Esempio n. 1
0
void cEnchantments::AddFromString(const AString & a_StringSpec)
{
	// Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it
	
	// Split the StringSpec into separate declarations, each in the form "id=lvl":
	AStringVector Decls = StringSplit(a_StringSpec, ";");
	for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
	{
		// Split each declaration into the id and lvl part:
		if (itr->empty())
		{
			// The decl is empty (may happen if there's an extra semicolon at the end), ignore silently
			continue;
		}
		AStringVector Split = StringSplitAndTrim(*itr, "=");
		if (Split.size() != 2)
		{
			// Malformed decl
			LOG("%s: Malformed enchantment decl: \"%s\", skipping.", __FUNCTION__, itr->c_str());
			continue;
		}
		int id = atoi(Split[0].c_str());
		if ((id == 0) && (Split[0] != "0"))
		{
			id = StringToEnchantmentID(Split[0]);
		}
		int lvl = atoi(Split[1].c_str());
		if (
			((id  <= 0) && (Split[0] != "0")) ||
			((lvl == 0) && (Split[1] != "0"))
		)
		{
			// Numbers failed to parse
			LOG("%s: Failed to parse enchantment declaration for numbers: \"%s\" and \"%s\", skipping.",
				__FUNCTION__, Split[0].c_str(), Split[1].c_str()
			);
			continue;
		}
		SetLevel(id, lvl);
	}  // for itr - Decls[]
}
Esempio n. 2
0
void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
{
	ASSERT(a_ConnectorsDef != NULL);
	
	AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
	for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
	{
		if (itr->empty())
		{
			continue;
		}
		// Split into components: "Type: X, Y, Z: Face":
		AStringVector Defs = StringSplitAndTrim(*itr, ":");
		if (Defs.size() != 3)
		{
			LOGWARNING("Bad prefab Connector definition line: \"%s\", skipping.", itr->c_str());
			continue;
		}
		AStringVector Coords = StringSplitAndTrim(Defs[1], ",");
		if (Coords.size() != 3)
		{
			LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str());
			continue;
		}
		
		// Check that the BlockFace is within range:
		int BlockFace = atoi(Defs[2].c_str());
		if ((BlockFace < 0) || (BlockFace >= 6))
		{
			LOGWARNING("Bad prefab Connector Blockface: \"%s\", skipping.", Defs[2].c_str());
			continue;
		}

		// Add the connector:
		m_Connectors.push_back(cPiece::cConnector(
			atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()),  // Connector pos
			atoi(Defs[0].c_str()),  // Connector type
			(eBlockFace)BlockFace
		));
	}  // for itr - Lines[]
}
Esempio n. 3
0
void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
{
	ASSERT(a_ConnectorsDef != nullptr);

	AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
	for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
	{
		if (itr->empty())
		{
			continue;
		}
		// Split into components: "Type: X, Y, Z: Direction":
		AStringVector Defs = StringSplitAndTrim(*itr, ":");
		if (Defs.size() != 3)
		{
			LOGWARNING("Bad prefab Connector definition line: \"%s\", skipping.", itr->c_str());
			continue;
		}
		AStringVector Coords = StringSplitAndTrim(Defs[1], ",");
		if (Coords.size() != 3)
		{
			LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str());
			continue;
		}

		// Check that the Direction is valid:
		cPiece::cConnector::eDirection Direction;
		if (!cPiece::cConnector::StringToDirection(Defs[2], Direction))
		{
			LOGWARNING("Bad prefab Connector direction: \"%s\", skipping.", Defs[2].c_str());
			continue;
		}

		// Add the connector:
		m_Connectors.push_back(cPiece::cConnector(
			atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()),  // Connector pos
			atoi(Defs[0].c_str()),  // Connector type
			Direction
		));
	}  // for itr - Lines[]
}