/* ================ idPhysics_StaticMulti::WriteToSnapshot ================ */ void idPhysics_StaticMulti::WriteToSnapshot( idBitMsg& msg ) const { int i; idCQuat quat, localQuat; msg.WriteByte( current.Num() ); for( i = 0; i < current.Num(); i++ ) { quat = current[i].axis.ToCQuat(); localQuat = current[i].localAxis.ToCQuat(); msg.WriteFloat( current[i].origin[0] ); msg.WriteFloat( current[i].origin[1] ); msg.WriteFloat( current[i].origin[2] ); msg.WriteFloat( quat.x ); msg.WriteFloat( quat.y ); msg.WriteFloat( quat.z ); msg.WriteDeltaFloat( current[i].origin[0], current[i].localOrigin[0] ); msg.WriteDeltaFloat( current[i].origin[1], current[i].localOrigin[1] ); msg.WriteDeltaFloat( current[i].origin[2], current[i].localOrigin[2] ); msg.WriteDeltaFloat( quat.x, localQuat.x ); msg.WriteDeltaFloat( quat.y, localQuat.y ); msg.WriteDeltaFloat( quat.z, localQuat.z ); } }
/* ================ sdProficiencyTable::WriteNetworkState ================ */ void sdProficiencyTable::WriteNetworkState( const sdNetworkData& baseData, sdNetworkData& newData, idBitMsg& msg ) const { bool profChanged = false; bool baseProfChanged = false; bool spawnLevelChanged = false; for ( int i = 0; i < points.Num(); i++ ) { newData.points[ i ] = points[ i ]; profChanged |= newData.points[ i ] != baseData.points[ i ]; newData.basePoints[ i ] = basePoints[ i ]; baseProfChanged |= newData.basePoints[ i ] != baseData.basePoints[ i ]; newData.spawnLevels[ i ] = spawnLevels[ i ]; spawnLevelChanged |= newData.spawnLevels[ i ] != baseData.spawnLevels[ i ]; } msg.WriteBool( profChanged ); if ( profChanged ) { for ( int i = 0; i < points.Num(); i++ ) { msg.WriteDeltaFloat( baseData.points[ i ], newData.points[ i ] ); } } msg.WriteBool( baseProfChanged ); if ( baseProfChanged ) { for ( int i = 0; i < basePoints.Num(); i++ ) { msg.WriteDeltaFloat( baseData.basePoints[ i ], newData.basePoints[ i ] ); } } msg.WriteBool( spawnLevelChanged ); if ( spawnLevelChanged ) { for ( int i = 0; i < points.Num(); i++ ) { msg.WriteDeltaLong( baseData.spawnLevels[ i ], newData.spawnLevels[ i ] ); } } if ( !baseData.fixedRank ) { newData.fixedRank = fixedRank; if ( fixedRank ) { msg.WriteBool( true ); newData.fixedRankIndex = rank == NULL ? -1 : rank->Index(); msg.WriteLong( newData.fixedRankIndex ); } else { msg.WriteBool( false ); newData.fixedRankIndex = -1; } } else { newData.fixedRank = true; newData.fixedRankIndex = baseData.fixedRankIndex; } }
/* ================ idPhysics_Monster::WriteToSnapshot ================ */ void idPhysics_Monster::WriteToSnapshot( idBitMsg& msg ) const { msg.WriteFloat( current.origin[0] ); msg.WriteFloat( current.origin[1] ); msg.WriteFloat( current.origin[2] ); msg.WriteFloat( current.velocity[0], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); msg.WriteFloat( current.velocity[1], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); msg.WriteFloat( current.velocity[2], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); msg.WriteDeltaFloat( current.origin[0], current.localOrigin[0] ); msg.WriteDeltaFloat( current.origin[1], current.localOrigin[1] ); msg.WriteDeltaFloat( current.origin[2], current.localOrigin[2] ); msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); msg.WriteDeltaFloat( 0.0f, current.pushVelocity[1], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); msg.WriteDeltaFloat( 0.0f, current.pushVelocity[2], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS ); msg.WriteLong( current.atRest ); msg.WriteBits( current.onGround, 1 ); }
/* ================ idScriptObject::WriteNetworkState ================ */ void idScriptObject::WriteNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const { NET_GET_STATES( sdScriptObjectNetworkData ); SetupStateData( mode, newData ); baseData.Reset(); newData.Reset(); for ( int i = 0; i < networkFields[ mode ].fields.Num(); i++ ) { const networkFieldSync_t& value = networkFields[ mode ].fields[ i ]; switch( value.type ) { case ev_object: { idScriptObject* object = gameLocal.program->GetScriptObject( *reinterpret_cast< int* >( value.data ) ); int id = 0; if ( object ) { idEntity* ent = object->GetClass()->Cast< idEntity >(); id = gameLocal.GetSpawnId( ent ); } const int& oldBase = baseData.GetInt(); int& newBase = newData.GetInt(); newBase = id; msg.WriteDeltaLong( oldBase, newBase ); break; } case ev_vector: { const idVec3& oldBase = baseData.GetVector(); idVec3& newBase = newData.GetVector(); newBase = *reinterpret_cast< idVec3* >( value.data ); msg.WriteDeltaVector( oldBase, newBase ); break; } case ev_float: { const float& oldBase = baseData.GetFloat(); float& newBase = newData.GetFloat(); newBase = *reinterpret_cast< float* >( value.data ); msg.WriteDeltaFloat( oldBase, newBase ); break; } case ev_boolean: { const int& oldBase = baseData.GetInt(); int& newBase = newData.GetInt(); newBase = *reinterpret_cast< int* >( value.data ) != 0; msg.WriteBits( newBase, 1 ); break; } } } }
/* ================ sdPhysics_GeneralMover::WriteNetworkState ================ */ void sdPhysics_GeneralMover::WriteNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const { if ( mode == NSM_VISIBLE ) { NET_GET_STATES( sdGeneralMoverPhysicsNetworkData ); newData.currentFraction = currentFraction; msg.WriteDeltaFloat( baseData.currentFraction, newData.currentFraction ); } }
/* ================ idPhysics_Static::WriteToSnapshot ================ */ void idPhysics_Static::WriteToSnapshot( idBitMsg& msg ) const { idCQuat quat, localQuat; quat = current.axis.ToCQuat(); localQuat = current.localAxis.ToCQuat(); msg.WriteFloat( current.origin[0] ); msg.WriteFloat( current.origin[1] ); msg.WriteFloat( current.origin[2] ); msg.WriteFloat( quat.x ); msg.WriteFloat( quat.y ); msg.WriteFloat( quat.z ); msg.WriteDeltaFloat( current.origin[0], current.localOrigin[0] ); msg.WriteDeltaFloat( current.origin[1], current.localOrigin[1] ); msg.WriteDeltaFloat( current.origin[2], current.localOrigin[2] ); msg.WriteDeltaFloat( quat.x, localQuat.x ); msg.WriteDeltaFloat( quat.y, localQuat.y ); msg.WriteDeltaFloat( quat.z, localQuat.z ); }
/* ============== sdDeliveryVehicle::WriteNetworkState ============== */ void sdDeliveryVehicle::WriteNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const { if ( mode == NSM_BROADCAST ) { NET_GET_STATES( sdDeliveryVehicleBroadcastData ); // update state newData.lastRollAccel = lastRollAccel; // write state msg.WriteDeltaFloat( baseData.lastRollAccel, newData.lastRollAccel ); } sdScriptEntity::WriteNetworkState( mode, baseState, newState, msg ); }