Esempio n. 1
0
void PlayerSettingsControl::LoadDefaults()
{
	AtlasMessage::qGetPlayerDefaults qryPlayers;
	qryPlayers.Post();
	AtObj playerData = AtlasObject::LoadFromJSON(*qryPlayers.defaults);
	m_PlayerDefaults = *playerData["PlayerData"];
}
Esempio n. 2
0
void ObjectBottomBar::OnFirstDisplay()
{
	// We use messages here because the simulation is not init'd otherwise (causing a crash)

	// Get player names
	wxArrayString players;
	AtlasMessage::qGetPlayerDefaults qryPlayers;
	qryPlayers.Post();
	AtObj playerData = AtlasObject::LoadFromJSON(m_ScenarioEditor.GetScriptInterface().GetContext(), *qryPlayers.defaults);
	AtObj playerDefs = *playerData["PlayerData"];
	for (AtIter p = playerDefs["item"]; p.defined(); ++p)
	{
		players.Add(wxString(p["Name"]));
	}
	wxDynamicCast(FindWindow(ID_PlayerSelect), PlayerComboBox)->SetPlayers(players);

	// Initialise the game with the default settings
	POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"wireframe", m_ViewerWireframe));
	POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"walk", m_ViewerMove));
	POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"ground", m_ViewerGround));
	POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"shadows", m_ViewerShadows));
	POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"stats", m_ViewerPolyCount));
	POST_MESSAGE(SetViewParamB, (AtlasMessage::eRenderView::ACTOR, L"bounding_box", m_ViewerBoundingBox));
	POST_MESSAGE(SetViewParamI, (AtlasMessage::eRenderView::ACTOR, L"prop_points", m_ViewerPropPointsMode));
}