UINT32 mt32_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { bitmap.fill(0); const UINT8 *data = lcd->render(); for(int c=0; c<20; c++) for(int y=0; y<8; y++) { UINT8 v = data[c*8+y]; for(int x=0; x<5; x++) bitmap.pix16(y == 7 ? 8 : y, c*6+x) = v & (0x10 >> x) ? 1 : 0; } return 0; }