Esempio n. 1
0
Shader *lookupshaderbyname(const char *name) 
{ 
    Shader *s = shaders.access(name);
    return s && s->loaded() ? s : NULL;
}
Esempio n. 2
0
void preloadmodel(const char *name)
{
    if(!name || !name[0] || models.access(name) || preloadmodels.htfind(name) >= 0) return;
    preloadmodels.add(newstring(name));
}