void JustDidDialogueStep(int32 iEntry) override { // Start the event when the dialogue is finished if (iEntry == SAY_ANDOROV_ATTACK_START) { if (m_pInstance) m_pInstance->SetData(TYPE_RAJAXX, IN_PROGRESS); } }
void JustDidDialogueStep(int32 iEntry) override { // Start the event when the dialogue is finished if (iEntry == SAY_ANDOROV_ATTACK_START) { if (m_pInstance) m_pInstance->SetData(TYPE_RAJAXX, IN_PROGRESS); } }