void Model::create(const bgfx::VertexDecl& def, Material* material, const int* indices_data, int indices_size, const void* attributes_data, int attributes_size) { m_geometry_buffer_object.setAttributesData( attributes_data, attributes_size, def); m_geometry_buffer_object.setIndicesData(indices_data, indices_size); m_meshes.emplace(def, material, 0, attributes_size, 0, indices_size / sizeof(int), "default", m_allocator); Model::LOD lod; lod.m_distance = FLT_MAX; lod.m_from_mesh = 0; lod.m_to_mesh = 0; m_lods.push(lod); m_indices.resize(indices_size / sizeof(m_indices[0])); memcpy(&m_indices[0], indices_data, indices_size); m_vertices.resize(attributes_size / def.getStride()); computeRuntimeData((const uint8_t*)attributes_data); onReady(); }
void write(bx::WriterI* _writer, const uint8_t* _vertices, uint32_t _numVertices, const bgfx::VertexDecl& _decl, const uint16_t* _indices, uint32_t _numIndices, const std::string& _material, const PrimitiveArray& _primitives) { uint32_t stride = _decl.getStride(); bx::write(_writer, BGFX_CHUNK_MAGIC_VB); writeBounds(_writer, _vertices, _numVertices, stride); bx::write(_writer, _decl); bx::write(_writer, uint16_t(_numVertices) ); bx::write(_writer, _vertices, _numVertices*stride); bx::write(_writer, BGFX_CHUNK_MAGIC_IB); bx::write(_writer, _numIndices); bx::write(_writer, _indices, _numIndices*2); bx::write(_writer, BGFX_CHUNK_MAGIC_PRI); uint16_t nameLen = uint16_t(_material.size() ); bx::write(_writer, nameLen); bx::write(_writer, _material.c_str(), nameLen); bx::write(_writer, uint16_t(_primitives.size() ) ); for (PrimitiveArray::const_iterator primIt = _primitives.begin(); primIt != _primitives.end(); ++primIt) { const Primitive& prim = *primIt; nameLen = uint16_t(prim.m_name.size() ); bx::write(_writer, nameLen); bx::write(_writer, prim.m_name.c_str(), nameLen); bx::write(_writer, prim.m_startIndex); bx::write(_writer, prim.m_numIndices); bx::write(_writer, prim.m_startVertex); bx::write(_writer, prim.m_numVertices); writeBounds(_writer, &_vertices[prim.m_startVertex*stride], prim.m_numVertices, stride); } }
void Model::create(const bgfx::VertexDecl& def, Material* material, const int* indices_data, int indices_size, const void* attributes_data, int attributes_size) { ASSERT(!bgfx::isValid(m_vertices_handle)); m_vertices_handle = bgfx::createVertexBuffer(bgfx::copy(attributes_data, attributes_size), def); m_vertices_size = attributes_size; ASSERT(!bgfx::isValid(m_indices_handle)); auto* mem = bgfx::copy(indices_data, indices_size); m_indices_handle = bgfx::createIndexBuffer(mem, BGFX_BUFFER_INDEX32); m_indices_size = indices_size; m_meshes.emplace(def, material, 0, attributes_size, 0, indices_size / int(sizeof(int)), "default", m_allocator); Model::LOD lod; lod.m_distance = FLT_MAX; lod.m_from_mesh = 0; lod.m_to_mesh = 0; m_lods.push(lod); m_indices.resize(indices_size / sizeof(m_indices[0])); copyMemory(&m_indices[0], indices_data, indices_size); m_vertices.resize(attributes_size / def.getStride()); computeRuntimeData((const uint8*)attributes_data); onCreated(State::READY); }
void load(const void* _vertices, uint32_t _numVertices, const bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices) { Group group; const bgfx::Memory* mem; uint32_t size; size = _numVertices*_decl.getStride(); mem = bgfx::makeRef(_vertices, size); group.m_vbh = bgfx::createVertexBuffer(mem, _decl); size = _numIndices*2; mem = bgfx::makeRef(_indices, size); group.m_ibh = bgfx::createIndexBuffer(mem); //TODO: // group.m_sphere = ... // group.m_aabb = ... // group.m_obb = ... // group.m_prims = ... m_groups.push_back(group); }
bool Model::parseMeshesOld(bgfx::VertexDecl global_vertex_decl, FS::IFile& file, FileVersion version, u32 global_flags) { int object_count = 0; file.read(&object_count, sizeof(object_count)); if (object_count <= 0) return false; m_meshes.reserve(object_count); char model_dir[MAX_PATH_LENGTH]; PathUtils::getDir(model_dir, MAX_PATH_LENGTH, getPath().c_str()); struct Offsets { i32 attribute_array_offset; i32 attribute_array_size; i32 indices_offset; i32 mesh_tri_count; }; Array<Offsets> mesh_offsets(m_allocator); for (int i = 0; i < object_count; ++i) { i32 str_size; file.read(&str_size, sizeof(str_size)); char material_name[MAX_PATH_LENGTH]; file.read(material_name, str_size); if (str_size >= MAX_PATH_LENGTH) return false; material_name[str_size] = 0; char material_path[MAX_PATH_LENGTH]; copyString(material_path, model_dir); catString(material_path, material_name); catString(material_path, ".mat"); auto* material_manager = m_resource_manager.getOwner().get(Material::TYPE); Material* material = static_cast<Material*>(material_manager->load(Path(material_path))); Offsets& offsets = mesh_offsets.emplace(); file.read(&offsets.attribute_array_offset, sizeof(offsets.attribute_array_offset)); file.read(&offsets.attribute_array_size, sizeof(offsets.attribute_array_size)); file.read(&offsets.indices_offset, sizeof(offsets.indices_offset)); file.read(&offsets.mesh_tri_count, sizeof(offsets.mesh_tri_count)); file.read(&str_size, sizeof(str_size)); if (str_size >= MAX_PATH_LENGTH) { material_manager->unload(*material); return false; } char mesh_name[MAX_PATH_LENGTH]; mesh_name[str_size] = 0; file.read(mesh_name, str_size); bgfx::VertexDecl vertex_decl = global_vertex_decl; if (version <= FileVersion::SINGLE_VERTEX_DECL) { parseVertexDecl(file, &vertex_decl); if (i != 0 && global_vertex_decl.m_hash != vertex_decl.m_hash) { g_log_error.log("Renderer") << "Model " << getPath().c_str() << " contains meshes with different vertex declarations."; } if(i == 0) global_vertex_decl = vertex_decl; } m_meshes.emplace(material, vertex_decl, mesh_name, m_allocator); addDependency(*material); } i32 indices_count = 0; file.read(&indices_count, sizeof(indices_count)); if (indices_count <= 0) return false; u32 INDICES_16BIT_FLAG = 1; int index_size = global_flags & INDICES_16BIT_FLAG ? 2 : 4; Array<u8> indices(m_allocator); indices.resize(indices_count * index_size); file.read(&indices[0], indices.size()); i32 vertices_size = 0; file.read(&vertices_size, sizeof(vertices_size)); if (vertices_size <= 0) return false; Array<u8> vertices(m_allocator); vertices.resize(vertices_size); file.read(&vertices[0], vertices.size()); int vertex_count = 0; for (const Offsets& offsets : mesh_offsets) { vertex_count += offsets.attribute_array_size / global_vertex_decl.getStride(); } if (version > FileVersion::BOUNDING_SHAPES_PRECOMPUTED) { file.read(&m_bounding_radius, sizeof(m_bounding_radius)); file.read(&m_aabb, sizeof(m_aabb)); } float bounding_radius_squared = 0; Vec3 min_vertex(0, 0, 0); Vec3 max_vertex(0, 0, 0); int vertex_size = global_vertex_decl.getStride(); int position_attribute_offset = global_vertex_decl.getOffset(bgfx::Attrib::Position); int uv_attribute_offset = global_vertex_decl.getOffset(bgfx::Attrib::TexCoord0); int weights_attribute_offset = global_vertex_decl.getOffset(bgfx::Attrib::Weight); int bone_indices_attribute_offset = global_vertex_decl.getOffset(bgfx::Attrib::Indices); bool keep_skin = global_vertex_decl.has(bgfx::Attrib::Weight) && global_vertex_decl.has(bgfx::Attrib::Indices); for (int i = 0; i < m_meshes.size(); ++i) { Offsets& offsets = mesh_offsets[i]; Mesh& mesh = m_meshes[i]; mesh.indices_count = offsets.mesh_tri_count * 3; mesh.indices.resize(mesh.indices_count * index_size); copyMemory(&mesh.indices[0], &indices[offsets.indices_offset * index_size], mesh.indices_count * index_size); int mesh_vertex_count = offsets.attribute_array_size / global_vertex_decl.getStride(); int mesh_attributes_array_offset = offsets.attribute_array_offset; mesh.vertices.resize(mesh_vertex_count); mesh.uvs.resize(mesh_vertex_count); if (keep_skin) mesh.skin.resize(mesh_vertex_count); for (int j = 0; j < mesh_vertex_count; ++j) { int offset = mesh_attributes_array_offset + j * vertex_size; if (keep_skin) { mesh.skin[j].weights = *(const Vec4*)&vertices[offset + weights_attribute_offset]; copyMemory(mesh.skin[j].indices, &vertices[offset + bone_indices_attribute_offset], sizeof(mesh.skin[j].indices)); } mesh.vertices[j] = *(const Vec3*)&vertices[offset + position_attribute_offset]; mesh.uvs[j] = *(const Vec2*)&vertices[offset + uv_attribute_offset]; float sq_len = mesh.vertices[j].squaredLength(); bounding_radius_squared = Math::maximum(bounding_radius_squared, sq_len > 0 ? sq_len : 0); min_vertex.x = Math::minimum(min_vertex.x, mesh.vertices[j].x); min_vertex.y = Math::minimum(min_vertex.y, mesh.vertices[j].y); min_vertex.z = Math::minimum(min_vertex.z, mesh.vertices[j].z); max_vertex.x = Math::maximum(max_vertex.x, mesh.vertices[j].x); max_vertex.y = Math::maximum(max_vertex.y, mesh.vertices[j].y); max_vertex.z = Math::maximum(max_vertex.z, mesh.vertices[j].z); } } if (version <= FileVersion::BOUNDING_SHAPES_PRECOMPUTED) { m_bounding_radius = sqrt(bounding_radius_squared); m_aabb = AABB(min_vertex, max_vertex); } for (int i = 0; i < m_meshes.size(); ++i) { Mesh& mesh = m_meshes[i]; Offsets offsets = mesh_offsets[i]; ASSERT(!bgfx::isValid(mesh.index_buffer_handle)); if (global_flags & INDICES_16BIT_FLAG) { mesh.flags.set(Mesh::Flags::INDICES_16_BIT); } int indices_size = index_size * mesh.indices_count; const bgfx::Memory* mem = bgfx::copy(&indices[offsets.indices_offset * index_size], indices_size); mesh.index_buffer_handle = bgfx::createIndexBuffer(mem, index_size == 4 ? BGFX_BUFFER_INDEX32 : 0); if (!bgfx::isValid(mesh.index_buffer_handle)) return false; ASSERT(!bgfx::isValid(mesh.vertex_buffer_handle)); const bgfx::Memory* vertices_mem = bgfx::copy(&vertices[offsets.attribute_array_offset], offsets.attribute_array_size); mesh.vertex_buffer_handle = bgfx::createVertexBuffer(vertices_mem, mesh.vertex_decl); if (!bgfx::isValid(mesh.vertex_buffer_handle)) return false; } return true; }