//=========================================================================== // A coordinate system is layed out on the plane and the texture is // scaled into the first quadrant of that system. UV coordintes // will go outside of the range [0,1]x[0,1] if the given surface point // is not in the square of this first quadrant. /*virtual*/ bool Plane::CalculateTextureCoordinates( const c3ga::vectorE3GA& point, c3ga::vectorE3GA& textureCoordinates ) const { c3ga::bivectorE3GA plane = c3ga::gp( normal, c3ga::I3 ); c3ga::vectorE3GA uAxis, vAxis; uAxis.set( c3ga::vectorE3GA::coord_e1_e2_e3, 1.0, 0.0, 0.0 ); uAxis = c3ga::lc( c3ga::lc( uAxis, plane ), c3ga::reverse( plane ) ); if( c3ga::norm( uAxis ) == 0.0 ) { uAxis.set( c3ga::vectorE3GA::coord_e1_e2_e3, 0.0, 1.0, 0.0 ); uAxis = c3ga::lc( c3ga::lc( uAxis, plane ), c3ga::reverse( plane ) ); if( c3ga::norm( uAxis ) == 0.0 ) { uAxis.set( c3ga::vectorE3GA::coord_e1_e2_e3, 0.0, 0.0, 1.0 ); uAxis = c3ga::lc( c3ga::lc( uAxis, plane ), c3ga::reverse( plane ) ); if( c3ga::norm( uAxis ) == 0.0 ) return false; } } uAxis = c3ga::unit( uAxis ); vAxis = c3ga::gp( c3ga::op( normal, uAxis ), c3ga::I3 ); c3ga::vectorE3GA vector = point - center; // This works, because the UV axes are orthonormal. double u = c3ga::lc( vector, uAxis ) / textureScale; double v = c3ga::lc( vector, vAxis ) / textureScale; textureCoordinates.set( c3ga::vectorE3GA::coord_e1_e2_e3, u, v, 0.0 ); return true; }
//================================================================================= /*static*/ bool Node::ReadVectorE3GA( lua_State* L, Context& context, const std::string& name, c3ga::vectorE3GA& vector, const c3ga::vectorE3GA* defaultValue /*= 0*/ ) { bool success = false; int top = lua_gettop( L ); try { if( defaultValue ) vector = *defaultValue; else vector.set( c3ga::vectorE3GA::coord_e1_e2_e3, 0.0, 0.0, 0.0 ); lua_getfield( L, -1, name.c_str() ); if( lua_isnil( L, -1 ) || !lua_istable( L, -1 ) ) { if( context.GetNodeReadingDisposition() == Context::NONEXISTENCE_OF_FIELD_IS_FATAL_ERROR ) throw new Error( "ReadVectorE3GA failed to read \"%s\" as a table.", name.c_str() ); } else { if( !ReadNumber( L, context, "x", vector.m_e1, 0.0 ) ) throw new Error( "ReadVectorE3GA failed to read \"x\" from \"%s\".", name.c_str() ); if( !ReadNumber( L, context, "y", vector.m_e2, 0.0 ) ) throw new Error( "ReadVectorE3GA failed to read \"y\" from \"%s\".", name.c_str() ); if( !ReadNumber( L, context, "z", vector.m_e3, 0.0 ) ) throw new Error( "ReadVectorE3GA failed to read \"z\" from \"%s\".", name.c_str() ); } // Pop the vector table. lua_pop( L, 1 ); success = true; } catch( Error* error ) { context.IssueError( error ); } lua_settop( L, top ); return success; }