Esempio n. 1
0
bool wxNonOwnedWindow::DoSetRegionShape(const wxRegion& region)
{
    QPixmap pixmap(GetHandle()->size());
    QPainter painter(&pixmap);
    painter.fillRect(pixmap.rect(), Qt::white);
    painter.setClipRegion(region.GetHandle());
    painter.fillRect(pixmap.rect(), Qt::black);
    GetHandle()->setMask(pixmap.createMaskFromColor(Qt::white));
    return true;
}
Esempio n. 2
0
void wxQtDCImpl::DoSetDeviceClippingRegion(const wxRegion& region)
{
    if ( region.IsEmpty() )
    {
        DestroyClippingRegion();
    }
    else
    {
        QRegion qregion = region.GetHandle();
        // Save current origin / scale (logical coordinates)
        QTransform qtrans = m_qtPainter->worldTransform();
        // Reset transofrmation to match device coordinates
        m_qtPainter->setWorldTransform( QTransform() );
        wxLogDebug(wxT("wxQtDCImpl::DoSetDeviceClippingRegion rect %d %d %d %d"),
                   qregion.boundingRect().x(), qregion.boundingRect().y(),
                   qregion.boundingRect().width(), qregion.boundingRect().height());
        // Set QPainter clipping (intersection if not the first one)
        m_qtPainter->setClipRegion( qregion,
                                 m_clipping ? Qt::IntersectClip : Qt::ReplaceClip );

        // Restore the transformation (translation / scale):
        m_qtPainter->setWorldTransform( qtrans );

        // Set internal state for getters
        /* Note: Qt states that QPainter::clipRegion() may be slow, so we
        * keep the region manually, which should be faster */
        if ( m_clipping )
            m_clippingRegion->Union( region );
        else
            m_clippingRegion->Intersect( region );

        wxRect clipRect = m_clippingRegion->GetBox();

        m_clipX1 = clipRect.GetLeft();
        m_clipX2 = clipRect.GetRight();
        m_clipY1 = clipRect.GetTop();
        m_clipY2 = clipRect.GetBottom();
        m_clipping = true;
    }
}