/** * Handles the button interface. * Resets the internal state when a new team number was set. * Receives packets from the GameController. * Initializes gameCtrlData when teamNumber and playerNumber are available. */ void handleInput() { unsigned now = (unsigned) proxy->getTime(0); if(*teamNumberPtr != 0) { // new team number was set -> reset internal structure teamNumber = *teamNumberPtr; memory->insertData("GameCtrl/teamNumber", 0); init(); } if(receive()) { if(!whenPacketWasReceived) previousState = (uint8_t) -1; // force LED update on first packet received whenPacketWasReceived = now; publish(); } if(teamNumber && *playerNumber) { // init gameCtrlData if invalid if(gameCtrlData.teams[0].teamNumber != teamNumber && gameCtrlData.teams[1].teamNumber != teamNumber) { uint8_t teamColour = (uint8_t) *defaultTeamColour; if(teamColour != TEAM_BLUE && teamColour != TEAM_RED && teamColour != TEAM_YELLOW && teamColour != TEAM_WHITE && teamColour != TEAM_GREEN && teamColour != TEAM_ORANGE && teamColour != TEAM_PURPLE && teamColour != TEAM_BROWN && teamColour != TEAM_GRAY) teamColour = TEAM_BLACK; gameCtrlData.teams[0].teamNumber = (uint8_t) teamNumber; gameCtrlData.teams[0].teamColour = teamColour; gameCtrlData.teams[1].teamColour = teamColour ^ 1; // we don't know better if(!gameCtrlData.playersPerTeam) gameCtrlData.playersPerTeam = (uint8_t) *playerNumber; // we don't know better publish(); } TeamInfo& team = gameCtrlData.teams[gameCtrlData.teams[0].teamNumber == teamNumber ? 0 : 1]; if(*playerNumber <= gameCtrlData.playersPerTeam) { bool chestButtonPressed = *buttons[chest] != 0.f; if(chestButtonPressed != previousChestButtonPressed && now - whenChestButtonStateChanged >= BUTTON_DELAY) { if(chestButtonPressed && whenChestButtonStateChanged && now - whenPacketWasReceived >= GAMECONTROLLER_TIMEOUT) // ignore first press, e.g. for getting up { RobotInfo& player = team.players[*playerNumber - 1]; if(player.penalty == PENALTY_NONE) { player.penalty = PENALTY_MANUAL; } else { player.penalty = PENALTY_NONE; gameCtrlData.state = STATE_PLAYING; } publish(); } previousChestButtonPressed = chestButtonPressed; whenChestButtonStateChanged = now; } if(gameCtrlData.state == STATE_INITIAL) { bool leftFootButtonPressed = *buttons[leftFootLeft] != 0.f || *buttons[leftFootRight] != 0.f; if(leftFootButtonPressed != previousLeftFootButtonPressed && now - whenLeftFootButtonStateChanged >= BUTTON_DELAY) { if(leftFootButtonPressed) { team.teamColour = (team.teamColour + 1) % 10; // cycle between TEAM_BLUE .. TEAM_GRAY publish(); } previousLeftFootButtonPressed = leftFootButtonPressed; whenLeftFootButtonStateChanged = now; } bool rightFootButtonPressed = *buttons[rightFootLeft] != 0.f || *buttons[rightFootRight] != 0.f; if(rightFootButtonPressed != previousRightFootButtonPressed && now - whenRightFootButtonStateChanged >= BUTTON_DELAY) { if(rightFootButtonPressed) { if(gameCtrlData.gamePhase == GAME_PHASE_NORMAL) { gameCtrlData.gamePhase = GAME_PHASE_PENALTYSHOOT; gameCtrlData.kickingTeam = team.teamNumber; } else if(gameCtrlData.kickingTeam == team.teamNumber) gameCtrlData.kickingTeam = 0; else gameCtrlData.gamePhase = GAME_PHASE_NORMAL; publish(); } previousRightFootButtonPressed = rightFootButtonPressed; whenRightFootButtonStateChanged = now; } } } else fprintf(stderr, "Player number %d too big. Maximum number is %d.\n", *playerNumber, gameCtrlData.playersPerTeam); } }
/** * Sets the LEDs whenever the state they visualize changes. * Regularily sends the return packet to the GameController. */ void handleOutput() { unsigned now = (unsigned) proxy->getTime(0); if(teamNumber && *playerNumber && *playerNumber <= gameCtrlData.playersPerTeam && (gameCtrlData.teams[0].teamNumber == teamNumber || gameCtrlData.teams[1].teamNumber == teamNumber)) { const TeamInfo& team = gameCtrlData.teams[gameCtrlData.teams[0].teamNumber == teamNumber ? 0 : 1]; if(gameCtrlData.state != previousState || gameCtrlData.gamePhase != previousGamePhase || gameCtrlData.kickingTeam != previousKickingTeam || team.teamColour != previousTeamColour || team.players[*playerNumber - 1].penalty != previousPenalty) { switch(team.teamColour) { case TEAM_BLUE: setLED(leftFootRed, 0.f, 0.f, 1.f); break; case TEAM_RED: setLED(leftFootRed, 1.f, 0.f, 0.f); break; case TEAM_YELLOW: setLED(leftFootRed, 1.f, 1.f, 0.f); break; case TEAM_WHITE: setLED(leftFootRed, 1.f, 1.f, 1.f); break; case TEAM_GREEN: setLED(leftFootRed, 0.f, 1.f, 0.f); break; case TEAM_ORANGE: setLED(leftFootRed, 1.f, 0.5f, 0.f); break; case TEAM_PURPLE: setLED(leftFootRed, 1.f, 0.f, 1.f); break; case TEAM_BROWN: setLED(leftFootRed, 0.2f, 0.1f, 0.f); break; case TEAM_GRAY: setLED(leftFootRed, 0.2f, 0.2f, 0.2f); break; case TEAM_BLACK: default: setLED(leftFootRed, 0.f, 0.f, 0.f); } if(gameCtrlData.state == STATE_INITIAL && gameCtrlData.gamePhase == GAME_PHASE_PENALTYSHOOT && gameCtrlData.kickingTeam == team.teamNumber) setLED(rightFootRed, 0.f, 1.f, 0.f); else if(gameCtrlData.state == STATE_INITIAL && gameCtrlData.gamePhase == GAME_PHASE_PENALTYSHOOT && gameCtrlData.kickingTeam != team.teamNumber) setLED(rightFootRed, 1.f, 1.0f, 0.f); else if(now - whenPacketWasReceived < GAMECONTROLLER_TIMEOUT && gameCtrlData.state <= STATE_SET && gameCtrlData.kickingTeam == team.teamNumber) setLED(rightFootRed, 1.f, 1.f, 1.f); else setLED(rightFootRed, 0.f, 0.f, 0.f); if(team.players[*playerNumber - 1].penalty != PENALTY_NONE) setLED(chestRed, 1.f, 0.f, 0.f); else switch(gameCtrlData.state) { case STATE_READY: setLED(chestRed, 0.f, 0.f, 1.f); break; case STATE_SET: setLED(chestRed, 1.f, 0.4f, 0.f); break; case STATE_PLAYING: setLED(chestRed, 0.f, 1.f, 0.f); break; default: setLED(chestRed, 0.f, 0.f, 0.f); } ledRequest[4][0] = (int) now; proxy->setAlias(ledRequest); previousState = gameCtrlData.state; previousGamePhase = gameCtrlData.gamePhase; previousKickingTeam = gameCtrlData.kickingTeam; previousTeamColour = team.teamColour; previousPenalty = team.players[*playerNumber - 1].penalty; } if(now - whenPacketWasReceived < GAMECONTROLLER_TIMEOUT && now - whenPacketWasSent >= ALIVE_DELAY && send(GAMECONTROLLER_RETURN_MSG_ALIVE)) whenPacketWasSent = now; } }
/** * Handles the button interface. * Resets the internal state when a new team number was set. * Receives packets from the GameController. * Initializes gameCtrlData when teamNumber and playerNumber are available. */ void handleInput() { unsigned now = (unsigned) proxy->getTime(0); if(*teamNumberPtr != 0) { // new team number was set -> reset internal structure teamNumber = *teamNumberPtr; memory->insertData("GameCtrl/teamNumber", 0); init(); } if(receive()) { if(!whenPacketWasReceived) previousState = (uint8_t) -1; // force LED update on first packet received whenPacketWasReceived = now; publish(); } if(teamNumber && *playerNumber) { // init gameCtrlData if invalid if(gameCtrlData.teams[0].teamNumber != teamNumber && gameCtrlData.teams[1].teamNumber != teamNumber) { uint8_t teamColour = *defaultTeamColour == TEAM_RED ? 1 : 0; gameCtrlData.teams[teamColour].teamNumber = (uint8_t) teamNumber; gameCtrlData.teams[teamColour].teamColour = teamColour; gameCtrlData.teams[1 - teamColour].teamColour = 1 - teamColour; if(!gameCtrlData.playersPerTeam) gameCtrlData.playersPerTeam = (uint8_t) *playerNumber; // we don't know better publish(); } TeamInfo& team = gameCtrlData.teams[gameCtrlData.teams[0].teamNumber == teamNumber ? 0 : 1]; if(*playerNumber <= gameCtrlData.playersPerTeam) { bool chestButtonPressed = *buttons[chest] != 0.f; if(chestButtonPressed != previousChestButtonPressed && now - whenChestButtonStateChanged >= BUTTON_DELAY) { if(chestButtonPressed && whenChestButtonStateChanged) // ignore first press, e.g. for getting up { RobotInfo& player = team.players[*playerNumber - 1]; if(player.penalty == PENALTY_NONE) { player.penalty = PENALTY_MANUAL; if(now - whenPacketWasReceived < GAMECONTROLLER_TIMEOUT && send(GAMECONTROLLER_RETURN_MSG_MAN_PENALISE)) whenPacketWasSent = now; } else { player.penalty = PENALTY_NONE; gameCtrlData.state = STATE_PLAYING; if(now - whenPacketWasReceived < GAMECONTROLLER_TIMEOUT && send(GAMECONTROLLER_RETURN_MSG_MAN_UNPENALISE)) whenPacketWasSent = now; } publish(); } previousChestButtonPressed = chestButtonPressed; whenChestButtonStateChanged = now; } if(gameCtrlData.state == STATE_INITIAL) { bool leftFootButtonPressed = *buttons[leftFootLeft] != 0.f || *buttons[leftFootRight] != 0.f; if(leftFootButtonPressed != previousLeftFootButtonPressed && now - whenLeftFootButtonStateChanged >= BUTTON_DELAY) { if(leftFootButtonPressed) { team.teamColour ^= 1; gameCtrlData.kickOffTeam ^= 1; publish(); } previousLeftFootButtonPressed = leftFootButtonPressed; whenLeftFootButtonStateChanged = now; } bool rightFootButtonPressed = *buttons[rightFootLeft] != 0.f || *buttons[rightFootRight] != 0.f; if(rightFootButtonPressed != previousRightFootButtonPressed && now - whenRightFootButtonStateChanged >= BUTTON_DELAY) { if(rightFootButtonPressed) { if(gameCtrlData.secondaryState == STATE2_NORMAL) { gameCtrlData.secondaryState = STATE2_PENALTYSHOOT; gameCtrlData.kickOffTeam = team.teamColour; } else if(gameCtrlData.kickOffTeam == team.teamColour) gameCtrlData.kickOffTeam ^= 1; else gameCtrlData.secondaryState = STATE2_NORMAL; publish(); } previousRightFootButtonPressed = rightFootButtonPressed; whenRightFootButtonStateChanged = now; } } } else fprintf(stderr, "Player number %d too big. Maximum number is %d.\n", *playerNumber, gameCtrlData.playersPerTeam); } }
/** The method sets all actuators. */ void setActuators() { // set all actuator values according to the values in the shared memory block try { dcmTime = proxy->getTime(0); data->readingActuators = data->newestActuators; if(data->readingActuators == lastReadingActuators) { if(actuatorDrops == 0) fprintf(stderr, "libbhuman: missed actuator request.\n"); ++actuatorDrops; } else actuatorDrops = 0; lastReadingActuators = data->readingActuators; float* readingActuators = data->actuators[data->readingActuators]; float* actuators = handleState(readingActuators); if(state != standing) { if(frameDrops > 0 || state == shuttingDown) setEyeLeds(actuators); else copyNonServos(readingActuators, actuators); } setBatteryLeds(actuators); // set position actuators positionRequest[4][0] = dcmTime; // 0 delay! for(int i = 0; i < lbhNumOfPositionActuatorIds; ++i) positionRequest[5][i][0] = actuators[i]; proxy->setAlias(positionRequest); // set hardness actuators bool requestedHardness = false; for(int i = headYawHardnessActuator; i < headYawHardnessActuator + lbhNumOfHardnessActuatorIds; ++i) if(actuators[i] != requestedActuators[i]) { hardnessRequest[4][0] = dcmTime; // 0 delay! for(int j = 0; j < lbhNumOfHardnessActuatorIds; ++j) hardnessRequest[5][j][0] = requestedActuators[headYawHardnessActuator + j] = actuators[headYawHardnessActuator + j]; proxy->setAlias(hardnessRequest); requestedHardness = true; break; } // set us actuator bool requestedUs = false; if(requestedActuators[usActuator] != actuators[usActuator]) { requestedActuators[usActuator] = actuators[usActuator]; if(actuators[usActuator] >= 0.f) { resetUsMeasurements(); usRequest[4][0] = dcmTime; usRequest[5][0][0] = actuators[usActuator]; proxy->setAlias(usRequest); requestedUs = true; } } // set led if(!requestedHardness && !requestedUs) for(int i = 0; i < lbhNumOfLedActuatorIds; ++i) { int index = faceLedRedLeft0DegActuator + ledIndex; if(++ledIndex == lbhNumOfLedActuatorIds) ledIndex = 0; if(actuators[index] != requestedActuators[index]) { ledRequest[0] = std::string(actuatorNames[index]); ledRequest[2][0][0] = requestedActuators[index] = actuators[index]; ledRequest[2][0][1] = dcmTime; proxy->set(ledRequest); break; } } // set team info // since this should very rarely, we don't use a proxy here if(data->bhumanStartTime != lastBHumanStartTime) { for(int i = 0; i < lbhNumOfTeamInfoIds; ++i) memory->insertData(teamInfoNames[i], data->teamInfo[i]); lastBHumanStartTime = data->bhumanStartTime; } } catch(AL::ALError& e) { fprintf(stderr, "libbhuman: %s\n", e.toString().c_str()); } }
/*! Connect toRomeo robot, and apply some motion. By default, this example connect to a robot with ip address: 198.18.0.1. If you want to connect on an other robot, run: ./motion --ip <robot ip address> Example: ./motion --ip 169.254.168.230 */ int main(int argc, const char* argv[]) { try { std::string opt_ip = "198.18.0.1";; if (argc == 3) { if (std::string(argv[1]) == "--ip") opt_ip = argv[2]; } // Create a general proxy to motion to use new functions not implemented in the specialized proxy std::string myIP = ""; // IP du portable (voir /etc/hosts) int myPort = 0 ; // Default broker port // AL::ALProxy *m_proxy; boost::shared_ptr<AL::ALBroker> broker = AL::ALBroker::createBroker("Broker", myIP, myPort, opt_ip, 9559); // m_proxy = new AL::ALProxy(broker, "ALVideoDevice"); // m_proxy->callVoid("setCameraGroup",1 ,true); //AL::ALProxy* dcm = new AL::ALProxy(broker, "DCM_video"); boost::shared_ptr<AL::ALProxy> proxy = boost::shared_ptr<AL::ALProxy>(new AL::ALProxy(broker, "DCM_video")); AL::DCMProxy* dcm = new AL::DCMProxy(proxy); //boost::shared_ptr<AL::ALProxy> dcm = boost::shared_ptr<AL::ALProxy>(new AL::ALProxy(broker, "DCM_video")); AL::ALValue commands; commands.arraySetSize(3); commands[0] = std::string("FaceBoard/CameraSwitch/Value"); commands[1] = std::string("Merge"); commands[2].arraySetSize(1); commands[2][0].arraySetSize(2); commands[2][0][0] = 1; //commands[2][0][1] = dcm->call<int>("getTime",0);// dcm->getTime(0); commands[2][0][1] = dcm->getTime(0); //dcm->callVoid("set",commands); dcm->set(commands); //int time = dcm->call<int>("getTime",0); int time = dcm->getTime(10); std::cout <<"Time " << time << std::endl; //dcm = naoqitools.myGetProxy( "DCM_video" );^M //dcm.set( ["FaceBoard/CameraSwitch/Value", "Merge", [[rGroupNumber, dcm.getTime( 0 ) ]] ] );^M //dcm.set(\["ChestBoard/Led/Red/Actuator/Value", "Merge", \[[1.0, dcm.getTime(10000)]] ]) } catch (const vpException &e) { std::cerr << "Caught exception: " << e.what() << std::endl; } catch (const AL::ALError &e) { std::cerr << "Caught exception: " << e.what() << std::endl; } return 0; }