Esempio n. 1
0
/*
============
idBrushList::Split
============
*/
void idBrushList::Split( const idPlane& plane, int planeNum, idBrushList& frontList, idBrushList& backList, bool useBrushSavedPlaneSide )
{
	idBrush* b, *front, *back;
	
	frontList.Clear();
	backList.Clear();
	
	if( !useBrushSavedPlaneSide )
	{
		for( b = head; b; b = b->next )
		{
			b->Split( plane, planeNum, &front, &back );
			if( front )
			{
				frontList.AddToTail( front );
			}
			if( back )
			{
				backList.AddToTail( back );
			}
		}
		return;
	}
	
	for( b = head; b; b = b->next )
	{
		if( b->savedPlaneSide & BRUSH_PLANESIDE_BOTH )
		{
			b->Split( plane, planeNum, &front, &back );
			if( front )
			{
				frontList.AddToTail( front );
			}
			if( back )
			{
				backList.AddToTail( back );
			}
		}
		else if( b->savedPlaneSide & BRUSH_PLANESIDE_FRONT )
		{
			frontList.AddToTail( b->Copy() );
		}
		else
		{
			backList.AddToTail( b->Copy() );
		}
	}
}
Esempio n. 2
0
/*
============
idBrush::Subtract
============
*/
bool idBrush::Subtract( const idBrush* b, idBrushList& list ) const
{
	int i;
	idBrush* front, *back;
	const idBrush* in;
	
	list.Clear();
	in = this;
	for( i = 0; i < b->sides.Num() && in; i++ )
	{
	
		in->Split( b->sides[i]->plane, b->sides[i]->planeNum, &front, &back );
		
		if( in != this )
		{
			delete in;
		}
		if( front )
		{
			list.AddToTail( front );
		}
		in = back;
	}
	// if didn't really intersect
	if( !in )
	{
		list.Free();
		return false;
	}
	
	delete in;
	return true;
}