void display() { /*start boiler*/ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); //set camera direction and position gluLookAt(viewer[0], viewer[1], viewer[2], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); //draw light source glLightfv(GL_LIGHT0, GL_POSITION, light_one); /*end boiler*/ s.draw(); //yellow triangle /square /*glBegin(GL_QUADS); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, yellow); glVertex3f(-2 , 2,0); glVertex3f(2 , 2,0); glVertex3f(2 , -2,0); glVertex3f(-2 , -2,0); glEnd();*/ //red triangle //glBegin(GL_TRIANGLES); // glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, cyan); // glVertex3f(-5,0,0); // glVertex3f(-5,-5,0); // glVertex3f(0,0,0); //glEnd(); ////green triangle // glBegin(GL_TRIANGLES); // glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); // glVertex3f(0,0,0); // glVertex3f(5,-5,0); // glVertex3f(5,0,0); //glEnd(); ////blue triangle // glBegin(GL_TRIANGLES); // glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); // glVertex3f(5,-5,0); // glVertex3f(10,-5,0); // glVertex3f(10,0,0); //glEnd(); /*start boiler*/ glFlush(); glutSwapBuffers(); /*end boiler*/ }
void display() { /*start boiler*/ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); //set camera direction and position gluLookAt(viewer[0], viewer[1], viewer[2], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); //draw light source glLightfv(GL_LIGHT0, GL_POSITION, light_one); /*end boiler*/ //dummy triangle //glBegin(GL_QUADS); // glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); // glVertex3f(-2,2,0); // glVertex3f(2,2,0); // glVertex3f(2,-2,0); // glVertex3f(-2,-2,0); //glEnd(); /*moveCounter++; if (moveCounter < 100) { s.move(0.1, 0.1); }*/ GLfloat increment = 0.005; if (moveCounter > 1000) { moveCounter = 0; } if (moveCounter > 660) { changeColor[1] += increment; changeColor[2] = 0; changeColor[0] = 0; } else if (moveCounter > 330) { changeColor[1] = 0; changeColor[2] += increment; changeColor[0] = 0; } else if (moveCounter > 0) { changeColor[1] = 0; changeColor[2] = 0; changeColor[0] += increment; } moveCounter++; s.setColor(changeColor); s.draw(); glutPostRedisplay(); /*start boiler*/ glFlush(); glutSwapBuffers(); /*end boiler*/ }