void classMap::draw_dynamic_backgrounds() { //std::cout << "classMap::draw_dynamic_backgrounds stage_number: " << stage_number << ", map_number: " << number << ", bg.r: " << game_data.stages[stage_number].maps[number].background_color.r << ", bg.g: " << game_data.stages[stage_number].maps[number].background_color.g << ", bg.b: " << game_data.stages[stage_number].maps[number].background_color.b << std::endl; graphLib.clear_surface_area(0, 0, mapSurface.width, mapSurface.height, game_data.stages[stage_number].maps[number].background_color.r, game_data.stages[stage_number].maps[number].background_color.g, game_data.stages[stage_number].maps[number].background_color.b, graphLib.gameScreen); if (bg1_surface.width > 0 && game_data.stages[stage_number].maps[number].backgrounds[0].speed != 0) { int repeat_n = RES_W/bg1_surface.width+1; if (repeat_n <= 2) { repeat_n = 3; } for (int i=-1; i<repeat_n; i++) { graphLib.copyArea(st_position(bg1_scroll+i*bg1_surface.width, game_data.stages[stage_number].maps[number].backgrounds[0].adjust_y), &bg1_surface, &graphLib.gameScreen); } } if (bg2_surface.width > 0 && game_data.stages[stage_number].maps[number].backgrounds[1].speed != 0) { int repeat_n = RES_W/bg2_surface.width+1; if (repeat_n <= 2) { repeat_n = 3; } //std::cout << "classmap::loadMap - showing bg2 as DYNAMIC - repeat_n: " << repeat_n << std::endl; for (int i=-1; i<repeat_n; i++) { //int pos_x = bg2_scroll+i*bg2_surface.width; //std::cout << "classMap::draw_dynamic_backgrounds - draw bg2 YES - bg2_scroll: " << bg2_scroll << ", pos_x: " << (bg2_scroll+i*bg2_surface.width) << ", width: " << bg2_surface.width << std::endl; graphLib.copyArea(st_position(bg2_scroll+i*bg2_surface.width, game_data.stages[stage_number].maps[number].backgrounds[1].adjust_y), &bg2_surface, &graphLib.gameScreen); } } }
// ********************************************************************************************** // // // // ********************************************************************************************** // void classMap::drawMap() { if (bg1_surface.width > 0 && game_data.stages[stage_number].maps[number].backgrounds[0].speed == 0.0) { for (int i=0; i<mapSurface.width/bg1_surface.width+1; i++) { graphLib.copyArea(st_position(i*bg1_surface.width, game_data.stages[stage_number].maps[number].backgrounds[0].adjust_y), &bg1_surface, &mapSurface); } bg1_surface.freeGraphic(); } if (bg2_surface.width > 0 && game_data.stages[stage_number].maps[number].backgrounds[1].speed == 0.0) { std::cout << "classmap::loadMap - showing bg2 as static" << std::endl; for (int i=0; i<mapSurface.width/bg2_surface.width+1; i++) { graphLib.copyArea(st_position(i*bg2_surface.width, game_data.stages[stage_number].maps[number].backgrounds[1].adjust_y), &bg2_surface, &mapSurface); } bg2_surface.freeGraphic(); } struct st_position pos_origin; struct st_position pos_destiny; for (int i=0; i<MAP_W; i++) { for (int j=0; j<MAP_H; j++) { // level 1 pos_origin.x = map_tiles.tiles[i][j].tile1.x; pos_origin.y = map_tiles.tiles[i][j].tile1.y; pos_destiny.x = i*TILESIZE; pos_destiny.y = j*TILESIZE; graphLib.placeTile(pos_origin, pos_destiny, &mapSurface); // level 2 pos_origin.x = map_tiles.tiles[i][j].tile2.x; pos_origin.y = map_tiles.tiles[i][j].tile2.y; graphLib.placeTile(pos_origin, pos_destiny, &mapSurface); } } }
void class_config::set_player_ref(classPlayer* set_player_ref) { player_ref = set_player_ref; if (_player_surface.width == 0) { graphLib.initSurface(st_size(player_ref->get_char_frame(ANIM_DIRECTION_RIGHT, ANIM_TYPE_ATTACK, 0)->width, player_ref->get_char_frame(ANIM_DIRECTION_RIGHT, ANIM_TYPE_ATTACK, 0)->height), &_player_surface); graphLib.copyArea(st_position(0, 0), player_ref->get_char_frame(ANIM_DIRECTION_RIGHT, ANIM_TYPE_ATTACK, 0), &_player_surface); } }
bool dialogs::show_leave_game_dialog() const { bool res = false; bool repeat_menu = true; int picked_n = -1; timer.pause(); std::cout << ">>>>>>> show_leave_game_dialog::START" << std::endl; graphicsLib_gSurface bgCopy; graphLib.initSurface(st_size(RES_W, RES_H), &bgCopy); graphLib.copyArea(st_position(0, 0), &graphLib.gameScreen, &bgCopy); graphLib.show_dialog(0, false); st_position dialog_pos = graphLib.get_dialog_pos(); graphLib.draw_text(dialog_pos.x+30, dialog_pos.y+16, "QUIT GAME?"); std::vector<std::string> item_list; item_list.push_back("YES"); item_list.push_back("NO"); option_picker main_picker(false, st_position(dialog_pos.x+40, dialog_pos.y+16+11), item_list, false); draw_lib.update_screen(); while (repeat_menu == true) { picked_n = main_picker.pick(); std::cout << "picked_n: " << picked_n << std::endl; if (picked_n == 0) { res = true; repeat_menu = false; } else if (picked_n == 1) { res = false; repeat_menu = false; } else { main_picker.draw(); } } input.clean(); input.waitTime(200); graphLib.copyArea(st_position(0, 0), &bgCopy, &graphLib.gameScreen); draw_lib.update_screen(); timer.unpause(); std::cout << ">>>>>>> show_leave_game_dialog::END" << std::endl; return res; }
void draw::show_boss_intro_sprites(short boss_id, bool show_fall) { UNUSED(show_fall); unsigned int intro_frames_n = 0; //int intro_frames_rollback = 0; st_position boss_pos(20, -37); st_position sprite_size; graphicsLib_gSurface bgCopy, boss_graphics; std::string graph_filename = FILEPATH + "data/images/sprites/enemies/" + std::string(game_data.game_npcs[boss_id].graphic_filename); sprite_size.x = game_data.game_npcs[boss_id].frame_size.width; sprite_size.y = game_data.game_npcs[boss_id].frame_size.height; graphLib.surfaceFromFile(graph_filename.c_str(), &boss_graphics); graphLib.initSurface(st_size(RES_W, RES_H), &bgCopy); graph_filename = FILEPATH + "data/images/backgrounds/stage_boss_intro.png"; graphLib.surfaceFromFile(graph_filename.c_str(), &bgCopy); st_position bg_pos(0, (RES_H/2)-(bgCopy.height/2)); graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen); update_screen(); int sprite_pos_y = RES_H/2 - sprite_size.y/2; for (int i=0; i<ANIM_FRAMES_COUNT; i++) { if (game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].used == true) { intro_frames_n++; } } // fall into position while (boss_pos.y < sprite_pos_y) { boss_pos.y += 4; graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen); graphLib.copyArea(st_rectangle(0, 0, sprite_size.x, sprite_size.y), st_position(boss_pos.x, boss_pos.y), &boss_graphics, &graphLib.gameScreen); graphLib.wait_and_update_screen(5); } graphLib.wait_and_update_screen(500); // show intro sprites if (intro_frames_n > 1) { for (int i=0; i<ANIM_FRAMES_COUNT; i++) { if (game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].used == true) { //std::cout << "i: " << i << ", used: " << game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].used << ", duration: " << game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].duration << std::endl; graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen); graphLib.copyArea(st_rectangle(sprite_size.x * game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].sprite_graphic_pos_x, 0, sprite_size.x, sprite_size.y), st_position(boss_pos.x, boss_pos.y), &boss_graphics, &graphLib.gameScreen); graphLib.wait_and_update_screen(game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].duration); } } } else { // just frow first sprite graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen); graphLib.copyArea(st_rectangle(0, 0, sprite_size.x, sprite_size.y), st_position(boss_pos.x, boss_pos.y), &boss_graphics, &graphLib.gameScreen); graphLib.wait_and_update_screen(200); } }
void draw::show_credits() { int line_n=0; unsigned int scrolled=0; int posY = -RES_H; st_rectangle dest; graphicsLib_gSurface credits_surface; graphLib.initSurface(st_size(RES_W, RES_H+12), &credits_surface); graphLib.blank_surface(credits_surface); graphLib.blank_screen(); // add the initial lines to screen create_credits_text(credits_surface); update_screen(); // scroll the lines while (scrolled < (credits_list.size()*12)+RES_H/2+46) { graphLib.copyArea(st_rectangle(0, posY, RES_W, RES_H), st_position(0, 0), &credits_surface, &graphLib.gameScreen); update_screen(); timer.delay(60); posY++; scrolled++; if (posY > 12) { graphLib.copyArea(st_rectangle(0, posY, credits_surface.width, RES_H), st_position(0, 0), &credits_surface, &credits_surface); // scroll the lines dest.x = 0; dest.y = RES_H; dest.w = RES_W; dest.h = 12; graphLib.blank_area(dest.x, dest.y, dest.w, dest.h, credits_surface); draw_credit_line(credits_surface, line_n+21); posY = 0; line_n++; } } update_screen(); }
void class_config::change_player_frame_color() { short int selected_weapon = convert_menu_pos_to_weapon_n(ingame_menu_pos); CURRENT_FILE_FORMAT::file_weapon_colors colors = player_ref->get_weapon_colors(selected_weapon); if (colors.color1.r != -1) { graphLib.change_surface_color(0, colors.color1, &_player_surface); } if (colors.color2.r != -1) { graphLib.change_surface_color(1, colors.color2, &_player_surface); } if (colors.color3.r != -1) { graphLib.change_surface_color(2, colors.color3, &_player_surface); } graphLib.copyArea(st_position(26, 190), &_player_surface, &graphLib.gameScreen); }
void draw::show_ready() { st_position dest_pos((RES_W/2)-26, (RES_H/2)-6); graphLib.copyArea(dest_pos, &ready_message, &graphLib.gameScreen); graphLib.updateScreen(); }