void Aggro(Unit* /*pWho*/) override { DoScriptText(SAY_EVIL_AGGRO, m_creature); if (m_pInstance) m_pInstance->SetData(TYPE_KALECGOS, IN_PROGRESS); }
void JustReachedHome() { if (m_pInstance) { m_pInstance->SetData(TYPE_KILJAEDEN, FAIL); // Reset the corrupt Sunwell aura if (Creature* pKiljaedenController = m_pInstance->GetSingleCreatureFromStorage(NPC_KILJAEDEN_CONTROLLER)) pKiljaedenController->CastSpell(pKiljaedenController, SPELL_ANVEENA_DRAIN, true); // Respawn Anveena if necessary if (Creature* pAnveena = m_pInstance->GetSingleCreatureFromStorage(NPC_ANVEENA)) { if (!pAnveena->isAlive()) pAnveena->Respawn(); } // Despawn Kalec if already summoned if (Creature* pKalec = m_pInstance->GetSingleCreatureFromStorage(NPC_KALECGOS, true)) pKalec->ForcedDespawn(); } // Despawn on wipe m_creature->ForcedDespawn(); }
void JustDied(Unit* /*pKiller*/) override { DoScriptText(SAY_DEATH, m_creature); if (m_pInstance) m_pInstance->SetData(TYPE_FELMYST, DONE); }
void JustDied(Unit* pKiller) { if (m_pInstance) m_pInstance->SetData(TYPE_MURU, DONE); // Despawn summoned creatures DespawnSummonedCreatures(); }
void JustReachedHome() override { if (m_pInstance) { m_pInstance->DoEjectSpectralPlayers(); m_pInstance->SetData(TYPE_KALECGOS, FAIL); } }
void Aggro(Unit* pWho) { if (m_pInstance) m_pInstance->SetData(TYPE_KILJAEDEN, IN_PROGRESS); DoScriptText(SAY_EMERGE, m_creature); DoCastSpellIfCan(m_creature, SPELL_BIRTH); }
void Aggro(Unit* /*pWho*/) override { if (m_pInstance) m_pInstance->SetData(TYPE_MURU, IN_PROGRESS); DoCastSpellIfCan(m_creature, SPELL_NEGATIVE_ENERGY, CAST_TRIGGERED); DoCastSpellIfCan(m_creature, SPELL_OPEN_PORTAL_PERIODIC, CAST_TRIGGERED); }
void JustDied(Unit* /*pKiller*/) override { if (m_pInstance) { m_pInstance->DoEjectSpectralPlayers(); m_pInstance->SetData(TYPE_KALECGOS, FAIL); } }
void JustDied(Unit* /*pKiller*/) override { if (m_pInstance) { m_pInstance->SetData(TYPE_MURU, DONE); } #if defined (CLASSIC) || defined (TBC) // Despawn summoned creatures DespawnSummonedCreatures(); #endif }
void Aggro(Unit* pWho) override { DoCastSpellIfCan(m_creature, SPELL_NOXIOUS_FUMES); if (m_pInstance) m_pInstance->SetData(TYPE_FELMYST, IN_PROGRESS); float fGroundZ = m_creature->GetMap()->GetHeight(m_creature->GetPhaseMask(), m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ()); m_creature->GetMotionMaster()->MovePoint(PHASE_TRANSITION, pWho->GetPositionX(), pWho->GetPositionY(), fGroundZ, false); m_creature->HandleEmote(EMOTE_ONESHOT_LAND); }
void JustReachedHome() override { if (m_pInstance) { m_pInstance->SetData(TYPE_MURU, FAIL); // respawn muru m_creature->SummonCreature(NPC_MURU, afMuruSpawnLoc[0], afMuruSpawnLoc[1], afMuruSpawnLoc[2], afMuruSpawnLoc[3], TEMPSUMMON_DEAD_DESPAWN, 0, true); } // despawn boss and summons for reset m_creature->ForcedDespawn(); }
void MovementInform(uint32 uiMotionType, uint32 uiPointId) override { if (uiMotionType != POINT_MOTION_TYPE) return; if (uiPointId) { if (m_pInstance) m_pInstance->SetData(TYPE_KALECGOS, DONE); m_creature->ForcedDespawn(1000); } }
void JustDied(Unit* pKiller) { if (m_pInstance) { m_pInstance->SetData(TYPE_KILJAEDEN, DONE); // Start the outro if (Creature* pKiljaedenController = m_pInstance->GetSingleCreatureFromStorage(NPC_KILJAEDEN_CONTROLLER)) { if (npc_kiljaeden_controllerAI* pControllerAI = dynamic_cast<npc_kiljaeden_controllerAI*>(pKiljaedenController->AI())) pControllerAI->DoStartOutroDialogue(); } } }
void JustReachedHome() { if (m_pInstance) { m_pInstance->SetData(TYPE_MURU, FAIL); // respawn muru if (Creature* pMuru = m_pInstance->GetSingleCreatureFromStorage(NPC_MURU)) pMuru->Respawn(); } // despawn boss and summons for reset DespawnSummonedCreatures(); m_creature->ForcedDespawn(); }
void JustReachedHome() override { if (m_pInstance) { m_pInstance->SetData(TYPE_MURU, FAIL); // respawn muru #if defined (CLASSIC) || defined (TBC) if (Creature* pMuru = m_pInstance->GetSingleCreatureFromStorage(NPC_MURU)) { pMuru->Respawn(); } #endif #if defined (WOTLK) m_creature->SummonCreature(NPC_MURU, afMuruSpawnLoc[0], afMuruSpawnLoc[1], afMuruSpawnLoc[2], afMuruSpawnLoc[3], TEMPSUMMON_DEAD_DESPAWN, 0, true); #endif } // despawn boss and summons for reset #if defined (CLASSIC) || defined (TBC) DespawnSummonedCreatures(); #endif m_creature->ForcedDespawn(); }
void JustReachedHome() override { if (m_pInstance) m_pInstance->SetData(TYPE_FELMYST, FAIL); }
void JustDied(Unit* /*pKiller*/) override { if (m_pInstance) m_pInstance->SetData(TYPE_MURU, DONE); }
void JustReachedHome() { if (m_pInstance) m_pInstance->SetData(TYPE_MURU, FAIL); }
void JustReachedHome() override { if (m_pInstance) { m_pInstance->SetData(TYPE_MURU, FAIL); } }