void FlattenKind(const Kind k, const ASTVec &children, ASTVec & flat_children) { ASTVec::const_iterator ch_end = children.end(); for (ASTVec::const_iterator it = children.begin(); it != ch_end; it++) { Kind ck = it->GetKind(); if (k == ck) { FlattenKind(k,it->GetChildren(), flat_children); } else { flat_children.push_back(*it); } } }
/* Maintains a set of nodes that have already been seen. So that deeply shared * AND,OR operations are not * flattened multiple times. */ void FlattenKindNoDuplicates(const Kind k, const ASTVec& children, ASTVec& flat_children, ASTNodeSet& alreadyFlattened) { const ASTVec::const_iterator ch_end = children.end(); for (ASTVec::const_iterator it = children.begin(); it != ch_end; it++) { const Kind ck = it->GetKind(); if (k == ck) { if (alreadyFlattened.find(*it) == alreadyFlattened.end()) { alreadyFlattened.insert(*it); FlattenKindNoDuplicates(k, it->GetChildren(), flat_children, alreadyFlattened); } } else { flat_children.push_back(*it); } } }
// Flatten (k ... (k ci cj) ...) to (k ... ci cj ...) // This is local to this file. ASTVec FlattenKind(Kind k, const ASTVec &children) { ASTVec flat_children; ASTVec::const_iterator ch_end = children.end(); for (ASTVec::const_iterator it = children.begin(); it != ch_end; it++) { Kind ck = it->GetKind(); const ASTVec &gchildren = it->GetChildren(); if (k == ck) { // append grandchildren to children flat_children.insert(flat_children.end(), gchildren.begin(), gchildren.end()); } else { flat_children.push_back(*it); } } return flat_children; }
void GDL_Print1(ostream& os, const ASTNode& n, hash_set<int>* alreadyOutput, string (*annotate)(const ASTNode&)) { // check if this node has already been printed. If so return. if (alreadyOutput->find(n.GetNodeNum()) != alreadyOutput->end()) return; alreadyOutput->insert(n.GetNodeNum()); os << "node: { title:\"n" << n.GetNodeNum() << "\" label: \""; switch (n.GetKind()) { case SYMBOL: n.nodeprint(os); break; case BITVECTOR: case BVCONST: outputBitVec(n, os); break; default: os << _kind_names[n.GetKind()]; } os << annotate(n); os << "\"}" << endl; // print the edges to each child. const ASTVec ch = n.GetChildren(); const ASTVec::const_iterator itend = ch.end(); // If a node has the child 'TRUE' twice, we only want to output one TRUE node. ASTNodeSet constantOutput; int i = 0; for (ASTVec::const_iterator it = ch.begin(); it < itend; it++) { std::stringstream label; if (!isCommutative(n.GetKind())) label << " label:\"" << i << "\""; if (it->isConstant()) { std::stringstream ss; ss << n.GetNodeNum() << "_" << it->GetNodeNum(); if (constantOutput.end() == constantOutput.find(*it)) { os << "node: { title:\"n"; os << ss.str() << "\" label: \""; if (it->GetType() == BEEV::BOOLEAN_TYPE) os << _kind_names[it->GetKind()]; else outputBitVec(*it, os); os << "\"}" << endl; constantOutput.insert(*it); } os << "edge: { source:\"n" << n.GetNodeNum() << "\" target: \"" << "n" << ss.str() << "\"" << label.str() << "}" << endl; } else os << "edge: { source:\"n" << n.GetNodeNum() << "\" target: \"" << "n" << it->GetNodeNum() << "\"" << label.str() << "}" << endl; i++; } // print each of the children. for (ASTVec::const_iterator it = ch.begin(); it < itend; it++) { if (!it->isConstant()) GDL_Print1(os, *it, alreadyOutput, annotate); } }