Esempio n. 1
0
void
nsPipe::AdvanceWriteCursor(PRUint32 bytesWritten)
{
    NS_ASSERTION(bytesWritten, "dont call if no bytes written");

    nsPipeEvents events;
    {
        nsAutoMonitor mon(mMonitor);

        LOG(("OOO advancing write cursor by %u\n", bytesWritten));

        char *newWriteCursor = mWriteCursor + bytesWritten;
        NS_ASSERTION(newWriteCursor <= mWriteLimit, "write cursor exceeds limit");

        // update read limit if reading in the same segment
        if (mWriteSegment == 0 && mReadLimit == mWriteCursor)
            mReadLimit = newWriteCursor;

        mWriteCursor = newWriteCursor;

        NS_ASSERTION(mReadCursor != mWriteCursor, "read cursor is bad");

        // update the writable flag on the output stream
        if (mWriteCursor == mWriteLimit) {
            if (mBuffer.GetSize() >= mBuffer.GetMaxSize())
                mOutput.SetWritable(PR_FALSE);
        }

        // notify input stream that pipe now contains additional data
        if (mInput.OnInputReadable(bytesWritten, events))
            mon.Notify();
    }
}
Esempio n. 2
0
void
nsPipe::AdvanceWriteCursor(PRUint32 bytesWritten)
{
    NS_ASSERTION(bytesWritten, "don't call if no bytes written");

    nsPipeEvents events;
    {
        MonitorAutoEnter mon(mMonitor);

        LOG(("OOO advancing write cursor by %u\n", bytesWritten));

        char *newWriteCursor = mWriteCursor + bytesWritten;
        NS_ASSERTION(newWriteCursor <= mWriteLimit, "write cursor exceeds limit");

        // update read limit if reading in the same segment
        if (mWriteSegment == 0 && mReadLimit == mWriteCursor)
            mReadLimit = newWriteCursor;

        mWriteCursor = newWriteCursor;

        // The only way mReadCursor == mWriteCursor is if:
        //
        // - mReadCursor is at the start of a segment (which, based on how
        //   nsSegmentedBuffer works, means that this segment is the "first"
        //   segment)
        // - mWriteCursor points at the location past the end of the current
        //   write segment (so the current write filled the current write
        //   segment, so we've incremented mWriteCursor to point past the end
        //   of it)
        // - the segment to which data has just been written is located
        //   exactly one segment's worth of bytes before the first segment
        //   where mReadCursor is located
        //
        // Consequently, the byte immediately after the end of the current
        // write segment is the first byte of the first segment, so
        // mReadCursor == mWriteCursor.  (Another way to think about this is
        // to consider the buffer architecture diagram above, but consider it
        // with an arena allocator which allocates from the *end* of the
        // arena to the *beginning* of the arena.)
        NS_ASSERTION(mReadCursor != mWriteCursor ||
                     (mBuffer.GetSegment(0) == mReadCursor &&
                      mWriteCursor == mWriteLimit),
                     "read cursor is bad");

        // update the writable flag on the output stream
        if (mWriteCursor == mWriteLimit) {
            if (mBuffer.GetSize() >= mBuffer.GetMaxSize())
                mOutput.SetWritable(PR_FALSE);
        }

        // notify input stream that pipe now contains additional data
        if (mInput.OnInputReadable(bytesWritten, events))
            mon.Notify();
    }
}