void loadEntireFileIntoBuffer(const char* filepath, hkArray<char>& outBuf)
{
	// Load the entire file
	// Open a stream to read the file
	hkIstream infile( filepath );
	HK_ASSERT( 0x215d080c, infile.isOk() );

	if( infile.getStreamReader()->seekTellSupported() )
	{
		infile.getStreamReader()->seek(0, hkStreamReader::STREAM_END);
		outBuf.reserve( infile.getStreamReader()->tell() );
		infile.getStreamReader()->seek(0, hkStreamReader::STREAM_SET);
	}

	// read entire file into local buffer
	int nread = 1;
	while( nread )
	{
		const int CSIZE = 8192;
		char* b = outBuf.expandBy( CSIZE ); // outBuf.reserve( outBuf.getSize() + CSIZE ); b = outBuf.begin() + outBuf.getSize();
		nread = infile.read( b, CSIZE );
		outBuf.setSize( outBuf.getSize() + nread - CSIZE );
	}
}
Esempio n. 2
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void BrickWallBuilder::buildBrickWall(const BrickwallBuilderDescriptor& bwDescriptor, hkArray<hkpRigidBody*>& bricksOut, hkArray<hkpConstraintInstance*>& constraintsOut ) 
{
	hkVector4 halfExtents( bwDescriptor.m_brickShape->getHalfExtents() );

	// move start point depending on wall size
	hkVector4 posX( hkVector4::getZero() ); 
	posX(0) = -bwDescriptor.m_width * halfExtents(0);
	posX(0) += halfExtents(0);
	posX(1) = -halfExtents(1); 
	
	// reserve space for all bricks and constraints
	bricksOut.reserve(bwDescriptor.m_height * bwDescriptor.m_width * 2);
	constraintsOut.reserve( (2 * bwDescriptor.m_height - 1) * (2 * bwDescriptor.m_width - 1) + bwDescriptor.m_width - 1);

	hkReal thresholdDelta = (bwDescriptor.m_strength > bwDescriptor.m_lowerThreshold)? (bwDescriptor.m_strength - bwDescriptor.m_lowerThreshold) /(bwDescriptor.m_height*2-1) : 0.0f;

	// set brick properties, used for all the bricks 
	hkpRigidBodyCinfo boxInfo;
	computeBrickInfo(bwDescriptor.m_brickShape, bwDescriptor.m_brickMass, boxInfo);
		
	// QUI
	int colOffset=bwDescriptor.m_height;

	for(int x=0;x<bwDescriptor.m_width;x++)   // along the ground, left to right
	{
		hkVector4 pos(posX);
		
		// breaking threshold for this row
		hkReal rowThreshold = bwDescriptor.m_strength;

		for(int y=0; y<bwDescriptor.m_height; y++)  // bottom to top
		{
			pos(1) += (halfExtents(1) + bwDescriptor.m_brickShape->getRadius()) * 2.0f;

			
			// build rigid body for brick
			int brickIndOne;

			{
				brickIndOne=bricksOut.getSize();
				boxInfo.m_position.setRotatedDir( bwDescriptor.m_transform.getRotation() /*bwDescriptor.m_orientation*/,pos);
				boxInfo.m_position.add4( bwDescriptor.m_transform.getTranslation() /*bwDescriptor.m_position*/);
				boxInfo.m_rotation.set( bwDescriptor.m_transform.getRotation() ); //bwDescriptor.m_orientation;
				bricksOut.pushBack(new hkpRigidBody(boxInfo));
			}

			// At each step 2 constraints are built:
			hkBool constraintsAdded[] = {false, false};
			// 1 - A constraint to the ground OR a constraint to the brick below the one just built
			if( y == 0 ) {  
				// attach the first row to the ground (if requested)
				if(bwDescriptor.m_attachToGround)
					constraintsOut.pushBack(buildBreakableConstraintInstance(bricksOut[brickIndOne], bwDescriptor.m_theGround, rowThreshold*1000));
			} else {
				// create a breakable constraint from the brick and the one below
				constraintsOut.pushBack(buildBreakableConstraintInstance(bricksOut[brickIndOne], bricksOut[brickIndOne - 1], rowThreshold));
				constraintsAdded[0]=true;
			}

			// 2 - a constraint to the brick to the left
			if( x > 0 )  // check if there is a previous column
			{
				// create a constraint from the new brick and the corresponding brick from the previous column 
				// the first row is made of unbreakable constraints
				if(y==0 && bwDescriptor.m_attachToGround)
					constraintsOut.pushBack(buildConstraintInstance(bricksOut[brickIndOne], bricksOut[brickIndOne - colOffset]));
				else
					constraintsOut.pushBack(buildBreakableConstraintInstance(bricksOut[brickIndOne], bricksOut[brickIndOne - colOffset], rowThreshold));
				constraintsAdded[1]=true;
			}

			if(bwDescriptor.m_setCollisionFilter) 
			{
				// Set filter info 
				bool b = constraintsAdded[0];
				bool l = constraintsAdded[1];
				hkUint32 filterInfo = BrickFilter::calcFilterInfo(y, x, bwDescriptor.m_wallID, l, b);
				bricksOut[brickIndOne]->setCollisionFilterInfo(filterInfo);
			}
			rowThreshold -= thresholdDelta;
		} // end of for(..y..)
		
		// advance to next col
		posX(0) += bwDescriptor.m_gapWidth + halfExtents(0)*2.0f;

	} // end of for(..x..)
}