Esempio n. 1
0
void MyFrame::OnCheckHTMLDocs(wxCommandEvent& event)
{
    wxCheckBoxState state;

    switch ( event.GetId() )
    {
        case Id_Uncheck_HTMLDocs:
            state = wxCHK_UNCHECKED;
            break;

        case Id_Check_HTMLDocs:
            state = wxCHK_CHECKED;
            break;

        case Id_Indet_HTMLDocs:
            state = wxCHK_UNDETERMINED;
            break;

        default:
            wxFAIL_MSG( "Unknown check state" );
            return;
    }

    m_treelist->CheckItem(m_itemHTMLDocs, state);
}
Esempio n. 2
-1
void MyFrame::OnItemContextMenu(wxTreeListEvent& event)
{
    enum
    {
        Id_Check_Item,
        Id_Uncheck_Item,
        Id_Indet_Item,
        Id_Check_Recursively,
        Id_Update_Parent
    };

    wxMenu menu;
    menu.Append(Id_Check_Item, "&Check item");
    menu.Append(Id_Uncheck_Item, "&Uncheck item");
    if ( m_treelist->HasFlag(wxTL_3STATE) )
        menu.Append(Id_Indet_Item, "Make item &indeterminate");
    menu.AppendSeparator();
    menu.Append(Id_Check_Recursively, "Check &recursively");
    menu.Append(Id_Update_Parent, "Update &parent");

    const wxTreeListItem item = event.GetItem();
    switch ( m_treelist->GetPopupMenuSelectionFromUser(menu) )
    {
        case Id_Check_Item:
            m_treelist->CheckItem(item);
            break;

        case Id_Uncheck_Item:
            m_treelist->UncheckItem(item);
            break;

        case Id_Indet_Item:
            m_treelist->CheckItem(item, wxCHK_UNDETERMINED);
            break;

        case Id_Check_Recursively:
            m_treelist->CheckItemRecursively(item);
            break;

        case Id_Update_Parent:
            m_treelist->UpdateItemParentStateRecursively(item);
            break;

        default:
            wxFAIL_MSG( "Unexpected menu selection" );
            // Fall through.

        case wxID_NONE:
            return;
    }
}