void Foam::displacementMotionSolver::updateMesh(const mapPolyMesh& mpm)
{
    // pointMesh already updates pointFields

    motionSolver::updateMesh(mpm);

    // Map points0_. Bit special since we somehow have to come up with
    // a sensible points0 position for introduced points.
    // Find out scaling between points0 and current points

    // Get the new points either from the map or the mesh
    const pointgpuField& points =
    (
        mpm.hasMotionPoints()
      ? mpm.preMotionPoints()
      : mesh().points()
    );

    // Note: boundBox does reduce
    const vector span0 = boundBox(points0_).span();
    const vector span = boundBox(points).span();

    vector scaleFactors(cmptDivide(span0, span));

    pointField newPoints0(mpm.pointMap().size());

    forAll(newPoints0, pointI)
    {
        label oldPointI = mpm.pointMap()[pointI];

        if (oldPointI >= 0)
        {
            label masterPointI = mpm.reversePointMap()[oldPointI];

            if (masterPointI == pointI)
            {
                newPoints0[pointI] = points0_[oldPointI];
            }
            else
            {
                // New point - assume motion is scaling
                newPoints0[pointI] = points0_[oldPointI] + cmptMultiply
                (
                    scaleFactors,
                    points[pointI] - points[masterPointI]
                );
            }
        }
        else
        {
            FatalErrorIn
            (
                "displacementMotionSolver::updateMesh"
                "(const mapPolyMesh&)"
            )   << "Cannot determine co-ordinates of introduced vertices."
                << " New vertex " << pointI << " at co-ordinate "
                << points[pointI] << exit(FatalError);
        }
    }
void Foam::componentDisplacementMotionSolver::updateMesh(const mapPolyMesh& mpm)
{
    // pointMesh already updates pointFields.

    motionSolver::updateMesh(mpm);

    // Map points0_. Bit special since we somehow have to come up with
    // a sensible points0 position for introduced points.
    // Find out scaling between points0 and current points

    // Get the new points either from the map or the mesh
    const scalarField points
    (
        mpm.hasMotionPoints()
      ? mpm.preMotionPoints().component(cmpt_)
      : mesh().points().component(cmpt_)
    );

    // Get extents of points0 and points and determine scale
    const scalar scale =
        (gMax(points0_)-gMin(points0_))
       /(gMax(points)-gMin(points));

    scalarField newPoints0(mpm.pointMap().size());

    forAll(newPoints0, pointI)
    {
        label oldPointI = mpm.pointMap()[pointI];

        if (oldPointI >= 0)
        {
            label masterPointI = mpm.reversePointMap()[oldPointI];

            if (masterPointI == pointI)
            {
                newPoints0[pointI] = points0_[oldPointI];
            }
            else
            {
                // New point. Assume motion is scaling.
                newPoints0[pointI] =
                    points0_[oldPointI]
                  + scale*(points[pointI]-points[masterPointI]);
            }
        }
        else
        {
            FatalErrorIn
            (
                "displacementLaplacianFvMotionSolver::updateMesh"
                "(const mapPolyMesh& mpm)"
            )   << "Cannot work out coordinates of introduced vertices."
                << " New vertex " << pointI << " at coordinate "
                << points[pointI] << exit(FatalError);
        }
    }
void Foam::externalDisplacementMeshMover::updateMesh(const mapPolyMesh& mpm)
{
    // Renumber baffles
    DynamicList<labelPair> newBaffles(baffles_.size());
    forAll(baffles_, i)
    {
        label f0 = mpm.reverseFaceMap()[baffles_[i].first()];
        label f1 = mpm.reverseFaceMap()[baffles_[i].second()];

        if (f0 >= 0 && f1 >= 0)
        {
            newBaffles.append(labelPair(f0, f1));
        }
    }
Esempio n. 4
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void Foam::fvMesh::mapOldVolumes(const mapPolyMesh& meshMap)
{
    const labelList& cellMap = meshMap.cellMap();

    // Map the old volume. Just map to new cell labels.
    if (V0Ptr_)
    {
        if (debug)
        {
            InfoIn("void fvMesh::mapOldVolumes(const mapPolyMesh& meshMap)")
                << "Mapping old cell volumes." << endl;
        }

        scalarField& V0 = *V0Ptr_;

        scalarField savedV0(V0);
        V0.setSize(nCells());

        forAll (V0, i)
        {
            if (cellMap[i] > -1)
            {
                V0[i] = savedV0[cellMap[i]];
            }
            else
            {
                V0[i] = 0.0;
            }
        }
    }

    // Map the old-old volume. Just map to new cell labels.
    if (V00Ptr_)
    {
        if (debug)
        {
            InfoIn("void fvMesh::mapOldVolumes(const mapPolyMesh& meshMap)")
                << "Mapping old-old cell volumes." << endl;
        }

        scalarField& V00 = *V00Ptr_;

        scalarField savedV00(V00);
        V00.setSize(nCells());

        forAll (V00, i)
        {
            if (cellMap[i] > -1)
            {
                V00[i] = savedV00[cellMap[i]];
            }
            else
            {
                V00[i] = 0.0;
            }
        }
    }
}
void Foam::OutputFilterFunctionObject<OutputFilter>::updateMesh
(
    const mapPolyMesh& mpm
)
{
    if (active() && mpm.mesh().name() == regionName_)
    {
        ptr_->updateMesh(mpm);
    }
}
void Foam::polyMesh::updateMesh(const mapPolyMesh& mpm)
{
    // Update zones.  Since boundary depends on zones, they need to be
    // updated first.  HJ, 20/May/2014
    pointZones_.updateMesh();
    faceZones_.updateMesh();
    cellZones_.updateMesh();

    // Update boundaryMesh (note that patches themselves are already ok)
    boundary_.updateMesh();

    // Clear out parallel data.  HJ, 27/Nov/2009
    deleteDemandDrivenData(globalMeshDataPtr_);

    setInstance(time().timeName());

    // Map the old motion points if present
    if (oldAllPointsPtr_)
    {
        // Make a copy of the original points
        pointField oldMotionPoints = *oldAllPointsPtr_;

        pointField& newMotionPoints = *oldAllPointsPtr_;

        // Resize the list to new size
        newMotionPoints.setSize(allPoints_.size());

        // Map the list
        newMotionPoints.map(oldMotionPoints, mpm.pointMap());

        // Reset old points if present
        if (oldPointsPtr_)
        {
            oldPointsPtr_->reset(*oldAllPointsPtr_, nPoints());
        }
    }

    // Reset valid directions (could change by faces put into empty patches)
    geometricD_ = Vector<label>::zero;
    solutionD_ = Vector<label>::zero;

    // Update all function objects
    // Moved from fvMesh.C in 1.6.x merge.  HJ, 29/Aug/2010
    meshObjectBase::allUpdateTopology<polyMesh>(*this, mpm);
}
Esempio n. 7
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void cellSet::updateMesh(const mapPolyMesh& morphMap)
{
    updateLabels(morphMap.reverseCellMap());
}
Esempio n. 8
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void Foam::fvMesh::mapFields(const mapPolyMesh& meshMap)
{
    if (debug)
    {
        Info<< "fvMesh::mapFields :"
            << " nOldCells:" << meshMap.nOldCells()
            << " nCells:" << nCells()
            << " nOldFaces:" << meshMap.nOldFaces()
            << " nFaces:" << nFaces()
            << endl;
    }


    // We require geometric properties valid for the old mesh
    if
    (
        meshMap.cellMap().size() != nCells()
     || meshMap.faceMap().size() != nFaces()
    )
    {
        FatalErrorIn("fvMesh::mapFields(const mapPolyMesh&)")
            << "mapPolyMesh does not correspond to the old mesh."
            << " nCells:" << nCells()
            << " cellMap:" << meshMap.cellMap().size()
            << " nOldCells:" << meshMap.nOldCells()
            << " nFaces:" << nFaces()
            << " faceMap:" << meshMap.faceMap().size()
            << " nOldFaces:" << meshMap.nOldFaces()
            << exit(FatalError);
    }

    // Create a mapper
    const fvMeshMapper mapper(*this, meshMap);

    // Map all the volFields in the objectRegistry
    MapGeometricFields<scalar, fvPatchField, fvMeshMapper, volMesh>
    (mapper);
    MapGeometricFields<vector, fvPatchField, fvMeshMapper, volMesh>
    (mapper);
    MapGeometricFields<sphericalTensor, fvPatchField, fvMeshMapper, volMesh>
    (mapper);
    MapGeometricFields<symmTensor, fvPatchField, fvMeshMapper, volMesh>
    (mapper);
    MapGeometricFields<tensor, fvPatchField, fvMeshMapper, volMesh>
    (mapper);

    // Map all the surfaceFields in the objectRegistry
    MapGeometricFields<scalar, fvsPatchField, fvMeshMapper, surfaceMesh>
    (mapper);
    MapGeometricFields<vector, fvsPatchField, fvMeshMapper, surfaceMesh>
    (mapper);
    MapGeometricFields<symmTensor, fvsPatchField, fvMeshMapper, surfaceMesh>
    (mapper);
    MapGeometricFields<symmTensor, fvsPatchField, fvMeshMapper, surfaceMesh>
    (mapper);
    MapGeometricFields<tensor, fvsPatchField, fvMeshMapper, surfaceMesh>
    (mapper);

    // Map all the dimensionedFields in the objectRegistry
    MapDimensionedFields<scalar, fvMeshMapper, volMesh>(mapper);
    MapDimensionedFields<vector, fvMeshMapper, volMesh>(mapper);
    MapDimensionedFields<sphericalTensor, fvMeshMapper, volMesh>(mapper);
    MapDimensionedFields<symmTensor, fvMeshMapper, volMesh>(mapper);
    MapDimensionedFields<tensor, fvMeshMapper, volMesh>(mapper);

    // Map all the clouds in the objectRegistry
    mapClouds(*this, meshMap);

//TODO implement on gpu
/*
    const labelList& cellMap = meshMap.cellMap();

    // Map the old volume. Just map to new cell labels.
    if (V0Ptr_)
    {
        scalargpuField& V0 = (*V0Ptr_).getField();

        scalargpuField savedV0(V0);
        V0.setSize(nCells());

        forAll(V0, i)
        {
            if (cellMap[i] > -1)
            {
                V0[i] = savedV0[cellMap[i]];
            }
            else
            {
                V0[i] = 0.0;
            }
        }

        // Inject volume of merged cells
        label nMerged = 0;
        forAll(meshMap.reverseCellMap(), oldCellI)
        {
            label index = meshMap.reverseCellMap()[oldCellI];

            if (index < -1)
            {
                label cellI = -index-2;

                V0[cellI] += savedV0[oldCellI];

                nMerged++;
            }
        }

        if (debug)
        {
            Info<< "Mapping old time volume V0. Merged "
                << nMerged << " out of " << nCells() << " cells" << endl;
        }
    }


    // Map the old-old volume. Just map to new cell labels.
    if (V00Ptr_)
    {
        scalargpuField& V00 = (*V00Ptr_).getField();

        scalargpuField savedV00(V00);
        V00.setSize(nCells());

        forAll(V00, i)
        {
            if (cellMap[i] > -1)
            {
                V00[i] = savedV00[cellMap[i]];
            }
            else
            {
                V00[i] = 0.0;
            }
        }

        // Inject volume of merged cells
        label nMerged = 0;
        forAll(meshMap.reverseCellMap(), oldCellI)
        {
            label index = meshMap.reverseCellMap()[oldCellI];

            if (index < -1)
            {
                label cellI = -index-2;

                V00[cellI] += savedV00[oldCellI];
                nMerged++;
            }
        }

        if (debug)
        {
            Info<< "Mapping old time volume V00. Merged "
                << nMerged << " out of " << nCells() << " cells" << endl;
        }
    }
*/
}
Esempio n. 9
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void setUpdater::updateSets(const mapPolyMesh& morphMap) const
{
    //
    // Update all sets in memory.
    //

    HashTable<const Type*> memSets = 
        morphMap.mesh().objectRegistry::lookupClass<Type>();

    for
    (
        typename HashTable<const Type*>::iterator iter = memSets.begin();
        iter != memSets.end();
        ++iter
    )
    {
        Type& set = const_cast<Type&>(*iter());

        if (debug)
        {
            Pout<< "Set:" << set.name() << " size:" << set.size()
                << " updated in memory" << endl;
        }

        set.updateMesh(morphMap);

        // Write or not? Debatable.
        set.write();
    }


    //
    // Update all sets on disk
    //

    // Get last valid mesh (discard points-only change)
    IOobjectList Objects
    (
        morphMap.mesh().time(),
        morphMap.mesh().time().findInstance
        (
            morphMap.mesh().meshDir(),
            "faces"
        ),
        "polyMesh/sets"
    );

    IOobjectList fileSets(Objects.lookupClass(Type::typeName));

    for
    (
        IOobjectList::const_iterator iter = fileSets.begin();
        iter != fileSets.end();
        ++iter
    )
    {
        if (!memSets.found(iter.key()))
        {
            // Not in memory. Load it.
            Type set(*iter());

            if (debug)
            {
                Pout<< "Set:" << set.name() << " size:" << set.size()
                    << " updated on disk" << endl;
            }

            set.updateMesh(morphMap);

            set.write();
        }
        else
        {
            if (debug)
            {
                Pout<< "Set:" << iter.key() << " already updated from memory"
                    << endl;
            }
        }
    }
}
Esempio n. 10
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void Foam::fvMesh::mapFields(const mapPolyMesh& meshMap)
{
    // Create a mapper
    const fvMeshMapper mapper(*this, meshMap);

    // Map all the volFields in the objectRegistry
    MapGeometricFields<scalar, fvPatchField, fvMeshMapper, volMesh>
    (mapper);
    MapGeometricFields<vector, fvPatchField, fvMeshMapper, volMesh>
    (mapper);
    MapGeometricFields<sphericalTensor, fvPatchField, fvMeshMapper, volMesh>
    (mapper);
    MapGeometricFields<symmTensor, fvPatchField, fvMeshMapper, volMesh>
    (mapper);
    MapGeometricFields<tensor, fvPatchField, fvMeshMapper, volMesh>
    (mapper);

    // Map all the surfaceFields in the objectRegistry
    MapGeometricFields<scalar, fvsPatchField, fvMeshMapper, surfaceMesh>
    (mapper);
    MapGeometricFields<vector, fvsPatchField, fvMeshMapper, surfaceMesh>
    (mapper);
    MapGeometricFields<symmTensor, fvsPatchField, fvMeshMapper, surfaceMesh>
    (mapper);
    MapGeometricFields<symmTensor, fvsPatchField, fvMeshMapper, surfaceMesh>
    (mapper);
    MapGeometricFields<tensor, fvsPatchField, fvMeshMapper, surfaceMesh>
    (mapper);

    // Map all the clouds in the objectRegistry
    mapClouds(*this, meshMap);


    const labelList& cellMap = meshMap.cellMap();

    // Map the old volume. Just map to new cell labels.
    if (V0Ptr_)
    {
        scalarField& V0 = *V0Ptr_;

        scalarField savedV0(V0);
        V0.setSize(nCells());

        forAll(V0, i)
        {
            if (cellMap[i] > -1)
            {
                V0[i] = savedV0[cellMap[i]];
            }
            else
            {
                V0[i] = 0.0;
            }
        }
    }

    // Map the old-old volume. Just map to new cell labels.
    if (V00Ptr_)
    {
        scalarField& V00 = *V00Ptr_;

        scalarField savedV00(V00);
        V00.setSize(nCells());

        forAll(V00, i)
        {
            if (cellMap[i] > -1)
            {
                V00[i] = savedV00[cellMap[i]];
            }
            else
            {
                V00[i] = 0.0;
            }
        }
    }
}
void Foam::displacementSBRStressFvMotionSolver::updateMesh
(
    const mapPolyMesh& mpm
)
{
    fvMotionSolver::updateMesh(mpm);

    // Map points0_
    // Map points0_. Bit special since we somehow have to come up with
    // a sensible points0 position for introduced points.
    // Find out scaling between points0 and current points

    // Get the new points either from the map or the mesh
    const pointField& points =
    (
        mpm.hasMotionPoints()
      ? mpm.preMotionPoints()
      : fvMesh_.points()
    );

    // Note: boundBox does reduce
    const boundBox bb0(points0_, true);
    const vector span0(bb0.max()-bb0.min());
    const boundBox bb(points, true);
    const vector span(bb.max()-bb.min());

    vector scaleFactors(cmptDivide(span0, span));

    pointField newPoints0(mpm.pointMap().size());

    forAll(newPoints0, pointI)
    {
        label oldPointI = mpm.pointMap()[pointI];

        if (oldPointI >= 0)
        {
            label masterPointI = mpm.reversePointMap()[oldPointI];

            if (masterPointI == pointI)
            {
                newPoints0[pointI] = points0_[oldPointI];
            }
            else
            {
                // New point. Assume motion is scaling.
                newPoints0[pointI] =
                    points0_[oldPointI]
                  + cmptMultiply
                    (
                        scaleFactors,
                        points[pointI]-points[masterPointI]
                    );
            }
        }
        else
        {
            FatalErrorIn
            (
                "displacementSBRStressFvMotionSolver::updateMesh"
                "(const mapPolyMesh& mpm)"
            )   << "Cannot work out coordinates of introduced vertices."
                << " New vertex " << pointI << " at coordinate "
                << points[pointI] << exit(FatalError);
        }
    }