/// Main function int Master::Run() { BigNumber seed1; seed1.SetRand(16 * 8); sLog->outString("%s (worldserver-daemon)", _FULLVERSION); sLog->outString("<Ctrl-C> to stop.\n"); sLog->outString(" ______ __"); sLog->outString("/\\__ _\\ __ __/\\ \\__"); sLog->outString("\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __"); sLog->outString(" \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); sLog->outString(" \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); sLog->outString(" \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); sLog->outString(" \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); sLog->outString(" C O R E /\\___/"); sLog->outString("http://TrinityCore.org \\/__/\n"); /// worldserver PID file creation std::string pidfile = ConfigMgr::GetStringDefault("PidFile", ""); if (!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if (!pid) { sLog->outError("Cannot create PID file %s.\n", pidfile.c_str()); return 1; } sLog->outString("Daemon PID: %u\n", pid); } ///- Start the databases if (!_StartDB()) return 1; // set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); // Initialise the signal handlers WorldServerSignalHandler SignalINT, SignalTERM; #ifdef _WIN32 WorldServerSignalHandler SignalBREAK; #endif /* _WIN32 */ // Register worldserver's signal handlers ACE_Sig_Handler Handler; Handler.register_handler(SIGINT, &SignalINT); Handler.register_handler(SIGTERM, &SignalTERM); #ifdef _WIN32 Handler.register_handler(SIGBREAK, &SignalBREAK); #endif /* _WIN32 */ ///- Launch WorldRunnable thread ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (ConfigMgr::GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (ConfigMgr::GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rar_thread(new RARunnable); ///- Handle affinity for multiple processors and process priority on Windows #ifdef _WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = ConfigMgr::GetIntDefault("UseProcessors", 0); if (Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess, &appAff, &sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if (!curAff) { sLog->outError("Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", Aff, appAff); } else { if (SetProcessAffinityMask(hProcess, curAff)) sLog->outString("Using processors (bitmask, hex): %x", curAff); else sLog->outError("Can't set used processors (hex): %x", curAff); } } sLog->outString(""); } bool Prio = ConfigMgr::GetBoolDefault("ProcessPriority", false); //if (Prio && (m_ServiceStatus == -1) /* need set to default process priority class in service mode*/) if (Prio) { if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS)) sLog->outString("worldserver process priority class set to HIGH"); else sLog->outError("Can't set worldserver process priority class."); sLog->outString(""); } } #endif //Start soap serving thread ACE_Based::Thread* soap_thread = NULL; if (ConfigMgr::GetBoolDefault("SOAP.Enabled", false)) { TCSoapRunnable* runnable = new TCSoapRunnable(); runnable->setListenArguments(ConfigMgr::GetStringDefault("SOAP.IP", "127.0.0.1"), ConfigMgr::GetIntDefault("SOAP.Port", 7878)); soap_thread = new ACE_Based::Thread(runnable); } ///- Start up freeze catcher thread if (uint32 freeze_delay = ConfigMgr::GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay*1000); ACE_Based::Thread freeze_thread(fdr); freeze_thread.setPriority(ACE_Based::Highest); } ///- Launch the world listener socket uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD); std::string bind_ip = ConfigMgr::GetStringDefault("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1) { sLog->outError("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } // set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master world_thread.wait(); rar_thread.wait(); if (soap_thread) { soap_thread->wait(); soap_thread->destroy(); delete soap_thread; } // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); ///- Clean database before leaving ClearOnlineAccounts(); _StopDB(); sLog->outString("Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); }
/// Main function int Master::Run() { /// worldd PID file creation std::string pidfile = sConfig.GetStringDefault("PidFile", ""); if(!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if( !pid ) { sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() ); Log::WaitBeforeContinueIfNeed(); return 1; } sLog.outString( "Daemon PID: %u\n", pid ); } ///- Start the databases if (!_StartDB()) { Log::WaitBeforeContinueIfNeed(); return 1; } ///- Initialize the World sWorld.SetInitialWorldSettings(); #ifndef WIN32 detachDaemon(); #endif //server loaded successfully => enable async DB requests //this is done to forbid any async transactions during server startup! CharacterDatabase.AllowAsyncTransactions(); WorldDatabase.AllowAsyncTransactions(); LoginDatabase.AllowAsyncTransactions(); ///- Catch termination signals _HookSignals(); ///- Launch WorldRunnable thread ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); // set realmbuilds depend on mangosd expected builds, and set server online { std::string builds = AcceptableClientBuildsListStr(); LoginDatabase.escape_string(builds); LoginDatabase.DirectPExecute("UPDATE realmlist SET realmflags = realmflags & ~(%u), population = 0, realmbuilds = '%s' WHERE id = '%u'", REALM_FLAG_OFFLINE, builds.c_str(), realmID); } ACE_Based::Thread* cliThread = NULL; #ifdef WIN32 if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfig.GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread* rar_thread = NULL; if(sConfig.GetBoolDefault ("Ra.Enable", false)) { rar_thread = new ACE_Based::Thread(new RARunnable); } ///- Handle affinity for multiple processors and process priority on Windows #ifdef WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0); if(Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if(GetProcessAffinityMask(hProcess,&appAff,&sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if(!curAff ) { sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for mangosd. Accessible processors bitmask (hex): %x",Aff,appAff); } else { if(SetProcessAffinityMask(hProcess,curAff)) sLog.outString("Using processors (bitmask, hex): %x", curAff); else sLog.outError("Can't set used processors (hex): %x",curAff); } } sLog.outString(); } bool Prio = sConfig.GetBoolDefault("ProcessPriority", false); // if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/) if(Prio) { if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS)) sLog.outString("mangosd process priority class set to HIGH"); else sLog.outError("Can't set mangosd process priority class."); sLog.outString(); } } #endif ///- Start soap serving thread ACE_Based::Thread* soap_thread = NULL; if(sConfig.GetBoolDefault("SOAP.Enabled", false)) { MaNGOSsoapRunnable *runnable = new MaNGOSsoapRunnable(); runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878)); soap_thread = new ACE_Based::Thread(runnable); } ///- Start up freeze catcher thread ACE_Based::Thread* freeze_thread = NULL; if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay*1000); freeze_thread = new ACE_Based::Thread(fdr); freeze_thread->setPriority(ACE_Based::Highest); } ///- Launch the world listener socket uint16 wsport = sWorld.getConfig (CONFIG_UINT32_PORT_WORLD); std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork (wsport, bind_ip) == -1) { sLog.outError ("Failed to start network"); Log::WaitBeforeContinueIfNeed(); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } sWorldSocketMgr->Wait (); ///- Stop freeze protection before shutdown tasks if (freeze_thread) { freeze_thread->destroy(); delete freeze_thread; } ///- Stop soap thread if(soap_thread) { soap_thread->wait(); soap_thread->destroy(); delete soap_thread; } ///- Set server offline in realmlist LoginDatabase.DirectPExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%u'", REALM_FLAG_OFFLINE, realmID); ///- Remove signal handling before leaving _UnhookSignals(); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master world_thread.wait(); if(rar_thread) { rar_thread->wait(); rar_thread->destroy(); delete rar_thread; } ///- Clean account database before leaving clearOnlineAccounts(); // send all still queued mass mails (before DB connections shutdown) sMassMailMgr.Update(true); ///- Wait for DB delay threads to end CharacterDatabase.HaltDelayThread(); WorldDatabase.HaltDelayThread(); LoginDatabase.HaltDelayThread(); sLog.outString( "Halting process..." ); if (cliThread) { #ifdef WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } ///- Exit the process with specified return value uint8 worldExitCode = World::GetExitCode(); FILE* exitFile = fopen("mangos-exit.log","w"); fprintf(exitFile,"%d\n",worldExitCode); sLog.outString( "\nWorld exit code = %d\n",worldExitCode ); //fprintf(exitFile,"%d",worldExitCode); fflush(exitFile); fclose(exitFile); return worldExitCode; }
// Main function int Master::Run() { int defaultStderr = dup(2); if (sConfig.GetBoolDefault("Console.Enable", true)) sConsole.Initialize(); sConsole.SetLoading(true); sConsole.DrawLogo(); // worldd PID file creation std::string pidfile = sConfig.GetStringDefault("PidFile", ""); if (!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if (!pid) { sLog.outError("Cannot create PID file %s.\n", pidfile.c_str()); return 1; } sLog.outString("Daemon PID: %u\n", pid); } // Start the databases _StartDB(); // Initialize the World sWorld.SetInitialWorldSettings(); // set realmbuilds depend on OregonCore expected builds, and set server online std::string builds = AcceptableClientBuildsListStr(); LoginDatabase.escape_string(builds); LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags & ~(%u), population = 0, realmbuilds = '%s' WHERE id = '%d'", REALM_FLAG_OFFLINE, builds.c_str(), realmID); sConsole.SetLoading(false); // Catch termination signals _HookSignals(); ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfig.GetBoolDefault("Console.Enable", true)) #endif { // Launch CliRunnable thread cliThread = new ACE_Based::Thread(new Console::CliRunnable); } ACE_Based::Thread rar_thread(new RARunnable); // Handle affinity for multiple processors and process priority on Windows #ifdef _WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0); if (Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess, &appAff, &sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if (!curAff) sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for OregonCore. Accessible processors bitmask (hex): %x", Aff, appAff); else { if (SetProcessAffinityMask(hProcess, curAff)) sLog.outString("Using processors (bitmask, hex): %x", curAff); else sLog.outError("Can't set used processors (hex): %x", curAff); } } sLog.outString(); } bool Prio = sConfig.GetBoolDefault("ProcessPriority", false); if (Prio) { if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS)) sLog.outString("OregonCore process priority class set to HIGH"); else sLog.outError("ERROR: Can't set OregonCore process priority class."); sLog.outString(); } } #endif // Start soap serving thread ACE_Based::Thread* soap_thread = NULL; if (sConfig.GetBoolDefault("SOAP.Enabled", false)) { OCSoapRunnable* runnable = new OCSoapRunnable(); runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878)); soap_thread = new ACE_Based::Thread(runnable); } //uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME); // Start up freeze catcher thread ACE_Based::Thread* freeze_thread = NULL; if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay * 1000); freeze_thread = new ACE_Based::Thread(fdr); freeze_thread->setPriority(ACE_Based::Highest); } // Launch the world listener socket uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD); std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1) { sLog.outError("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server // give other threads a chance to start-up so we can shutdown them safely ACE_Based::Thread::Sleep(1500); } /* Run our World, we use main thread for this, because it we need the highest priority possible */ WorldRunnable().run(); // Stop freeze protection before shutdown tasks if (freeze_thread) { freeze_thread->kill(-1); // destroy freeze_thread->wait(); delete freeze_thread; } sWorldSocketMgr->Wait(); // Stop soap thread if (soap_thread) { soap_thread->wait(); delete soap_thread; } // Set server offline in realmlist LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master rar_thread.wait (); // Clean account database before leaving clearOnlineAccounts(); // Wait for delay threads to end CharacterDatabase.HaltDelayThread(); WorldDatabase.HaltDelayThread(); LoginDatabase.HaltDelayThread(); sLog.outString("Halting process..."); if (cliThread) { cliThread->kill(SIGINT); cliThread->wait(); delete cliThread; } // we've been messing up with stderr (if Console.Enable was set), // so we need to restore it back, to prevent SIGPIPEs after restart dup2(defaultStderr, 2); close(defaultStderr); // Remove signal handling before leaving _UnhookSignals(); // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); }
/// Main function int Master::Run() { /// worldd PID file creation std::string pidfile = sConfig.GetStringDefault("PidFile", ""); if(!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if( !pid ) { sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() ); return 1; } sLog.outString( "Daemon PID: %u\n", pid ); } ///- Start the databases if (!_StartDB()) return 1; ///- Initialize the World sWorld.SetInitialWorldSettings(); ///- Catch termination signals _HookSignals(); ///- Launch WorldRunnable thread ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); // set server online loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID); ACE_Based::Thread* cliThread = NULL; #ifdef WIN32 if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfig.GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rar_thread(new RARunnable); ///- Handle affinity for multiple processors and process priority on Windows #ifdef WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0); if(Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if(GetProcessAffinityMask(hProcess,&appAff,&sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if(!curAff ) { sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for mangosd. Accessible processors bitmask (hex): %x",Aff,appAff); } else { if(SetProcessAffinityMask(hProcess,curAff)) sLog.outString("Using processors (bitmask, hex): %x", curAff); else sLog.outError("Can't set used processors (hex): %x",curAff); } } sLog.outString(); } bool Prio = sConfig.GetBoolDefault("ProcessPriority", false); // if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/) if(Prio) { if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS)) sLog.outString("mangosd process priority class set to HIGH"); else sLog.outError("ERROR: Can't set mangosd process priority class."); sLog.outString(); } } #endif uint32 realCurrTime, realPrevTime; realCurrTime = realPrevTime = getMSTime(); uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME); ///- Start up freeze catcher thread if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay*1000); ACE_Based::Thread freeze_thread(fdr); freeze_thread.setPriority(ACE_Based::Highest); } ///- Launch the world listener socket port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD); std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1) { sLog.outError ("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } sWorldSocketMgr->Wait (); // set server offline loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID); ///- Remove signal handling before leaving _UnhookSignals(); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master world_thread.wait(); rar_thread.wait (); ///- Clean database before leaving clearOnlineAccounts(); ///- Wait for delay threads to end CharacterDatabase.HaltDelayThread(); WorldDatabase.HaltDelayThread(); loginDatabase.HaltDelayThread(); sLog.outString( "Halting process..." ); if (cliThread) { #ifdef WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); }
/// Main function int Master::Run() { OpenSSLCrypto::threadsSetup(); BigNumber seed1; seed1.SetRand(16 * 8); TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION); TC_LOG_INFO("server.worldserver", " "); TC_LOG_INFO("server.worldserver", " A World of Warcraft Cataclsym 4.3.4 Emulator "); TC_LOG_INFO("server.worldserver", " _/_/ _/ _/_/_/ _/_/ _/_/_/ _/_/_/_/ "); TC_LOG_INFO("server.worldserver", " _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ "); TC_LOG_INFO("server.worldserver", " _/_/_/_/ _/_/ _/_/ _/ _/ _/ _/_/_/ _/_/_/ "); TC_LOG_INFO("server.worldserver", " _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ "); TC_LOG_INFO("server.worldserver", " _/ _/ _/ _/ _/ _/_/_/ _/_/ _/ _/ _/_/_/_/ NG "); TC_LOG_INFO("server.worldserver", " Arkania Community (c) 2017! <http://arkania.net/> "); TC_LOG_INFO("server.worldserver", " "); TC_LOG_INFO("server.worldserver", "<Ctrl-C> to stop.\n"); /// worldserver PID file creation std::string pidFile = sConfigMgr->GetStringDefault("PidFile", ""); if (!pidFile.empty()) { if (uint32 pid = CreatePIDFile(pidFile)) TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid); else { TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str()); return 1; } } ///- Start the databases if (!_StartDB()) return 1; // set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); ///- Initialize the signal handlers WorldServerSignalHandler signalINT, signalTERM; #ifdef _WIN32 WorldServerSignalHandler signalBREAK; #endif /* _WIN32 */ ///- Register worldserver's signal handlers ACE_Sig_Handler handle; handle.register_handler(SIGINT, &signalINT); handle.register_handler(SIGTERM, &signalTERM); #ifdef _WIN32 handle.register_handler(SIGBREAK, &signalBREAK); #endif ///- Launch WorldRunnable thread ACE_Based::Thread worldThread(new WorldRunnable); worldThread.setPriority(ACE_Based::Highest); ACE_Based::Thread* cliThread = nullptr; #ifdef _WIN32 if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfigMgr->GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rarThread(new RARunnable); #if defined(_WIN32) || defined(__linux__) ///- Handle affinity for multiple processors and process priority uint32 affinity = sConfigMgr->GetIntDefault("UseProcessors", 0); bool highPriority = sConfigMgr->GetBoolDefault("ProcessPriority", false); #ifdef _WIN32 // Windows HANDLE hProcess = GetCurrentProcess(); if (affinity > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess, &appAff, &sysAff)) { ULONG_PTR currentAffinity = affinity & appAff; // remove non accessible processors if (!currentAffinity) TC_LOG_ERROR("server.worldserver", "Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", affinity, appAff); else if (SetProcessAffinityMask(hProcess, currentAffinity)) TC_LOG_INFO("server.worldserver", "Using processors (bitmask, hex): %x", currentAffinity); else TC_LOG_ERROR("server.worldserver", "Can't set used processors (hex): %x", currentAffinity); } } if (highPriority) { if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS)) TC_LOG_INFO("server.worldserver", "worldserver process priority class set to HIGH"); else TC_LOG_ERROR("server.worldserver", "Can't set worldserver process priority class."); } #else // Linux if (affinity > 0) { cpu_set_t mask; CPU_ZERO(&mask); for (unsigned int i = 0; i < sizeof(affinity) * 8; ++i) if (affinity & (1 << i)) CPU_SET(i, &mask); if (sched_setaffinity(0, sizeof(mask), &mask)) TC_LOG_ERROR("server.worldserver", "Can't set used processors (hex): %x, error: %s", affinity, strerror(errno)); else { CPU_ZERO(&mask); sched_getaffinity(0, sizeof(mask), &mask); TC_LOG_INFO("server.worldserver", "Using processors (bitmask, hex): %lx", *(__cpu_mask*)(&mask)); } } if (highPriority) { if (setpriority(PRIO_PROCESS, 0, PROCESS_HIGH_PRIORITY)) TC_LOG_ERROR("server.worldserver", "Can't set worldserver process priority class, error: %s", strerror(errno)); else TC_LOG_INFO("server.worldserver", "worldserver process priority class set to %i", getpriority(PRIO_PROCESS, 0)); } #endif #endif //Start soap serving thread ACE_Based::Thread* soapThread = nullptr; if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false)) { TCSoapRunnable* runnable = new TCSoapRunnable(); runnable->SetListenArguments(sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878))); soapThread = new ACE_Based::Thread(runnable); } ///- Start up freeze catcher thread if (uint32 freezeDelay = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freezeDelay * 1000); ACE_Based::Thread freezeThread(fdr); freezeThread.setPriority(ACE_Based::Highest); } ///- Launch the world listener socket uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD)); std::string bindIp = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork(worldPort, bindIp.c_str()) == -1) { TC_LOG_ERROR("server.worldserver", "Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } // set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION); #ifdef _DEBUG ASSERT(false); // my debugging stop #endif // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master worldThread.wait(); rarThread.wait(); if (soapThread) { soapThread->wait(); soapThread->destroy(); delete soapThread; } // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); ///- Clean database before leaving ClearOnlineAccounts(); _StopDB(); TC_LOG_INFO("server.worldserver", "Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[4]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); OpenSSLCrypto::threadsCleanup(); // Exit the process with specified return value return World::GetExitCode(); }
// Main function int Master::Run() { sLog.outString("%s [core-daemon]", _FULLVERSION); sLog.outString("<Ctrl-C> to stop."); sLog.outString(" "); sLog.outString(" BBBBBB BBB "); sLog.outString(" BBBB:..:::BB BBBBBBBBB "); sLog.outString(" B:::::BBB:::B BB:....:::B "); sLog.outString(" BB:::B BB::B B:::BBBB:::B "); sLog.outString(" B:::B BB:.B B:::B BB.:B "); sLog.outString(" B:::BBB::BBB BB::B BB.B "); sLog.outString(" B.:..BBB....BBB.:.B "); sLog.outString(" B...BB BB..:BB...B "); sLog.outString(" B...B B..:BB...B "); sLog.outString(" B...B B..BBB...B "); sLog.outString(" B...B BB.BBBB...B "); sLog.outString(" B...B BB:.BB B...BB "); sLog.outString(" B: . B. :BB B . B BBB "); sLog.outString(" B: ..:BBBB B: .B BB .B "); sLog.outString(" BBBBB B. :B B.: B "); sLog.outString(" B. :BB BB:BB"); sLog.outString(" BlizzLikeCore 2012(c) BB BBBBBBB B "); sLog.outString(" <blizzlike.servegame.com> BBB. .BB "); sLog.outString(" BBBBBBBB "); sLog.outString(" "); // worldd PID file creation std::string pidfile = sConfig.GetStringDefault("PidFile", ""); if (!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if (!pid) { sLog.outError("Cannot create PID file %s.\n", pidfile.c_str()); return 1; } sLog.outString("Daemon PID: %u\n", pid); } // Start the databases if (!_StartDB()) return 1; // Initialize the World sWorld.SetInitialWorldSettings(); // Catch termination signals _HookSignals(); // Launch WorldRunnable thread ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); // set realmbuilds depend on BlizzLikeCore expected builds, and set server online std::string builds = AcceptableClientBuildsListStr(); LoginDatabase.escape_string(builds); LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags & ~(%u), population = 0, realmbuilds = '%s' WHERE id = '%d'", REALM_FLAG_OFFLINE, builds.c_str(), realmID); ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfig.GetBoolDefault("Console.Enable", true)) #endif { // Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rar_thread(new RARunnable); // Handle affinity for multiple processors and process priority on Windows #ifdef _WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0); if (Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess,&appAff,&sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if (!curAff) { sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for BlizzLikeCore. Accessible processors bitmask (hex): %x",Aff,appAff); } else { if (SetProcessAffinityMask(hProcess,curAff)) sLog.outString("Using processors (bitmask, hex): %x", curAff); else sLog.outError("Can't set used processors (hex): %x",curAff); } } sLog.outString(); } bool Prio = sConfig.GetBoolDefault("ProcessPriority", false); if (Prio) { if (SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS)) sLog.outString("BlizzLikeCore process priority class set to HIGH"); else sLog.outError("ERROR: Can't set BlizzLikeCore process priority class."); sLog.outString(); } } #endif // Start soap serving thread ACE_Based::Thread* soap_thread = NULL; if (sConfig.GetBoolDefault("SOAP.Enabled", false)) { BCSoapRunnable *runnable = new BCSoapRunnable(); runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878)); soap_thread = new ACE_Based::Thread(runnable); } uint32 realCurrTime, realPrevTime; realCurrTime = realPrevTime = getMSTime(); uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME); // Start up freeze catcher thread ACE_Based::Thread* freeze_thread = NULL; if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay*1000); freeze_thread = new ACE_Based::Thread(fdr); freeze_thread->setPriority(ACE_Based::Highest); } // Launch the world listener socket uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD); std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1) { sLog.outError("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } sWorldSocketMgr->Wait(); // Stop freeze protection before shutdown tasks if (freeze_thread) { freeze_thread->destroy(); delete freeze_thread; } // Stop soap thread if (soap_thread) { soap_thread->wait(); soap_thread->destroy(); delete soap_thread; } // Set server offline in realmlist LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); // Remove signal handling before leaving _UnhookSignals(); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master world_thread.wait(); rar_thread.wait (); // Clean account database before leaving clearOnlineAccounts(); // Wait for delay threads to end CharacterDatabase.HaltDelayThread(); WorldDatabase.HaltDelayThread(); LoginDatabase.HaltDelayThread(); sLog.outString("Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); }
/// Main function int Master::Run() { BigNumber seed1; seed1.SetRand(16 * 8); sLog->outString("%s (core-daemon)", _FULLVERSION); sLog->outString("<Ctrl-C> to stop.\n"); /* Beginning Of PDS-4TC Badge*/ /* Added by Pryd inspired by Lorac */ sLog->outString(" . . . "); sLog->outString(" . . "); sLog->outString(" ____ . \\ / . "); sLog->outString(" /\\ / \\ . - ^ - "); sLog->outString(" \\ \\_ / . / | \\ . . "); sLog->outString(" \\ \\\\ _ . "); sLog->outString(" \\ \\\\ \\// _ _ /\\ __ "); sLog->outString(" \\ \\\\ \\\\ \\\\ // /`'\\ \\__ \\ / "); sLog->outString(" \\//__\\\\ \\\\// /____\\ \\__ \\/ "); sLog->outString(" _____// ```````` "); sLog->outString(" /\\ ___\\ PDS-CC-2010 "); sLog->outString(" \\ \\ \\__/ ______ _ __ _____ "); sLog->outString(" \\ \\ \\ /\\ __ \\/\\`'__\\/\\ __\\ "); sLog->outString(" ,, \\ \\ \\___\\ \\ \\_\\ \\ \\ \\_/\\ \\ \\//_ "); sLog->outString("_/\\_|_____\\ \\_____\\ \\_____\\ \\_\\ \\ \\____\\ "); sLog->outString(" ` ` ` ` ` \\______/\\/_____/\\/_/ \\/____/ "); sLog->outString(" "); sLog->outString( "PDS-CC Core based on TrinityCore"); sLog->outString( "PDS Project Resource Locations"); sLog->outString( "Main: Http://prydevserver.com"); sLog->outString( "Repo: Http://sf.net/projects/prydevserver"); sLog->outString( "Forum: Http://prydevserver.com/ultracore/forum "); sLog->outString( "PryDevServer.com Development for the Community"); /* End Of PDS-4TC Badge*/ /* Added by Pryd inspired by Lorac */ #ifdef USE_SFMT_FOR_RNG sLog->outString("\n"); sLog->outString("SFMT has been enabled as the random number generator, if worldserver"); sLog->outString("freezes or crashes randomly, first, try disabling SFMT in CMAKE configuration"); sLog->outString("\n"); #endif //USE_SFMT_FOR_RNG /// worldd PID file creation std::string pidfile = sConfig->GetStringDefault("PidFile", ""); if (!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if (!pid) { sLog->outError("Cannot create PID file %s.\n", pidfile.c_str()); return 1; } sLog->outString("Daemon PID: %u\n", pid); } ///- Start the databases if (!_StartDB()) return 1; // set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET color = (color & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); // Initialise the signal handlers CoredSignalHandler SignalINT, SignalTERM; #ifdef _WIN32 CoredSignalHandler SignalBREAK; #endif /* _WIN32 */ // Register realmd's signal handlers ACE_Sig_Handler Handler; Handler.register_handler(SIGINT, &SignalINT); Handler.register_handler(SIGTERM, &SignalTERM); #ifdef _WIN32 Handler.register_handler(SIGBREAK, &SignalBREAK); #endif /* _WIN32 */ ///- Launch WorldRunnable thread ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (sConfig->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfig->GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rar_thread(new RARunnable); ///- Handle affinity for multiple processors and process priority on Windows #ifdef _WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = sConfig->GetIntDefault("UseProcessors", 0); if (Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess,&appAff,&sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if (!curAff) { sLog->outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x",Aff,appAff); } else { if (SetProcessAffinityMask(hProcess,curAff)) sLog->outString("Using processors (bitmask, hex): %x", curAff); else sLog->outError("Can't set used processors (hex): %x", curAff); } } sLog->outString(""); } bool Prio = sConfig->GetBoolDefault("ProcessPriority", false); //if (Prio && (m_ServiceStatus == -1) /* need set to default process priority class in service mode*/) if (Prio) { if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS)) sLog->outString("TrinityCore process priority class set to HIGH"); else sLog->outError("Can't set Trinityd process priority class."); sLog->outString(""); } } #endif //Start soap serving thread ACE_Based::Thread* soap_thread = NULL; if (sConfig->GetBoolDefault("SOAP.Enabled", false)) { TCSoapRunnable *runnable = new TCSoapRunnable(); runnable->setListenArguments(sConfig->GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig->GetIntDefault("SOAP.Port", 7878)); soap_thread = new ACE_Based::Thread(runnable); } uint32 realCurrTime, realPrevTime; realCurrTime = realPrevTime = getMSTime(); ///- Start up freeze catcher thread if (uint32 freeze_delay = sConfig->GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay*1000); ACE_Based::Thread freeze_thread(fdr); freeze_thread.setPriority(ACE_Based::Highest); } ///- Launch the world listener socket uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD); std::string bind_ip = sConfig->GetStringDefault("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1) { sLog->outError ("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } // set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); sWorldSocketMgr->Wait(); if (soap_thread) { soap_thread->wait(); soap_thread->destroy(); delete soap_thread; } // set server offline LoginDatabase.PExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master world_thread.wait(); rar_thread.wait(); ///- Clean database before leaving clearOnlineAccounts(); ///- Wait for delay threads to end CharacterDatabase.Close(); WorldDatabase.Close(); LoginDatabase.Close(); sLog->outString("Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); }
int Master::Run() { sLog.outString(" ___ _ _ ___ "); sLog.outString(" / _ \\ | |_ ___ _ __ (_) __ / __| ___ _ _ ___ "); sLog.outString(" / /_\\ \\ | _| / _ \\ | ' \\ | | / _| | (__ / _ \\ | '_| / -_)"); sLog.outString("/_/ \\_\\ \\__| \\___/ |_|_|_| |_| \\__| \\___| \\___/ |_| \\___|"); sLog.outString(""); std::string pidfile = sConfig.GetStringDefault("PidFile", ""); if (!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if (!pid) { sLog.outError("Cannot create PID file %s.\n", pidfile.c_str()); return 1; } sLog.outString("Daemon PID: %u\n", pid); } if (!_StartDB()) return 1; sWorld.SetInitialWorldSettings(); _HookSignals(); ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); std::string builds = AcceptableClientBuildsListStr(); LoginDatabase.escape_string(builds); LoginDatabase.PExecute("UPDATE realmlist SET flag = flag & ~(%u), population = 0, gamebuild = '%s' WHERE id = '%d'", REALM_FLAG_OFFLINE, builds.c_str(), realmID); ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)) #else if (sConfig.GetBoolDefault("Console.Enable", true)) #endif { cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rar_thread(new RARunnable); #ifdef _WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0); if (Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess,&appAff,&sysAff)) { ULONG_PTR curAff = Aff & appAff; if (!curAff) { sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for OregonCore. Accessible processors bitmask (hex): %x",Aff,appAff); } else { if (SetProcessAffinityMask(hProcess,curAff)) sLog.outString("Using processors (bitmask, hex): %x", curAff); else sLog.outError("Can't set used processors (hex): %x",curAff); } } sLog.outString(); } bool Prio = sConfig.GetBoolDefault("ProcessPriority", false); if (Prio) { if (SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS)) sLog.outString("OregonCore process priority class set to HIGH"); else sLog.outError("ERROR: Can't set OregonCore process priority class."); sLog.outString(); } } #endif ACE_Based::Thread* soap_thread = NULL; if (sConfig.GetBoolDefault("SOAP.Enabled", false)) { OCSoapRunnable* soapconnectector = new OCSoapRunnable(); soapconnectector->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfig.GetIntDefault("SOAP.Port", 7878))); soap_thread = new ACE_Based::Thread(soapconnectector); } ACE_Based::Thread* freeze_thread = NULL; if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay*1000); freeze_thread = new ACE_Based::Thread(fdr); freeze_thread->setPriority(ACE_Based::Highest); } uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD); std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1) { sLog.outError("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); } sWorldSocketMgr->Wait(); if (freeze_thread) { freeze_thread->destroy(); delete freeze_thread; } if (soap_thread) { soap_thread->wait(); soap_thread->destroy(); delete soap_thread; } LoginDatabase.PExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); _UnhookSignals(); world_thread.wait(); rar_thread.wait (); clearOnlineAccounts(); CharacterDatabase.HaltDelayThread(); WorldDatabase.HaltDelayThread(); LoginDatabase.HaltDelayThread(); sLog.outString("Halting process..."); if (cliThread) { #ifdef _WIN32 INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } return World::GetExitCode(); }
/// Main function int Master::Run() { BigNumber seed1; seed1.SetRand(16 * 8); sLog->outString("%s (worldserver-daemon)", _FULLVERSION); sLog->outString("<Ctrl-C> to stop.\n"); sLog->outString(" ______ __"); sLog->outString("/\\__ _\\ __ __/\\ \\__"); sLog->outString("\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __"); sLog->outString(" \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); sLog->outString(" \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); sLog->outString(" \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); sLog->outString(" \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); sLog->outString(" C O R E /\\___/"); sLog->outString("http://TrinityCore.org \\/__/\n"); sLog->outString(" "); sLog->outString(" ### ###"); sLog->outString(" #OFFM## Eye of Beholder ##FFO8#"); sLog->outString(" #F###K#### http://e0b.eu #######MM#"); sLog->outString(" #FFM#FFMM# #MFF##FF##"); sLog->outString(" #F###K### ######### ###M###F#"); sLog->outString(" #M#MX#XXM# #FMMMMM#F#MKMK# ##EX##M#MM#"); sLog->outString(" #MM#XX#VIM# ##KMM##MMFK##M#8## #FVO8XO#MM#"); sLog->outString(" #FM##MF#OO8### #MKAAOF##OL1 `o8## ###FOOKMF###F#"); sLog->outString(" #FM##K###XX#FOFMF3O#######D1` <AMFOFMXO###M##KM#"); sLog->outString(" ##M######KX####gw#######Dyuu1 `1####AX######MM#"); sLog->outString(" #MO##VAVVA#XX#u<8###########L< `<1KFX#8VIXVX#FF#"); sLog->outString(" #FF#8IVVIV8#MK<<A###########w` `<<3M##VVIAIV#MFM"); sLog->outString(" #KM#8hIAIIAK#J`<o8#########4<``<<1wM8AVhVVhV#MK#"); sLog->outString(" ####8hIAVIVK#g`<<bF#######O1``<<11wMMAIVAIhV####"); sLog->outString(" ####8hVIVAI#M81<<<<<1ooo1<```<11ub3M#AVAIVIV####"); sLog->outString("#####AhAIhVMM##J111<<``````<<11ubgLK#MKAII8II#####"); sLog->outString("#####8hAVhIK#VF8bo11<<<<<<<<11ubgJD#V##IhI8IV#####"); sLog->outString("##MM#VhVVIA#M#FAKJbbuuu11oubbgJL488F#M#MIIAhh##M##"); sLog->outString("#M#M#VhVII###VVM#KLggbbbbbg7JL349##VV8##AIAhh##K##"); sLog->outString("#M#M##A8###KM8AIhHM#K8D4DD990KKK8hIA8KK####A8#####"); sLog->outString("###M#####VK8AAIMVD##MMMM#KM#M#M#8IKVV8A#98####M###"); sLog->outString("###A##8##I8VAKVh8# ##### ###### #KIh9AVKhV#88#A###"); sLog->outString("###8A#AK#AV#VII0I# #HI0IIM8V8#AAMA###"); sLog->outString("###AV8hA#Vh8#ho0# #KhhKKhI##hAAA8##"); sLog->outString("##AV88hV#8hI#9h# #JI#AhI##hAAAV##"); sLog->outString("##hhA8oI##ho9M# #MKho9#AoAMIh8#"); sLog->outString("##ohM8oV##A9# #KA###oV#IoA#"); sLog->outString("##hhM####### ########VoA#"); sLog->outString("##h9K8A8IA8# #AVA#VMKhA#"); sLog->outString("##h8K#8FVV9# #IAAMAMKVA#"); sLog->outString("###A#M8#A88# #AVK8A#A8##"); sLog->outString("###V#MA#AAM# #KIK8A#V8##"); sLog->outString("#M8V#FAA8AF# #FV#AA#V88#"); sLog->outString("#88A8K88AA## #9V88A#A88#"); sLog->outString("##8V8AAAAV## #UVV8I#V88#"); sLog->outString("#8VhVVVAIV## #AhV8h8hVA#"); sLog->outString("#AVIVVVAhV## #UhV8h8hAV#"); sLog->outString("#8VhVIVVIV# #9IIAh8hVA#"); sLog->outString("#8IhVIVI8M# #M8IVh8hIA#"); sLog->outString("#AIhVVVIK# #FIVh8hhA#"); sLog->outString("##hoVUII# #UVhMhhA#"); sLog->outString("#8hhV9I9# #KVV#hhA#"); sLog->outString("##hhIKF# #K88hhA#"); sLog->outString("##hh8## #Mhh8#"); sLog->outString("#KhJ## #8hA#"); sLog->outString("#### ####"); /// worldserver PID file creation std::string pidfile = ConfigMgr::GetStringDefault("PidFile", ""); if (!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if (!pid) { sLog->outError("Cannot create PID file %s.\n", pidfile.c_str()); return 1; } sLog->outString("Daemon PID: %u\n", pid); } ///- Start the databases if (!_StartDB()) return 1; // set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); // Initialise the signal handlers WorldServerSignalHandler SignalINT, SignalTERM; #ifdef _WIN32 WorldServerSignalHandler SignalBREAK; #endif /* _WIN32 */ // Register worldserver's signal handlers ACE_Sig_Handler Handler; Handler.register_handler(SIGINT, &SignalINT); Handler.register_handler(SIGTERM, &SignalTERM); #ifdef _WIN32 Handler.register_handler(SIGBREAK, &SignalBREAK); #endif /* _WIN32 */ ///- Launch WorldRunnable thread ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (ConfigMgr::GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (ConfigMgr::GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rar_thread(new RARunnable); ///- Handle affinity for multiple processors and process priority on Windows #ifdef _WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = ConfigMgr::GetIntDefault("UseProcessors", 0); if (Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess, &appAff, &sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if (!curAff) { sLog->outError("Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", Aff, appAff); } else { if (SetProcessAffinityMask(hProcess, curAff)) sLog->outString("Using processors (bitmask, hex): %x", curAff); else sLog->outError("Can't set used processors (hex): %x", curAff); } } sLog->outString(""); } bool Prio = ConfigMgr::GetBoolDefault("ProcessPriority", false); //if (Prio && (m_ServiceStatus == -1) /* need set to default process priority class in service mode*/) if (Prio) { if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS)) sLog->outString("worldserver process priority class set to HIGH"); else sLog->outError("Can't set worldserver process priority class."); sLog->outString(""); } } #endif //Start soap serving thread ACE_Based::Thread* soap_thread = NULL; if (ConfigMgr::GetBoolDefault("SOAP.Enabled", false)) { TCSoapRunnable* runnable = new TCSoapRunnable(); runnable->setListenArguments(ConfigMgr::GetStringDefault("SOAP.IP", "127.0.0.1"), ConfigMgr::GetIntDefault("SOAP.Port", 7878)); soap_thread = new ACE_Based::Thread(runnable); } ///- Start up freeze catcher thread if (uint32 freeze_delay = ConfigMgr::GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay*1000); ACE_Based::Thread freeze_thread(fdr); freeze_thread.setPriority(ACE_Based::Highest); } ///- Launch the world listener socket uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD); std::string bind_ip = ConfigMgr::GetStringDefault("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1) { sLog->outError("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } // set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master world_thread.wait(); rar_thread.wait(); if (soap_thread) { soap_thread->wait(); soap_thread->destroy(); delete soap_thread; } // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); ///- Clean database before leaving ClearOnlineAccounts(); _StopDB(); sLog->outString("Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); }