RenderRectangle Font::makeRenderRectangle(const grect& rect, grect area, unsigned int code) { static RenderRectangle result; result.src.set(0.0f, 0.0f, 0.0f, 0.0f); result.dest = area; // if destination rectangle not entirely inside drawing area if (rect.intersects(result.dest)) { static gvec2 fullSize(1.0f, 1.0f); static gvec2 leftTop; static gvec2 rightBottom; static gvec2 textureInvertedSize; static CharacterDefinition* chr = NULL; static grect charRect; static april::Texture* texture = NULL; texture = this->getTexture(code); textureInvertedSize.set(1.0f / texture->getWidth(), 1.0f / texture->getHeight()); chr = &this->characters[code]; charRect.set(chr->x, chr->y, chr->w, chr->h); // vertical/horizontal cutoff of destination rectangle (using left/right/top/bottom semantics for consistency) leftTop.x = (area.left() < rect.left() ? (area.right() - rect.left()) / area.w : fullSize.x); leftTop.y = (area.top() < rect.top() ? (area.bottom() - rect.top()) / area.h : fullSize.y); rightBottom.x = (rect.right() < area.right() ? (rect.right() - area.left()) / area.w : fullSize.x); rightBottom.y = (rect.bottom() < area.bottom() ? (rect.bottom() - area.top()) / area.h : fullSize.y); // apply cutoff on destination result.dest.setPosition(area.getPosition() + area.getSize() * (fullSize - leftTop)); result.dest.setSize(area.getSize() * (leftTop + rightBottom - fullSize)); // apply cutoff on source result.src.setPosition((charRect.getPosition() + charRect.getSize() * (fullSize - leftTop)) * textureInvertedSize); result.src.setSize((charRect.getSize() * (leftTop + rightBottom - fullSize)) * textureInvertedSize); } return result; }
void RenderSystem::setOrthoProjection(grect rect) { // TODOaa - change and improve this implementation // also: this variable needs to be updated in ::setProjectionMatrix() as well in order to prevent a stale value when using getOrthoProjection() this->orthoProjection = rect; rect -= rect.getSize() * this->getPixelOffset() / april::window->getSize(); this->projectionMatrix.ortho(rect); this->_setProjectionMatrix(this->projectionMatrix); }
#include <april/RenderSystem.h> #include <april/SystemDelegate.h> #include <april/UpdateDelegate.h> #include <april/Window.h> #include <gtypes/Rectangle.h> #include <gtypes/Vector2.h> #include <hltypes/hlog.h> #include <hltypes/hltypesUtil.h> #include <hltypes/hstring.h> #include "CustomRenderSystem.h" #include "CustomWindow.h" static april::Texture* texture = NULL; static grect drawRect(0.0f, 0.0f, 800.0f, 600.0f); static gvec2 offset = drawRect.getSize() * 0.5f; static grect textureRect; static bool mousePressed = false; class UpdateDelegate : public april::UpdateDelegate { bool onUpdate(float timeDelta) { april::rendersys->clear(); april::rendersys->setOrthoProjection(drawRect); april::rendersys->drawFilledRect(drawRect, april::Color(64, 64, 64)); april::rendersys->setTexture(texture); april::rendersys->drawTexturedRect(textureRect + offset, grect(0.0f, 0.0f, 1.0f, 1.0f)); april::rendersys->drawFilledRect(grect(0.0f, 0.0f, 100.0f, 75.0f), april::Color::Orange); april::rendersys->drawFilledRect(grect(10.0f, 10.0f, 80.0f, 55.0f), april::Color::Yellow); return true;
april::Texture* o_symbol = NULL; april::Texture* line_horz = NULL; april::Texture* line_vert = NULL; april::Texture* line45 = NULL; april::Texture* line315 = NULL; int positions[3][3] = {{0, 0, 0}, {0, 0, 0}, {0, 0, 0}}; int victory = 0; bool player = 0; april::TexturedVertex v[4]; #if !defined(_ANDROID) && !defined(_IOS) && !defined(_WINP8) grect drawRect(0.0f, 0.0f, 800.0f, 600.0f); #else grect drawRect(0.0f, 0.0f, 480.0f, 320.0f); #endif gvec2 size = drawRect.getSize() * 5 / 16; void draw_symbol(int x, int y, chstr symbol) { float x1, x2, x3, x4, y1, y2, y3, y4; x1 = x * size.x - size.x + (x - 1) * 10; x2 = x * size.x + (x - 1) * 10; x3 = x * size.x - size.x + (x - 1) * 10; x4 = x * size.x + (x - 1) * 10; y1 = y * size.y - size.y + (y - 1) * 10; y2 = y * size.y - size.y + (y - 1) * 10; y3 = y * size.y + (y - 1) * 10; y4 = y * size.y + (y - 1) * 10; if (symbol == "x_symbol")