindow->GetDialogDisasm()->UpdateDisplayList();
			mainWindow->GetDialogDisplaylist()->Update();
			m_hGPUStepEvent.wait(m_hGPUStepMutex);
		}
	}

	EmuThread_LockDraw(true);
}
Esempio n. 2
0
void QtHost::SendGPUWait()
{
	EmuThread_LockDraw(false);

	mainWindow->GetDialogDisasm()->UpdateDisplayList();
	m_hGPUStepEvent.wait(m_hGPUStepMutex);

	EmuThread_LockDraw(true);
}
void manageMachines(){
    create("manageMachines");

    double B,timeUsingMachine;
    
    while (1) {
        vendingMachineRequested.wait();
        
        B = uniform(10,60);
        timeUsingMachine = 150 + uniform((B/2),30);
        
        waitVendingMachineOpen.set();
        vendingMachineIsOpen.wait();
        numberOfMachinesBeingUsed++;
        hold(timeUsingMachine);
        doneWithMachine.set();
        numberOfMachinesBeingUsed--;
        }
}
Esempio n. 4
0
void sim(int argc, char *argv[])
{
	set_model_name("M/M/1 Queue");
	create("sim");
	cnt = NARS;
	for(int i = 1; i <= NARS; i++) {
		hold(expntl(IAR_TM));	// interarrival interval
		customer();		// generate next customer
		}
	done.wait();			// wait for last customer to depart
	report();			// model report
	theory();
	mdlstat();			// model statistics
}
void arr_cust()
{
	create("arr_cust");

	line.reserve();	// join the line and wait to be head
    vendingMachineRequested.set();    // i am the front of the line
    waitVendingMachineOpen.queue();   // wait for an open machine
    vendingMachineRequested.clear();  // vending machine is open and im taking it clear for next in line
    vendingMachineIsOpen.set(); // tell vending machine that i am about to use it.
    line.release();  // i am not the head of the line anymore pass it to next in line.
    doneWithMachine.wait(); // I am done after time to use machine is free and im leaving and dying.
    
    // set up shuttle process
	
}
Esempio n. 6
0
// Some platforms, like Android, do not call this function but handle things on their own.
void Core_Run()
{
#if _DEBUG
	host->UpdateDisassembly();
#endif

	while (true)
	{
reswitch:
		switch(coreState)
		{
		case CORE_RUNNING:
			//1: enter a fast runloop
			Core_RunLoop();
			break;

		// We should never get here on Android.
		case CORE_STEPPING:
			//1: wait for step command..
			m_hStepEvent.wait(m_hStepMutex);
			if (coreState == CORE_POWERDOWN)
				return;
			if (coreState != CORE_STEPPING)
				goto reswitch;

			currentCPU = &mipsr4k;
			Core_SingleStep();
			//4: update disasm dialog
#ifdef _DEBUG
			host->UpdateDisassembly();
			host->UpdateMemView();
#endif
			break;

		case CORE_POWERDOWN:
		case CORE_ERROR:
			//1: Exit loop!!
			return;
		}
	}

}
Esempio n. 7
0
void Core_WaitInactive() {
	while (Core_IsActive()) {
		m_hInactiveEvent.wait(m_hInactiveMutex);
	}
}
Esempio n. 8
0
// Some platforms, like Android, do not call this function but handle things on their own.
void Core_Run()
{
#if defined(_DEBUG)
	host->UpdateDisassembly();
#endif
#if !defined(USING_QT_UI) || defined(USING_GLES2)
	while (true)
#endif
	{
reswitch:
		if (globalUIState != UISTATE_INGAME) {
			CoreStateProcessed();
			if (globalUIState == UISTATE_EXIT) {
				return;
			}
			Core_RunLoop();
#if defined(USING_QT_UI) && !defined(USING_GLES2)
			return;
#else
			continue;
#endif
		}

		switch (coreState)
		{
		case CORE_RUNNING:
			// enter a fast runloop
			Core_RunLoop();
			break;

		// We should never get here on Android.
		case CORE_STEPPING:
			singleStepPending = false;
			CoreStateProcessed();

			// Check if there's any pending savestate actions.
			SaveState::Process();
			if (coreState == CORE_POWERDOWN) {
				return;
			}

			// wait for step command..
#if defined(USING_QT_UI) || defined(_DEBUG)
			host->UpdateDisassembly();
			host->UpdateMemView();
			host->SendCoreWait(true);
#endif

			m_hStepEvent.wait(m_hStepMutex);

#if defined(USING_QT_UI) || defined(_DEBUG)
			host->SendCoreWait(false);
#endif
#if defined(USING_QT_UI) && !defined(USING_GLES2)
			if (coreState != CORE_STEPPING)
				return;
#endif
			// No step pending?  Let's go back to the wait.
			if (!singleStepPending || coreState != CORE_STEPPING) {
				if (coreState == CORE_POWERDOWN) {
					return;
				}
				goto reswitch;
			}

			Core_SingleStep();
			// update disasm dialog
#if defined(USING_QT_UI) || defined(_DEBUG)
			host->UpdateDisassembly();
			host->UpdateMemView();
#endif
			break;

		case CORE_POWERUP:
		case CORE_POWERDOWN:
		case CORE_ERROR:
			// Exit loop!!
			CoreStateProcessed();

			return;

		case CORE_NEXTFRAME:
			return;
		}
	}

}
Esempio n. 9
0
void local_event_test(event& b, boost::atomic<std::size_t>& c)
{
    ++c;
    // Wait for the event to occur.
    b.wait();
}
Esempio n. 10
0
// Some platforms, like Android, do not call this function but handle things on their own.
void Core_Run()
{
#if defined(_DEBUG)
	host->UpdateDisassembly();
#endif
#if !defined(USING_QT_UI) || defined(USING_GLES2)
	while (true)
#endif
	{
reswitch:
		switch (coreState)
		{
		case CORE_RUNNING:
			//1: enter a fast runloop
			Core_RunLoop();
			break;

		// We should never get here on Android.
		case CORE_STEPPING:
			if (coreStatePending) {
				coreStatePending = false;
				m_hInactiveEvent.notify_one();
			}

			//1: wait for step command..
#if defined(USING_QT_UI) || defined(_DEBUG)
			host->UpdateDisassembly();
			host->UpdateMemView();
			host->SendCoreWait(true);
#endif

			m_hStepEvent.wait(m_hStepMutex);

#if defined(USING_QT_UI) || defined(_DEBUG)
			host->SendCoreWait(false);
#endif
			if (coreState == CORE_POWERDOWN)
				return;
			if (coreState != CORE_STEPPING)
#if defined(USING_QT_UI) && !defined(USING_GLES2)
				return;
#else
				goto reswitch;
#endif

			currentCPU = &mipsr4k;
			Core_SingleStep();
			//4: update disasm dialog
#if defined(USING_QT_UI) || defined(_DEBUG)
			host->UpdateDisassembly();
			host->UpdateMemView();
#endif
			break;

		case CORE_POWERDOWN:
		case CORE_ERROR:
			//1: Exit loop!!
			if (coreStatePending) {
				coreStatePending = false;
				m_hInactiveEvent.notify_one();
			}

			return;

		case CORE_NEXTFRAME:
			return;
		}
	}

}
Esempio n. 11
0
void Core_WaitInactive()
{
	while (!Core_IsInactive())
		m_hInactiveEvent.wait(m_hInactiveMutex);
}