//---------------------------------------------------------------------------- void MainFrame::OnTimer (wxTimerEvent& event) { if (mInited) { int ival = event.GetInterval(); double dIval = ival/1000.0; EditSystem::GetSingleton().Update(dIval); } }
void nwxShiftSizer::OnTimer(wxTimerEvent &e) { if(m_pCurrent != NULL) { m_nTotalInterval += e.GetInterval(); if(m_nTotalInterval >= m_nWaitInterval) { _DoShift(); m_nTotalInterval = 0; } } }
void TimerManager::OnPeriodicTimer(wxTimerEvent &event) { // Get the resolution out of the event, which is the key to everything. size_t resolution = event.GetInterval(); PeriodicMap::iterator itMap = mPeriodicMap.find(resolution); // Sanity check. if(mPeriodicMap.end() == itMap) { wxASSERT(false); mPeriodicMap.erase(itMap); mTimerMap[resolution]->Stop(); mTimerMap.erase(mTimerMap.find(resolution)); } else { PeriodicFunctionList &periodics = itMap->second; // Fire the events. PeriodicFunctionList::iterator it = periodics.begin(), itThis, itEnd = periodics.end(); while(it != itEnd) { itThis = it++; if ((*itThis).first) { it = periodics.erase(itThis); } else { (*itThis).second(); } } // Remove the entry if there's nothing left. if(true == periodics.empty()) { mPeriodicMap.erase(itMap); mTimerMap[resolution]->Stop(); mTimerMap.erase(mTimerMap.find(resolution)); } } }
//---------------------------------------------------------------------------- void RenderView::OnTimer(wxTimerEvent& event) { int ival = event.GetInterval(); double dIval = ival / 1000.0; if (mTimerID == event.GetId()) { std::map<std::string, PX2::EditRenderViewPtr>::iterator it = mEditRenderViews.begin(); for (; it != mEditRenderViews.end(); it++) { EditRenderView *renderView = it->second; if (renderView) { renderView->Tick(dIval); } } } }
void cMainGUI::OnStateTimer(wxTimerEvent &p_Event) { // Get true elapsed time double v_ElapsedTime = m_StopWatch.Time(); m_StopWatch.Start(); // If elapsed time > timer interval + 10%, then slow down timer interval double v_TimeStep = p_Event.GetInterval(); if(v_ElapsedTime > 1.1*v_TimeStep) { bool v_TimerStarted = m_StateTimer.Start(v_TimeStep*2); if(not v_TimerStarted) { std::cout << "ERROR in cMainGUI::OnStateTimer: timer not started." << std::endl; } else { std::cout << "WARNING in cMainGUI::OnStateTimer: slowing down timer: " << v_TimeStep << "|" << v_ElapsedTime << std::endl; } } else if(v_ElapsedTime < 0.9*v_TimeStep) { bool v_TimerStarted = m_StateTimer.Start(v_TimeStep/2); if(not v_TimerStarted) { std::cout << "ERROR in cMainGUI::OnStateTimer: timer not started." << std::endl; } else { std::cout << "WARNING in cMainGUI::OnStateTimer: speeding up timer: " << v_TimeStep << "|" << v_ElapsedTime << std::endl; } } // Calculate new time v_ElapsedTime = 0.1; //= 1000.0; m_Time += v_ElapsedTime; // Calculate new object state if(m_Object) m_Object->CalculateState(v_ElapsedTime); }
//! @brief Is called every 1/10 seconds to update statuses void SpringLobbyApp::OnTimer( wxTimerEvent& event ) { ui().OnUpdate( event.GetInterval() ); }
void CDialogVolumes::OnTimer(wxTimerEvent &e) // called from mainFrame { m_volumes.RefreshLocksOnTimer(e.GetInterval()); }