Shader *lookupshaderbyname(const char *name) { Shader *s = shaders.access(name); return s && s->loaded() ? s : NULL; }
void preloadmodel(const char *name) { if(!name || !name[0] || models.access(name) || preloadmodels.htfind(name) >= 0) return; preloadmodels.add(newstring(name)); }