void play(double *output) {//this is where the magic happens. Very slow magic. currentCount=(int)timer.phasor(9);//this sets up a metronome that ticks every so often if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound trigger=1;//play the arpeggiator line trigger2=leadLineTrigger[playHead%256];//play the lead line if (trigger2==1) {//if we are going to play a note leadPitch=mtof.mtof(leadLinePitch[newnote]);//get the next pitch val newnote++;//and iterate if (newnote>14) { newnote=0;//make sure we don't go over the edge of the array } } currentPitch=mtof.mtof(pitch[(playHead%4)]+chord[currentChord%8]);//write the frequency val into currentPitch playHead++;//iterate the playhead if (playHead%32==0) {//wrap every 4 bars currentChord++;//change the chord } //cout << "tick\n";//the clock ticks lastCount=0;//set lastCount to 0 } bassout=filter2.lores(envelope.adsr(bass.saw(currentPitch*0.5)+sound.pulse(currentPitch*0.5,mod.phasor(1)),1,0.9995, 0.25, 0.9995, 1, trigger),9250,2);//new, simple ADSR. leadout=filter.lores(leadenvelope.ar(lead2.saw(leadPitch*4)+lead.pulse(leadPitch+(leadmod.sinebuf(1.9)*1.5), 0.6), 0.00005, 0.999975, 50000, trigger2),5900,10);//leadline delayout=(leadout+(delay.dl(leadout, 14000, 0.8)*0.5))/2;//add some delay if(trigger!=0)trigger=0;//set the trigger to off if you want it to trigger immediately next time. output[0]=(bassout+delayout)/2;//sum output output[1]=(bassout+delayout)/2; }
void play(double *output) { //so this first bit is just a basic metronome so we can hear what we're doing. currentCount=(int)timer.phasor(0.5);//this sets up a metronome that ticks every 2 seconds if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound ADSR.trigger=1; cout << "tick\n";//the clock ticks lastCount=0;//set lastCount to 0 } //and this is where we build the synth ADSRout=ADSR.adsr(1.0,ADSR.trigger); LFO1out=LFO1.sinebuf(0.2);//this lfo is a sinewave at 0.2 hz VCO1out=VCO1.pulse(55,0.6);//here's VCO1. it's a pulse wave at 55 hz, with a pulse width of 0.6 VCO2out=VCO2.pulse(110+LFO1out,0.2);//here's VCO2. it's a pulse wave at 110hz with LFO modulation on the frequency, and width of 0.2 VCFout=VCF.lores((VCO1out+VCO2out)*0.5, ADSRout*10000, 10);//now we stick the VCO's into the VCF, using the ADSR as the filter cutoff double finalSound=VCFout*ADSRout;//finally we add the ADSR as an amplitude modulator ADSR.trigger=0; output[0]=finalSound; output[1]=finalSound; }