void DrawForEditor() { for (int i = 0; i < s.c.p.size(); i++) { mEmpty.Draw(s.c.p[i].pos, 0); } }
void Draw3d() { Setup3dWorld(); DrawWorld(); //pointer u.pointer = GetOGLPos(int(u.mp.x), int(u.mp.y)); mPointer.Draw(u.pointer, 0); }